Leeroy, lawful male albae Diver -------------- |............| |@...........| |.f..........| ............| -------------- [Leeroy the Beachcomber] St8 Dx9 Co10 In11 Wi9 Ch8 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The oilskin cloak fits very tightly. The moon is waxing tonight. oilskin cloak - This is a piece of armor. Color: brown. Material: cloth. Appearance: slippery cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). A very useful cloak that provides 3 points of magic cancellation and also protects from grabbing attacks. trident - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. The trident does sucky damage but has bonuses versus eels. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) knife - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A totally piece of crap weapon. It can be thrown. spears - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard spear. It can be thrown. # (3x) You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets g - an uncursed amulet of magical breathing {0} Weapons a - a blessed +2 knife (weapon in hand) {2} b - 3 uncursed +0 spears (alternate weapon; not wielded) {36} c - an uncursed +0 trident {10} Armor d - an uncursed +1 oilskin cloak (being worn) {4} Scrolls i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Tools e - a blessed can of grease (0:17) {0} f - 3 blessed tallow candle (2000)'s {0} h - a blessed towel {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: stealth You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 181 Tool identification only worked 5 times out of 14 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 90% Amulet drop chance was reduced to 81% Implant drop chance was reduced to 98% Potion drop chance was reduced to 97% Armor drop chance was reduced to 85% Tool drop chance was reduced to 76% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 75) The following skill became untrainable if you tried to train it too early: hammer (turn 1541) The following skill became untrainable after a while: body spells (turn 54515) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 23717) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43009 Monster spawn increase reached its maximum at turn 154944 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 800454 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: orc (freq bonus 3) The monster species that spawned more often: null mummy (freq bonus 6) The monster species that spawned more often: dwarf (freq bonus 264) The monster species that spawned more often: negating sphere (freq bonus 8) The monster species that spawned more often: undead swarm mimic (freq bonus 15) The monster species that spawned more often: dump blob (freq bonus 30) The monster species that spawned more often: blemmye (freq bonus 6) The monster species that spawned more often: Windows 7 (freq bonus 8) The monster species that spawned more often: osteal abstracting interlarded haploid (freq bonus 24) The monster species that spawned more often: old sky dragon (freq bonus 8) The monster species that spawned more often: conscious warp patch (freq bonus 5) The monster species that spawned more often: shadow reaper (freq bonus 30) The monster species that spawned more often: Meltem's combat boot (freq bonus 12) The monster species that spawned more often: squirrel (freq bonus 7) The monster species that spawned more often: sue colony (freq bonus 5) The monster species that spawned more often: attractive trove (freq bonus 20) The monster species that spawned more often: jigaboo mystification (freq bonus 15) The monster species that spawned more often: hill giant (freq bonus 10) The monster species that spawned more often: Zuggtmoy (freq bonus 5) The monster species that spawned more often: shard stalk (freq bonus 18) The monster species that spawned more often: geochemist transactor (freq bonus 16) The monster trait that was more common: monsters that explode when killed (freq bonus 1) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster species that never randomly spawned: Laura The monster species that never randomly spawned: plague fiend The monster species that never randomly spawned: brown naga hatchling The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: atop anthropomorphic The monster species that never randomly spawned: rock edge giant The monster species that never randomly spawned: mishapen golem The monster species that never randomly spawned: Father Dagon The monster species that never randomly spawned: gray draconian The monster species that never randomly spawned: hostile tank The RNG hath decreed that this item was never generated: implant of combat (echoing) The RNG hath decreed that this item was never generated: create victim (KESALAN PATHARAN) The RNG hath decreed that this item was never generated: protection (wide) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 54) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 9) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 82) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 17) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 26) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 60) The RNG hath decreed that this item was generated more often: rain pipe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 2) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 9) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 6) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: orange dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: battle staff ((null)) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: illiteracy (illegible) The RNG hath decreed that this item was always generated cursed: mage plate mail ((null)) The RNG hath decreed that this item was always generated cursed: failed training (finger-jamming) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this trap was always invisible: wendy trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 8) Trap randomization happened for 1 in 668 traps Next attribute increase check would have come at turn 101 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (624) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (unexpected) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (DESREVER TSEPMET) scroll of mana (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of phase door (MASS ABORTION CAMP) scroll of standard id (CRITICAL HIT) scroll of cure (JUNETHACK SHOULD RUN FOR 2 MONTHS RATHER THAN ONE) * scroll of extra healing (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of greater mana restoration (SWEETHEART BUNDLE) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.