Leeroy, lawful male doppelganger Thalmor ---------#### ##------ |........,,,------##,|<...|## |.>.....|##,|.....,, |....|,# -------- |........ ,,|....|###|....|,# |......| -----|--- #,|..II.,,,..{..|,# ----......| #,#####,|..I@|###------,# |.........|## #,,,,##,-.--I-#########,#,,, |..........,# ####,##,`,,,,,,,,,,,,,,,,,,-------?# |....|....|,# ---- #,###,,,############,##,|.....-,# ----.------,--))))-- #,#,,,# #,,,,-.....|,## #,,# #,-..))%.| #,,,### ####,|.....|,,, ####,# ##|.).)..| ##,,,,# #,|.....|,,# #,,,,# |.)..))| #-+-.----### #,-------#,# ------.---# --).)))- |.......,,# #,,,,,,###,####---........- ---- ----......|### ######,,,,,,,,,-....----....| |.........| ####,,,##|....| |....| |......---- .....- -....| |......| ---.... ..--- -------- ---------- [Leeroy the Whitegold Ambassador] St10 Dx18 Co12 In12 Wi7 Ch9 ThaDopMalLaw Dlvl:2 $24 HP-3(33) Pw53(53) AC-1 Xp4/120 Wt721/1470 T1056 Bli Sto Latest messages You are hit! There's something sticky all over your face. You try to feel what is lying here on the floor. You feel here a Keystone Kop corpse {1450}. It misses. It hits you! [-1 -> 32] It hits you! [-7 -> 25] Wait! There's something there you can't see! # Wait! There's something there you can't see! It hits you with the cockatrice corpse. It hits you! [-12 -> 14] It hits you! [-1 -> 13] It misses. It hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +2 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} r - an uncursed +0 block-heeled combat boot {5} s - the uncursed +0 two-handed sword named Graywand {60} u - an uncursed +5 scalpel {2} v - 21 uncursed +0 gas grenades {0} w - 54 uncursed +3 silver bullets {1} x - 59 uncursed +0 bullets {1} y - an uncursed +0 worm tooth {2} z - an uncursed +0 shotgun {15} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - a blessed +0 elven helm {12} l - a cursed -1 pair of silver gauntlets {4} p - an uncursed +0 orcish helm {12} B - an uncursed +0 pair of field gloves {4} Comestibles j - an uncursed orange {0} m - an uncursed tripe ration {0} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} q - a blessed scroll of healing {0} Spellbooks n - an uncursed spellbook of cause fear (0:2) {0} Tools A - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 20 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 200 Wand identification only worked 3 times out of 33 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 93% Amulet drop chance was reduced to 69% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 88% Tool drop chance was reduced to 99% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 78% of the time only The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: general combat (turn 13) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1840) The following skill became untrainable after a while: divination spells (turn 52122) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 67337) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 17268 Monster spawn increase reached its maximum at turn 107405 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1355175 The monster class that cannot be genocided was zombie The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: translucent warp patch (freq bonus 6) The monster species that spawned more often: party force patch (freq bonus 8) The monster species that spawned more often: nexus metroid (freq bonus 12) The monster species that spawned more often: Dimdrel, Queen of Trolls (freq bonus 9) The monster species that spawned more often: shard stalk (freq bonus 12) The monster species that spawned more often: draugr (freq bonus 6) The monster species that spawned more often: spike smasher (freq bonus 12) The monster species that spawned more often: fourk spectre (freq bonus 15) The monster species that spawned more often: stone golem (freq bonus 12) The monster species that spawned more often: Larissa's girl boot (freq bonus 28) The monster species that spawned more often: actual snowman (freq bonus 16) The monster species that spawned more often: magical girl (freq bonus 18) The monster species that spawned more often: soldier ant (freq bonus 3) The monster species that spawned more often: werefox (freq bonus 6) The monster species that spawned more often: spellbook trove (freq bonus 12) The monster species that spawned more often: hobbit priest (freq bonus 6) The monster species that spawned more often: determinacy vaporize (freq bonus 24) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 8) The monster species that spawned more often: mottled draconian (freq bonus 10) The monster species that spawned more often: gnome friendloader (freq bonus 4) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 1) The monster species that never randomly spawned: crisis The monster species that never randomly spawned: aligned priest mummy The monster species that never randomly spawned: The Witch-King of Angmar The monster species that never randomly spawned: albino stalk The monster species that never randomly spawned: bard The monster species that never randomly spawned: wild wolf The monster species that never randomly spawned: serpent magus The monster species that never randomly spawned: momentary cyst The monster species that never randomly spawned: hill giant The monster species that never randomly spawned: world-ending terror The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: gnomish helm (little red hat) The RNG hath decreed that this item was never generated: gain corruption (wrath) The RNG hath decreed that this item was never generated: robe of protection (blue robe) The RNG hath decreed that this item was never generated: diamond smasher ((null)) The RNG hath decreed that this item was never generated: doom (one) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: bronze arrow ((null)) The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 6) The RNG hath decreed that this item was generated more often: disintegration (stable, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 20) The RNG hath decreed that this item was generated more often: resist poison (big, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: felt-tip marker ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 4) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 13) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 2) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 2) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 96) The RNG hath decreed that this item was always generated cursed: drain mana (empty) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: haste self (purple) The RNG hath decreed that this item was always generated cursed: jade (green) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: leather drum (drum) The RNG hath decreed that this trap was always invisible: giant chasm The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 5) Trap randomization happened for 1 in 24 traps Trap difficulty was increased by 37 Next attribute increase check would have come at turn 1688 Strength training was 9 Dexterity training was 0 Wisdom training was 8 Constitution training was 20 You were sleep resistant You were blinded (6) You were turning to stone (7) You had not decided on your sexuality yet You were being chased by the kops. (2521) You were prevented from having shock resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1635 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cause fear 3 enchant 90% 93% Techniques known in the end Name Level Status liquid leap 4 R Prepared(0) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Not Ready(1549) invoke deity 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (inkcoat helmet) * skullcap (grimace helmet) * flack helmet (black helmet) * crystal helm (formula one helmet) * mining helm (meteoric helmet) * field helm (frequent helmet) * helm of safeguard (echo helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (warped gloves) * commander gloves (transparent gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (tightly fitting boots) * boots of safeguard (calf-leather sandals) silver gauntlets (padded gloves) Scrolls scroll of healing (DYNA SOKO SUCK) scroll of mana (NOU LEO ZOU JE NOG STEEDS BLEEF HOMIES MET ONS) scroll of phase door (THE ENEMY RUN AWAY BY BELLOW) scroll of standard id (MANUALIRK GLEKNOW MIZK) scroll of cure (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) * scroll of extra healing (EYGOORTS TOGAAL JEZEHH) * scroll of greater mana restoration (SWEETHEART BUNDLE) Spellbooks spellbook of cause fear (watery) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 5 times You eaten meat 5 times You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 21 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (3 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (22 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (40 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...