Leeroy, lawful male doppelganger Thalmor ----------- |.........| |......... -------- |.........| .......+ |.........| .... |........@. |.......@.| - --------- [Leeroy the Concordate Agent] St9 Dx7 Co9 In6 Wi9 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: clairvoyance Potion identification only worked 3 times out of 14 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 67% Musable item generation frequency had a negative bias of 100% Ring drop chance was reduced to 56% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: devices (turn 46) The following skill became untrainable if you tried to train it too early: chaos spells (turn 777) The following skill became untrainable after a while: scimitar (turn 47327) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 27816) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40720 Monster spawn increase reached its maximum at turn 167052 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5429965 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: giant humanoid (freq bonus 3) The monster species that spawned more often: Natascha's plateau boot (freq bonus 10) The monster species that spawned more often: ecumenically bulimic (freq bonus 20) The monster species that spawned more often: Air Archon (freq bonus 24) The monster species that spawned more often: speeding eye (freq bonus 14) The monster species that spawned more often: defiled warrior (freq bonus 16) The monster species that spawned more often: foggy ogre (freq bonus 24) The monster species that spawned more often: powerful idiot (freq bonus 8) The monster species that spawned more often: shoaly mamma (freq bonus 21) The monster species that spawned more often: werestalker (freq bonus 8) The monster species that spawned more often: blood bloater (freq bonus 7) The monster species that spawned more often: banishment sphere (freq bonus 96) The monster species that spawned more often: giant aarghel (freq bonus 10) The monster species that spawned more often: blue beam (freq bonus 5) The monster species that spawned more often: giftedly regretter (freq bonus 12) The monster species that spawned more often: ennoble rowed birdseye (freq bonus 30) The monster species that spawned more often: black seraphon (freq bonus 21) The monster species that spawned more often: grid xorn (freq bonus 24) The monster species that spawned more often: trowelling council (freq bonus 22) The monster species that spawned more often: void spore (freq bonus 4) The monster species that spawned more often: malady fancy (freq bonus 11) The monster trait that was more common: monsters with disintegration resistance (freq bonus 3) The monster species that never randomly spawned: weather forecast The monster species that never randomly spawned: visible youth The monster species that never randomly spawned: adult sarkany The monster species that never randomly spawned: congressionally leerier The monster species that never randomly spawned: acid grue The monster species that never randomly spawned: dream sphere The monster species that never randomly spawned: sandstone man The monster species that never randomly spawned: succubus The monster species that never randomly spawned: ice statue The monster species that never randomly spawned: frogman leader The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: jumpsuit (silver clothes) The RNG hath decreed that this item was never generated: polyform (radiant green) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: cloak of wrong announcement (roadmap cloak) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was never generated: maid dress (little black dress) The RNG hath decreed that this item was never generated: low boots (walking shoes) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 5) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 9) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect (pebble, freq bonus 4) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 60) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 64) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: numbness (constricting) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: silver arrow ((null)) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: anastasia trap (freq bonus 8) Trap randomization happened for 1 in 375 traps Trap difficulty was increased by 32 Next attribute increase check would have come at turn 790 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (85) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (masked helmet) * sedge hat (yellow helmet) * skullcap (covered helmet) * flack helmet (less helmet) * crystal helm (hacker helmet) * mining helm (basin helmet) * field helm (poor helmet) * helm of safeguard (black helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (sensor gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (mud boots) * boots of safeguard (buckled boots) Scrolls scroll of healing (MISSHAPEN SONICHU) scroll of mana (SUPER BURNINATE ENEMY WITH VERY TIRED) scroll of phase door (ANDOVA BEGARIN) scroll of standard id (THOBARRABAU MICHAEL MICHAEL OSIRIS PHOR PHORBA ABRIEL) scroll of cure (EN DRAIN STUNT HURT EN) * scroll of extra healing (OGTH LOAM MDSK) * scroll of greater mana restoration (TROJAN DROPPER NSIS CAN FUCK OFF) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.