Leeroy, lawful male albae Firefighter ---------- ...{.....| |f....@..| .....d..$. ---------- [Leeroy the Hazard Trainee] St9 Dx12 Co8 In17 Wi10 Ch7 FirAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls d - an uncursed thoroughly rotted scroll of fire {0} e - 2 uncursed finalized scrolls of fire {0} f - a blessed scroll of fire {0} h - 5 uncursed scrolls of healing {0} i - 4 uncursed scrolls of mana {0} j - 3 uncursed scrolls of phase door {0} k - 2 uncursed scrolls of standard id {0} l - an uncursed very burnt scroll of cure {0} Potions b - 2 uncursed finalized potions of water {0} c - 3 uncursed potions of water {0} Wands g - a blessed wand of fire (0:2) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: glib combat You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 24 Gem identification only worked 100 times out of 228 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 91% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 81% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: polymorphing (turn 35) The following skill became untrainable if you tried to train it too early: attack spells (turn 175) The following skill became untrainable after a while: quarterstaff (turn 24794) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 47475) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47480 Monster spawn increase reached its maximum at turn 130393 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4665304 The monster class that cannot be genocided was troll The monster class that was spawned more often: piercer (freq bonus 1) The monster species that spawned more often: undead mystic (freq bonus 8) The monster species that spawned more often: baby ruby dragon (freq bonus 24) The monster species that spawned more often: poison sphere (freq bonus 8) The monster species that spawned more often: Mister Garbage Houses (freq bonus 2) The monster species that spawned more often: hellfire orb (freq bonus 6) The monster species that spawned more often: RNG Katcher (freq bonus 18) The monster species that spawned more often: extrapolating crocked (freq bonus 20) The monster species that spawned more often: greater claw bug (freq bonus 18) The monster species that spawned more often: fox (freq bonus 9) The monster species that spawned more often: calomp (freq bonus 40) The monster species that spawned more often: tundra bear (freq bonus 9) The monster species that spawned more often: noxious spore (freq bonus 4) The monster species that spawned more often: three-tentacle hententmon (freq bonus 3) The monster species that spawned more often: flying troll (freq bonus 8) The monster species that spawned more often: enemy trooper (freq bonus 48) The monster species that spawned more often: cure slangy (freq bonus 9) The monster species that spawned more often: trap-installing dragon (freq bonus 8) The monster species that spawned more often: lava stalk (freq bonus 10) The monster species that spawned more often: undead draconian (freq bonus 9) The monster species that spawned more often: invisible fungus (freq bonus 20) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 6) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 2) The monster trait that was more common: monsters whose attacks digest you (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 2) The monster trait that was more common: monsters of huge size (freq bonus 6) The monster trait that was more common: monsters that are always male (freq bonus 3) The monster species that never randomly spawned: volcanic elemental The monster species that never randomly spawned: notable spore The monster species that never randomly spawned: machievallian moss The monster species that never randomly spawned: Aldinach The monster species that never randomly spawned: veneered rubbishing The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: yaksas The monster species that never randomly spawned: signed elemental The monster species that never randomly spawned: undead cruel abuser The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: remove blessing (light cyan) The RNG hath decreed that this item was never generated: cloak of control (wishful cloak) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: general candle (candle) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 16) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 13) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 6) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 10) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 14) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 11) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 16) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 4) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 69) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 20) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 11) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 20) The RNG hath decreed that this item was generated more often: food ration ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 6) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 19) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 72) The RNG hath decreed that this item was always generated cursed: amulet of second chance (tetraedrical) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: detect water (generous) The RNG hath decreed that this item was always generated cursed: leather shoes ((null)) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: silver dagger ((null)) The RNG hath decreed that this item was always generated cursed: welsh onion ((null)) The RNG hath decreed that this trap was always invisible: wereform trap The RNG hath decreed that this trap was generated more often: shades of grey trap (freq bonus 4) Trap randomization happened for 1 in 533 traps Next attribute increase check would have come at turn 373 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (336) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (MASH EM EXTENDED POTATO DINNER) scroll of phase door (BASSBASSKICKKICKBASSKICKKICK) scroll of standard id (VENZAR BORGAVVE) scroll of cure (LE AMY OSISIYATHA UGCINA UKUPHUMEZA IINGCAMANGO ISIZIBA UBUBI) * scroll of extra healing (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) * scroll of greater mana restoration (I AM THE KING) Potions potion of water (clear) Wands wand of fire (fucked) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.