Leeroy, lawful male droven Paladin ---+---- ....@..+ |...f..| |....... |......| -------- [Leeroy the Fighter of Law] St7 Dx12 Co16 In6 Wi11 Ch14 PalDroMalLaw Dlvl:1 $0 HP17(21) Pw10(25) AC2 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male droven Paladin. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You can't use more than one weapon while wearing a shield. What do you want to take off? [bcdef or ?*] You were wearing an uncursed +0 large shield {40}. You begin fighting with a weapon and your left hand. In what direction? [hykulnjb><] Idiot! You've shot yourself! [-4 -> 17] You don't have enough energy to cast that spell. The required amount was 15. Pick an object. @ a human or elf or you (droven paladin called Leeroy) Accessing Pokedex entry for drow... Base statistics of this monster type: Base level = 6, difficulty = 9, AC = 4, magic resistance = 60, alignment -9. Normal speed (12). Normal generation in groups, with frequency 5. Resists sleep. Conveys sleep resistance. Genocidable, carnivorous, herbivorous. Is the same race as you. This monster is always male. Can spontaneously betray you if tame. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 2d4, uses weapon - sleep 2d4, uses weapon - ordinary physical # (2x) You can't polymorph at will. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 192 Potion identification only worked 3 times out of 10 Amulet identification only worked 15 times out of 24 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 11 Monsters only dropped their musable items with 49% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 98% Wand drop chance was reduced to 85% Weapon drop chance was reduced to 99% Tool drop chance was reduced to 90% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 15) The following skill became untrainable if you tried to train it too early: matter spells (turn 66) The following skill became untrainable after a while: protection spells (turn 53549) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 58973) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27146 Monster spawn increase reached its maximum at turn 119364 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5847416 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: jelly (freq bonus 1) The monster species that spawned more often: fierce chiropodist (freq bonus 6) The monster species that spawned more often: nautilus crewman (freq bonus 15) The monster species that spawned more often: Danielle's cuddly sneaker (freq bonus 4) The monster species that spawned more often: razor spine (freq bonus 16) The monster species that spawned more often: critically injured thief (freq bonus 6) The monster species that spawned more often: pleasing fungus (freq bonus 18) The monster species that spawned more often: pink shyguy (freq bonus 9) The monster species that spawned more often: giant ego mimic (freq bonus 16) The monster species that spawned more often: young black dragon (freq bonus 8) The monster species that spawned more often: Maite (freq bonus 4) The monster species that spawned more often: mini rust monster (freq bonus 60) The monster species that spawned more often: bland star (freq bonus 18) The monster species that spawned more often: blue boomer (freq bonus 12) The monster species that spawned more often: Firingnir (freq bonus 8) The monster species that spawned more often: kine of araw (freq bonus 10) The monster species that spawned more often: right fuzzier (freq bonus 24) The monster species that spawned more often: berator (freq bonus 8) The monster species that spawned more often: Grund the Orc King (freq bonus 6) The monster species that spawned more often: spiderling (freq bonus 12) The monster species that spawned more often: ivysaur (freq bonus 3) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 12) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 3) The monster species that never randomly spawned: shantak The monster species that never randomly spawned: short skirt The monster species that never randomly spawned: shitty warp patch The monster species that never randomly spawned: old bear The monster species that never randomly spawned: analgesic fungus The monster species that never randomly spawned: peasant The monster species that never randomly spawned: bygone klieg The monster species that never randomly spawned: Bulletproof Keelhauler The monster species that never randomly spawned: really dangerous force fungus The monster species that never randomly spawned: red nightmare The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: disintegration (solid) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 14) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 6) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 12) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 9) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 4) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 8) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 67) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 4) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 61) The RNG hath decreed that this item was generated more often: lock manipulation (castle, freq bonus 8) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 12) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magic resistance (ornamental cope, freq bonus 8) The RNG hath decreed that this item was generated more often: bill-guisarme (hooked polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 6) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 91) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 70) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: evil patch stone (gray) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of escalation (cyan cloak) The RNG hath decreed that this item was always generated cursed: spell memory stone (gray) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: extra healing (puce) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cyan stone (teal) The RNG hath decreed that this trap was always invisible: spell forgetting trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 5) Trap randomization happened for 1 in 508 traps Next attribute increase check would have come at turn 265 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having stun resistance (0) You were aware of the presence of something You were warned of undead You were aware of the presence of demons You had 1476 points of nutrition remaining You were fast You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ariel, Tyrael and Gabriel Your deity was Ariel The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 205% Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven short sword (black runed short sword) * dark elven arrow (black runed arrow) * dark elven bow (black runed bow) * dark elven dagger (black runed dagger) Armor helmet (frequent helmet) leather gloves (camouflage patterned gloves) low boots (walking shoes) Scrolls scroll of healing (THE NETHACK DEVTEAM IS NOT DEAD) scroll of mana (CONVICT PATCH) scroll of phase door (STEAMGREENLIGHTGORGON) scroll of standard id (SOLDIERS ON HARDFOUGHT CARRY DOUBLE FREE CORRUPTION GRENADES) scroll of cure (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) * scroll of extra healing (KEJU HIRWI) * scroll of greater mana restoration (CYNDI FROM RIVER CITY RANSOM LOOKS LIKE A GUY) Spellbooks spellbook of magic missile (sorrowful) Rings ring of warning (glittery) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (23 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Paladin... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.