Leeroy, lawful male doppelganger Thalmor --+---+--- --- |@...........| |.@..........| |............+ |............| --.----------- [Leeroy the Concordate Agent] St6 Dx10 Co11 In6 Wi13 Ch3 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: quad attacks You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 10 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 82% chance Musable item generation frequency had a negative bias of 39% Wand drop chance was reduced to 56% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 92% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 65% Tool drop chance was reduced to 71% Food drop chance was reduced to 73% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: trident The following skill became untrainable if you tried to train it too early: techniques (turn 7) The following skill became untrainable if you tried to train it too early: healing spells (turn 198) The following skill became untrainable after a while: devices (turn 47391) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 33395) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 26860 Monster spawn increase reached its maximum at turn 183229 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9231024 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: naga The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster color that was spawned more often: white (freq bonus 6) The monster species that spawned more often: purple force worm (freq bonus 20) The monster species that spawned more often: sue force patch (freq bonus 8) The monster species that spawned more often: techno warp fungus (freq bonus 10) The monster species that spawned more often: vile witch (freq bonus 6) The monster species that spawned more often: plague bug (freq bonus 12) The monster species that spawned more often: ravenous cream pie (freq bonus 30) The monster species that spawned more often: hounddog (freq bonus 12) The monster species that spawned more often: peek hibachi (freq bonus 42) The monster species that spawned more often: sue fungus (freq bonus 18) The monster species that spawned more often: wolf chieftain (freq bonus 32) The monster species that spawned more often: undead padawan (freq bonus 6) The monster species that spawned more often: charisma trove (freq bonus 18) The monster species that spawned more often: black and white spore (freq bonus 8) The monster species that spawned more often: vision (freq bonus 8) The monster species that spawned more often: seel (freq bonus 20) The monster species that spawned more often: vandal (freq bonus 6) The monster species that spawned more often: amazonic beast (freq bonus 36) The monster species that spawned more often: scarlet growth (freq bonus 18) The monster species that spawned more often: wench (freq bonus 12) The monster species that spawned more often: ebony warp patch (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 2) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 1) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 8) The monster species that never randomly spawned: shoplifted lateraled The monster species that never randomly spawned: Solvejg's other mocassin The monster species that never randomly spawned: developer The monster species that never randomly spawned: affluently roughage The monster species that never randomly spawned: trip leprechaun The monster species that never randomly spawned: kobold polluter The monster species that never randomly spawned: venomer vestal The monster species that never randomly spawned: shard growth The monster species that never randomly spawned: stone troll The monster species that never randomly spawned: wererat The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: slow monster (light green) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: disconnected boots (living boots, freq bonus 59) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 11) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: wounds (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 9) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 4) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 7) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 7) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 4) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 4) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 3) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: soft mattock ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 29) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this item was always generated cursed: hunting rifle ((null)) The RNG hath decreed that this trap was always invisible: heap trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 1) Trap randomization happened for 1 in 358 traps Next attribute increase check would have come at turn 856 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (438) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (netradiation helmet) * skullcap (yellow helmet) * flack helmet (filtered helmet) * crystal helm (engraved helmet) * mining helm (chain-aventailed helmet) * field helm (wok-shaped helmet) * helm of safeguard (metal disk) * war hat (dim colored helmet) * plasteel gloves (white gloves) * leather gloves (slit gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (comfortable gloves) * field gloves (tightly fitting gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (nature boots) * field boots (battle boots) * boots of safeguard (heavy boots) Scrolls scroll of healing (NR 9) scroll of mana (MIMIMIMIMIMIMIMIMIMIMI) scroll of phase door (DARYGKO IAU IAU) scroll of standard id (THE BEST NONSLEX VARIANTS ARE GRUNT FOURK AND DNETHACK) scroll of cure (K MEASURER CAUSES QUICKTRAVEL TO PUSH SOKO BOULDERS INTO CORNERS) * scroll of extra healing (CURSED GOLD DETECTION) * scroll of greater mana restoration (TRASH EM EXTENDED DEMOLITIN DERBY AFTERMATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.