Leeroy, lawful male doppelganger Thalmor -- ----- |....@.| |....{@| |....... -------- [Leeroy the Concordate Agent] St8 Dx10 Co8 In8 Wi13 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: technicality Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 14 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 150 Scroll drop chance was reduced to 64% Musable item generation frequency had a negative bias of 27% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 91% Armor drop chance was reduced to 68% Food drop chance was reduced to 91% Monster death drops spawned with only 94% chance The following skill could not be trained at all: saber The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: occult spells (turn 6) The following skill became untrainable if you tried to train it too early: javelin (turn 1035) The following skill became untrainable after a while: polearms (turn 30712) The following skill couldn't be trained before a certain turn number is reached: spear (turn 14780) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 41960 Monster spawn increase reached its maximum at turn 173030 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 262080 The monster class that cannot be genocided was turret The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: dark elven cultist (freq bonus 16) The monster species that spawned more often: impiety pudgiest (freq bonus 60) The monster species that spawned more often: clanking chains (freq bonus 30) The monster species that spawned more often: goatherd pompano (freq bonus 8) The monster species that spawned more often: facially garrulity (freq bonus 16) The monster species that spawned more often: Birth (freq bonus 48) The monster species that spawned more often: Lou's sneaker (freq bonus 6) The monster species that spawned more often: vicar (freq bonus 15) The monster species that spawned more often: black widow (freq bonus 5) The monster species that spawned more often: lava spore (freq bonus 6) The monster species that spawned more often: flower girl (freq bonus 96) The monster species that spawned more often: blue-green force patch (freq bonus 9) The monster species that spawned more often: moldy mushroom (freq bonus 21) The monster species that spawned more often: semi-novice rogue (freq bonus 12) The monster species that spawned more often: Windows Vista (freq bonus 9) The monster species that spawned more often: boss dingo (freq bonus 10) The monster species that spawned more often: theocratically multifunction (freq bonus 96) The monster species that spawned more often: electric grue (freq bonus 7) The monster species that spawned more often: noxious growth (freq bonus 4) The monster species that spawned more often: denouncer fainer alliterating cooer (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster species that never randomly spawned: EQ Kleever The monster species that never randomly spawned: surrounded rider The monster species that never randomly spawned: baby river hog The monster species that never randomly spawned: forwarder surer The monster species that never randomly spawned: roper that's longer than the universe The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: roadblock fungus The monster species that never randomly spawned: fujin The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: pretty water nymph The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: prehnite (radiant) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: weak sight stone (gray) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 76) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 18) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 16) The RNG hath decreed that this item was generated more often: shuriken (throwing star, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 15) The RNG hath decreed that this item was generated more often: blood dragon scale shield (blood dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 4) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 11) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: nature beam (retarded, freq bonus 9) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 51) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 4) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 28) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 3) Trap randomization happened for 1 in 658 traps Next attribute increase check would have come at turn 777 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having confusion resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (182) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (middle-earth helmet) * skullcap (winged helmet) * flack helmet (dark helmet) * crystal helm (hacker helmet) * mining helm (masked helmet) * field helm (netradiation helmet) * helm of safeguard (black helmet) * war hat (red helmet) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (riding gloves) * commander gloves (faded mittens) * field gloves (natural gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (weapon light boots) * field boots (ankle boots) * boots of safeguard (lolita boots) Scrolls scroll of healing (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of mana (THE BEST WAY TO DEAL WITH CATS IS TO STRANGULATE THEM) scroll of phase door (CHE NON SONO IO) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) * scroll of extra healing (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) * scroll of greater mana restoration (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.