Leeroy, lawful male doppelganger Thalmor ------ |...$| |....| |..@.| |..@.| |....| ----.- [Leeroy the Concordate Agent] St9 Dx7 Co8 In7 Wi8 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: freezopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 170 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 248 Monsters only dropped their musable items with 61% chance Scroll drop chance was reduced to 94% Musable item generation frequency had a negative bias of 42% Amulet drop chance was reduced to 42% Potion drop chance was reduced to 81% Armor drop chance was reduced to 77% Tool drop chance was reduced to 60% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: scimitar (turn 6) The following skill became untrainable if you tried to train it too early: divination spells (turn 896) The following skill became untrainable after a while: attack spells (turn 17806) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 10110) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 83786 Monster spawn increase reached its maximum at turn 158658 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 481085 The monster class that cannot be genocided was vortex The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: undead swarm bat (freq bonus 27) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 42) The monster species that spawned more often: volcano gazer (freq bonus 12) The monster species that spawned more often: black light (freq bonus 10) The monster species that spawned more often: %s Rat-Man (freq bonus 48) The monster species that spawned more often: archer fish (freq bonus 10) The monster species that spawned more often: Janina (freq bonus 16) The monster species that spawned more often: shewing saliently (freq bonus 27) The monster species that spawned more often: petty venomous nymph (freq bonus 10) The monster species that spawned more often: pit lich (freq bonus 6) The monster species that spawned more often: Light Archon (freq bonus 15) The monster species that spawned more often: phaser fungus (freq bonus 22) The monster species that spawned more often: poison paraelemental (freq bonus 14) The monster species that spawned more often: weird stalk (freq bonus 10) The monster species that spawned more often: ong sephirah (freq bonus 28) The monster species that spawned more often: enslaved authority (freq bonus 48) The monster species that spawned more often: huge rock mole (freq bonus 10) The monster species that spawned more often: eastern tengu (freq bonus 24) The monster species that spawned more often: creosote quebec (freq bonus 16) The monster species that spawned more often: adventurer quylthulg (freq bonus 7) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 8) The monster species that never randomly spawned: magic star The monster species that never randomly spawned: plateau girl The monster species that never randomly spawned: purple stalk The monster species that never randomly spawned: skilled ray The monster species that never randomly spawned: level 42 The monster species that never randomly spawned: weird fume The monster species that never randomly spawned: snuffled sexily matriliny The monster species that never randomly spawned: printer daemon The monster species that never randomly spawned: yellow stalk The monster species that never randomly spawned: phantom ghost The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: devil star ((null)) The RNG hath decreed that this item was never generated: damage meter stone (gray) The RNG hath decreed that this item was never generated: raygun ((null)) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 18) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 7) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of transformation (black cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: kibi dango ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 19) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 86) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: trump coat (residential cloak) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: sandra trap The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 1) Trap randomization happened for 1 in 205 traps Next attribute increase check would have come at turn 692 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (351) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (viking helmet) * sedge hat (wide conical hat) * skullcap (silk helmet) * flack helmet (yellow helmet) * crystal helm (long-hair helmet) * mining helm (filtered helmet) * field helm (rotating helmet) * helm of safeguard (anachrononononaut helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (inverse gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (velvet gloves) * commander gloves (warped gloves) * field gloves (runic gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (steel boots) * field boots (spider boots) * boots of safeguard (persian boots) Scrolls scroll of healing (DID YOU JUST ASSUME MY GENDER) scroll of mana (TIP BLOKA L DA NENAVIDIT VAS) scroll of phase door (SPINWISR ST ACELFICODISONX DMFASILVLIWR) scroll of standard id (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) scroll of cure (VOLARE) * scroll of extra healing (OM GITATHNAGS APSOPS O EL T) * scroll of greater mana restoration (OMIAZBOYISU531) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.