Leeroy, lawful male doppelganger Thalmor --------------- |..........oo@@ |..`......o.o.| |............o |............o| |...........o.| |............o| |...........o.| |.............| |............. --------------- [Leeroy the Concordate Agent] St10 Dx14 Co6 In11 Wi7 Ch13 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 141 Amulet identification only worked 15 times out of 36 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 209 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 70% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: polymorphing (turn 4) The following skill became untrainable if you tried to train it too early: protection spells (turn 736) The following skill became untrainable after a while: two-handed weapons (turn 39527) The following skill couldn't be trained before a certain turn number is reached: searching (turn 44672) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 11577 Monster spawn increase reached its maximum at turn 125667 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1837494 The monster class that cannot be genocided was blob The monster class that was spawned more often: imp or minor demon (freq bonus 2) The monster color that was spawned more often: transparent (freq bonus 2) The monster species that spawned more often: extraterrestrial maggot (freq bonus 24) The monster species that spawned more often: spinner fungus (freq bonus 12) The monster species that spawned more often: orange beam (freq bonus 16) The monster species that spawned more often: locust (freq bonus 8) The monster species that spawned more often: smart spider (freq bonus 15) The monster species that spawned more often: Charon (freq bonus 15) The monster species that spawned more often: crystal statue (freq bonus 12) The monster species that spawned more often: voltaic glimmer (freq bonus 6) The monster species that spawned more often: hell cop (freq bonus 12) The monster species that spawned more often: femme fatale (freq bonus 40) The monster species that spawned more often: flapper gargoyle (freq bonus 8) The monster species that spawned more often: heaven smasher (freq bonus 42) The monster species that spawned more often: athol (freq bonus 20) The monster species that spawned more often: rogue horror (freq bonus 6) The monster species that spawned more often: vampiric mold (freq bonus 15) The monster species that spawned more often: Ghaele (freq bonus 16) The monster species that spawned more often: nautilus neer-do-well (freq bonus 40) The monster species that spawned more often: mopingly operant prolapse (freq bonus 8) The monster species that spawned more often: unyielding mainstay (freq bonus 8) The monster species that spawned more often: amnesia permamimic (freq bonus 6) The monster trait that was more common: monsters that have humanoid speech (freq bonus 8) The monster trait that was more common: monsters from the Evil Variant (freq bonus 1) The monster species that never randomly spawned: devious girl The monster species that never randomly spawned: fife mold The monster species that never randomly spawned: soldier The monster species that never randomly spawned: baby orange dragon The monster species that never randomly spawned: morph vortex The monster species that never randomly spawned: hellrou The monster species that never randomly spawned: yellow beetle The monster species that never randomly spawned: mylar voiceful The monster species that never randomly spawned: dratini The monster species that never randomly spawned: cursed grue The RNG hath decreed that this item was never generated: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was never generated: chemistry set (box of obscure-looking glass devices) The RNG hath decreed that this item was never generated: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: concrete nunchiaku ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 78) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 52) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 33) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 39) The RNG hath decreed that this item was generated more often: Ayanami wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 7) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 10) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 9) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 9) The RNG hath decreed that this item was generated more often: rot thirteen stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 8) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: two-handed flail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 86) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: red dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this trap was always invisible: sound effect trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 2) Trap randomization happened for 1 in 775 traps Next attribute increase check would have come at turn 1551 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (480) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (organic helmet) * skullcap (metal disk) * flack helmet (echo helmet) * crystal helm (spired helmet) * mining helm (padded helmet) * field helm (orange visored helmet) * helm of safeguard (bug-tracking helmet) * war hat (twisted visor helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (fatal gloves) * commander gloves (fingerless gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (camouflage patterned boots) * boots of safeguard (living boots) Scrolls scroll of healing (ROT THIRTEEN EBG GUVEGRRA) scroll of mana (SUCCOTASH EM EXTENDED LOONY TOON) scroll of phase door (MESMERIZE NEUTRON ELBOWED HAREM) scroll of standard id (NOM STYL STUNT IS FLY STYL) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (VI SKAPER VELGE BORT DENNE REGJERINGEN) * scroll of greater mana restoration (THE MINES END TROPHY IN K MEASURER DOES NOT WORK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.