Leeroy, lawful male doppelganger Thalmor ------------ |..........- ------## |..........| |....I@# |..........| -....|,### |..........| +.....#,,,,######|..........| |.... ####,,,,,,#|..........| |.... ######,#|..........| |... #,,...........| ---- ###|..........| |..<.......+ |..........| ------------ [Leeroy the Heretic Hunter] St8 Dx14 Co12 In14 Wi15 Ch10 ThaDopMalLaw Dlvl:4 $1 HP-14(84) Pw101(101) AC2 Xp9/3041 Wt785/1640 T3036 Hun Bli Latest messages You hit the blue naga! The blue naga bites you! [-5 -> 59] The blue naga breathes lightning! The blast of lightning hits you! [-11 -> 48] You are blinded by the flash! The blast of lightning bounces! The blast of lightning hits you! [-10 -> 38] The blast of lightning hits it. Wait! There's something there you can't see! It bites you! [-3 -> 36] You hear an exhaling sound. The blast of lightning hits you! [-26 -> 10] Warning: HP low! The blast of lightning hits you! You die... Your inventory Weapons a - a blessed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} w - an uncursed +0 orcish short sword {12} x - 17 uncursed +0 darts {0} A - 20 cursed +0 arrows (in quiver) {0} C - an uncursed +0 elven short sword {12} D - an uncursed +0 elven bow {12} E - 12 uncursed +0 elven arrows {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed rusty +0 pair of leather gloves (being worn) {4} l - an uncursed +0 scale mail {100} Scrolls e - 2 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed scroll of phase door {0} h - 3 uncursed scrolls of standard id {0} p - a blessed scroll of healing {0} r - an uncursed finalized scroll of teleportation called teleportation {0} B - an uncursed finalized scroll of enchant armor {0} H - an uncursed finalized scroll of enchant weapon {0} I - a blessed finalized scroll of food detection {0} J - a cursed scroll of taming {0} K - an uncursed finalized scroll of remove curse {0} L - an uncursed scroll of identify {0} M - a blessed scroll of taming {0} N - an uncursed scroll of scare monster {0} Spellbooks G - a blessed spellbook of forgotten spell (0:1) {0} Tools j - an uncursed large box {500} t - 2 uncursed +0 torch (794)'s {40} v - 2 * uncursed bottles {2} The large box is empty. Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: magical breathing You could not have this property intrinsically: drain resistance Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 32 Implant identification only worked 1 times out of 58 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 34% chance Scroll drop chance was reduced to 54% Wand drop chance was reduced to 86% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 89% Tool drop chance was reduced to 87% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 14) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 136) The following skill became untrainable after a while: healing spells (turn 24446) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 27439) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 22504 Monster spawn increase reached its maximum at turn 167944 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1555470 The monster class that cannot be genocided was mummy The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: edged monster (freq bonus 14) The monster species that spawned more often: actual big bear (freq bonus 28) The monster species that spawned more often: ergot spuming volatile nilled (freq bonus 20) The monster species that spawned more often: stupid bully (freq bonus 18) The monster species that spawned more often: bureaucrat detonate (freq bonus 24) The monster species that spawned more often: reductionist regressive (freq bonus 24) The monster species that spawned more often: mind flayer telepath (freq bonus 6) The monster species that spawned more often: squeezer (freq bonus 12) The monster species that spawned more often: wyrd sister (freq bonus 10) The monster species that spawned more often: searched murderer (freq bonus 40) The monster species that spawned more often: neevil (freq bonus 96) The monster species that spawned more often: crunchy force fungus (freq bonus 20) The monster species that spawned more often: captaining breeziest spright radiographically darer (freq bonus 18) The monster species that spawned more often: glare stalk (freq bonus 24) The monster species that spawned more often: deceptive springy (freq bonus 12) The monster species that spawned more often: lower xorn (freq bonus 6) The monster species that spawned more often: tengu (freq bonus 10) The monster species that spawned more often: ancient stone dragon (freq bonus 44) The monster species that spawned more often: wisdom naga hatchling (freq bonus 30) The monster species that spawned more often: great wyrm of chaos (freq bonus 5) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 3) The monster trait that was more common: monsters that wait for you to come (freq bonus 1) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks digest you (freq bonus 16) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster species that never randomly spawned: centaur The monster species that never randomly spawned: DOOM player The monster species that never randomly spawned: shoggoth The monster species that never randomly spawned: many-eyed otyugh The monster species that never randomly spawned: Underwater Sabrina The monster species that never randomly spawned: black bishop The monster species that never randomly spawned: fillen force patch The monster species that never randomly spawned: unaccountable slackened The monster species that never randomly spawned: taker stalk The monster species that never randomly spawned: brown starlit sky The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: geolysis (geological) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: implant of lines (victorious) The RNG hath decreed that this item was never generated: mercurial dragon scales ((null)) The RNG hath decreed that this item was never generated: acquirement (gained) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 12) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 221) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: carrying boots (side gore boots, freq bonus 2) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 39) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of teleport control (transitory, freq bonus 5) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 11) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 5) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 32) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: secret key ((null)) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: helm of full nutrition (brick helmet) The RNG hath decreed that this item was always generated cursed: crystal helm (fish bowl) The RNG hath decreed that this trap was always invisible: unidentify trap The RNG hath decreed that this trap was generated more often: rot13 trap (freq bonus 1) Trap randomization happened for 1 in 129 traps Next attribute increase check would have come at turn 4378 Strength training was 47 Dexterity training was 11 Wisdom training was 2 Constitution training was 7 Your protection was reduced by 1 You were sleep resistant You were blinded (8) You had not decided on your sexuality yet You were prevented from having magical breathing (0) You were prevented from being a stoned chiller (0) You saw invisible You had infravision You had 339 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 9 R Not Ready(2084) appraisal 9 R Prepared(0) panic digging 9 R Not Ready(7405) phase door 9 R Reloading(441) invoke deity 9 R Not Ready(1185) dazzle 5X Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (poor helmet) * skullcap (arduous helmet) * flack helmet (narrow helmet) * crystal helm (yellow helmet) * mining helm (hydra helmet) * field helm (golden helmet) * helm of safeguard (dream helmet) * war hat (horned helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (tightly fitting gloves) * commander gloves (paper gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (winter boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of mana (FELLOW ELF STUNT IS MORE HITTING) scroll of phase door (WAWAE EHA) scroll of standard id (FUS RO DAH) scroll of cure (IGNORE SHELL BLOC RING) * scroll of extra healing (YOU WILL DIE A SLOW SLOW DEATH) * scroll of greater mana restoration (SO INFERO NO) scroll of teleportation called teleportation (BITCHING IS BANNABLE IN JOON WORLD) scroll of stoning (ELF GRANDFATHER RESEARCH LAB) scroll of enchant armor (BREAKPOINT) scroll of enchant weapon (EIRIS SAZUN IDISI) scroll of food detection (T A C H) scroll of taming (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of remove curse (I AM THE BEST) scroll of identify (DIFFER SEX CANT USE STUNTS) scroll of scare monster (ELF VERY ACCURASY) Spellbooks spellbook of forgotten spell (detestable) Potions potion called restore ability (metallic) potion of paralysis (warping) potion called juice (colorless) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 5 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 181 times You killed 79 monsters You read items or engraved 16 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (38 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (30 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (1 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (17 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (201 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...