Leeroy, lawful male doppelganger Thalmor -------- |@.....- -.@....| -.------ [Leeroy the Concordate Agent] St8 Dx10 Co7 In8 Wi9 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. There is a staircase up here. You see here 4 gold pieces {0}. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 194 Ring identification only worked 4 times out of 21 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 44% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 53% Tool drop chance was reduced to 92% Food drop chance was reduced to 95% Monster death drops spawned with only 91% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: sexy flats (turn 43) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1300) The following skill became untrainable after a while: lightsaber (turn 37062) The following skill couldn't be trained before a certain turn number is reached: flail (turn 12475) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 88165 Monster spawn increase reached its maximum at turn 135788 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1519001 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: bloater engulf (freq bonus 8) The monster species that spawned more often: baby emerald dragon (freq bonus 3) The monster species that spawned more often: cameroonie (freq bonus 16) The monster species that spawned more often: hostile girlfriend (freq bonus 16) The monster species that spawned more often: woman who is disliked by everyone (freq bonus 10) The monster species that spawned more often: hentai octopus (freq bonus 30) The monster species that spawned more often: scorpion brown (freq bonus 12) The monster species that spawned more often: vampiroid (freq bonus 9) The monster species that spawned more often: praetor (freq bonus 4) The monster species that spawned more often: gray dragon (freq bonus 6) The monster species that spawned more often: spike cobbler (freq bonus 18) The monster species that spawned more often: mafioso (freq bonus 10) The monster species that spawned more often: evil orange (freq bonus 20) The monster species that spawned more often: petty acehack horror (freq bonus 8) The monster species that spawned more often: caveman (freq bonus 28) The monster species that spawned more often: sucker growth (freq bonus 12) The monster species that spawned more often: young adult gray dragon (freq bonus 12) The monster species that spawned more often: world champion (freq bonus 4) The monster species that spawned more often: illithid larva (freq bonus 24) The monster species that spawned more often: pathogen tapper debouche (freq bonus 24) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 4) The monster species that never randomly spawned: demonic quylthulg The monster species that never randomly spawned: half-orc The monster species that never randomly spawned: cyan devil The monster species that never randomly spawned: tear patch The monster species that never randomly spawned: Hanetar The monster species that never randomly spawned: pack rabbit The monster species that never randomly spawned: Warder Katcher The monster species that never randomly spawned: Laura The monster species that never randomly spawned: fancy patch The monster species that never randomly spawned: insist expandable The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: amulet versus stone (lunate) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 10) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 4) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 60) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 117) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 8) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 10) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 2) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 18) The RNG hath decreed that this item was generated more often: helmet beard ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 10) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 92) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: whispers from beyond (detestable) The RNG hath decreed that this item was always generated cursed: plasteel gloves (white gloves) The RNG hath decreed that this item was always generated cursed: fear (rusty) The RNG hath decreed that this item was always generated cursed: sweet mocassins (womens footwear) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: silver mace ((null)) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this trap was always invisible: limitation trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 4) Trap randomization happened for 1 in 618 traps Next attribute increase check would have come at turn 600 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having psi resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (200) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (water-pipe helmet) * skullcap (black helmet) * flack helmet (round helmet) * crystal helm (hydra helmet) * mining helm (musical helmet) * field helm (etched helmet) * helm of safeguard (gray helmet) * war hat (inkcoat helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (odd pair of gloves) * field gloves (fingerless gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (erotic boots) * field boots (living boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (SO INFERO NO) scroll of mana (YUM YUM) scroll of phase door (EFFAITH ANDWYOL STATWS) scroll of standard id (ADE EXPIRIUS) scroll of cure (ALLITERATION ABLIGATION) * scroll of extra healing (NO SPACE) * scroll of greater mana restoration (VW GIANT BEETLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.