Leeroy, lawful male doppelganger Thalmor ---- ---- |..| -------`..| |.%--- |....%...[- --.|).|.- --- |..----....|.--|..|-)...| --.--- |.- --.......|}--|....-- |....| ---- |.| ---..`.}[.| |.....- |....| .|..-- --.| |}....}-- ----...| --... ....... |..| |#.#..,| |.).| --.--- ........ ---.-- -.....-- ...| |...| ...... |...| |..,---- -.| .....| ...@@M. |.--- --...,## --.| ....%.-- ----- |..----- |.| |.#..--,##### |... -..#....| |....| ------.-- --.| |..}--#,,,,,-. |....|..../...| --...-- ---......| |..| -..| #####|... ......---.---- |....-- |....----- |..| ---- --.....^....------ |.....---.--- ---- --.%.........-- --....)|..| ---......>...| |.......- |..--#.|...----------......- --- ----........*..[...---- --------------- [Leeroy the enemy of Talos] St13 Dx11 Co11 In14 Wi14 Ch14 ThaDopMalLaw Min:7 $533 HP-5(96) Pw23(117) AC4 Xp10/5782 Wt1101/1890 T8014 Sat Latest messages The wand resisted your identification attempt! j - a * uncursed rotted wand of wonder (0:0) {0}. k - a rotted spellbook of jumping {0}. n - 20 darts {0}. o - a +0 elven broadsword (weapon in hand) {30}. p - a blessed fishing pole {12}. B - a burnt spellbook of dig {0}. G - 20 rusty +3 darts {0}. L - 32 corroded arrows (in quiver) {1}. M - an uncursed burnt wooden box {500}. Q - a rusty dwarvish short sword {12}. R - a burnt +0 dwarvish cloak {4}. T - 2 rotted cyan gems {2}. V - a burnt +0 worthless piece of orange glass {1}. W - a burnt lamp {0}. The troll mummy claws you! [-6 -> 2] Warning: HP low! The troll mummy claws you! You die... Your inventory Amulets Z - a * uncursed burnt amulet of ESP {0} Weapons a - an uncursed burnt +0 elven broadsword (alternate weapon; not wielded) {30} c - an uncursed rotted +0 dark elven bow {12} d - 49 uncursed +0 dark elven arrows {1} n - 20 uncursed +0 darts {0} o - an uncursed +0 elven broadsword (weapon in hand) {30} t - an uncursed +0 spear {12} G - 20 uncursed rusty +3 darts {0} L - 32 uncursed corroded +0 arrows (in quiver) {1} Q - an uncursed rusty +0 dwarvish short sword {12} X - 35 uncursed corroded +0 crossbow bolts {0} Armor b - an uncursed burnt +1 elven mithril-coat (being worn) {60} m - an uncursed corroded +0 banded mail {160} H - an uncursed corroded +0 splint mail {160} R - an uncursed burnt +0 dwarvish cloak {4} S - an uncursed rusty +0 dwarvish iron helm {16} Scrolls f - 3 uncursed scrolls of mana {0} i - 2 uncursed rotted scrolls of cure {0} N - a blessed rotted scroll of cure {0} Spellbooks k - an uncursed rotted spellbook of jumping (7:3) {0} B - an uncursed burnt spellbook of dig (0:1) {0} Wands j - a * uncursed rotted wand of wonder (0:0) {0} Tools p - a blessed +0 fishing pole {12} q - a * uncursed bottle {1} F - an uncursed rusty +0 pick-axe {32} M - an uncursed burnt large box {500} W - an uncursed burnt oil lamp (1170) {0} Gems T - 2 uncursed rotted +0 worthless pieces of cyan glass {2} U - an uncursed burnt +0 worthless piece of pink glass {1} V - an uncursed burnt +0 worthless piece of orange glass {1} The large box is empty. Final attributes You were piously aligned Your alignment was 39 Your max alignment was 39 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: speed You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 165 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 21 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 139 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 95% Ring drop chance was reduced to 98% Wand drop chance was reduced to 99% Potion drop chance was reduced to 93% Armor drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: chaos spells (turn 12) The following skill became untrainable if you tried to train it too early: elemental spells (turn 5) The following skill became untrainable after a while: body spells (turn 47186) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 31681) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 11 Monster spawn increase started at turn 11943 Monster spawn increase reached its maximum at turn 82152 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5470556 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: wraith (freq bonus 4) The monster color that was spawned more often: gray (freq bonus 1) The monster species that spawned more often: soul killer blowdart (freq bonus 22) The monster species that spawned more often: storm naga (freq bonus 18) The monster species that spawned more often: sock mole (freq bonus 6) The monster species that spawned more often: energy force fungus (freq bonus 36) The monster species that spawned more often: undead camperstriker (freq bonus 18) The monster species that spawned more often: Sir Garland (freq bonus 10) The monster species that spawned more often: black sentai (freq bonus 30) The monster species that spawned more often: unhealthy spore (freq bonus 30) The monster species that spawned more often: jordanian torso (freq bonus 24) The monster species that spawned more often: master farting lady (freq bonus 6) The monster species that spawned more often: welcomed dichromatic consomme (freq bonus 20) The monster species that spawned more often: rainbow ogre (freq bonus 18) The monster species that spawned more often: mud spider (freq bonus 7) The monster species that spawned more often: gatling automata (freq bonus 36) The monster species that spawned more often: cleaved zombie (freq bonus 18) The monster species that spawned more often: panther (freq bonus 18) The monster species that spawned more often: abnormal stalk (freq bonus 42) The monster species that spawned more often: opal mushroom (freq bonus 18) The monster species that spawned more often: paralysator vortex (freq bonus 10) The monster species that spawned more often: blue sentai (freq bonus 15) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 5) The monster trait that was more common: monsters that can see invisible (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 36) The monster trait that was more common: monsters whose attacks do random things (freq bonus 3) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 3) The monster species that never randomly spawned: babe The monster species that never randomly spawned: shewing saliently The monster species that never randomly spawned: cladding posturing The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: unbended rencounter The monster species that never randomly spawned: tree lurker The monster species that never randomly spawned: terracotta soldier The monster species that never randomly spawned: Anne's sneaker The monster species that never randomly spawned: miniskirter The monster species that never randomly spawned: white centipede The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: implant of bliss (calling) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: magic missile (steel) The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: brass dragon scales ((null)) The RNG hath decreed that this item was never generated: searching (miracle) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: time (ticking) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 24) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: mana bolt (irresistible, freq bonus 6) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 9) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 12) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (forgotten, freq bonus 5) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 3) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: bardiche (long poleaxe, freq bonus 2) The RNG hath decreed that this item was generated more often: resist petrification (rocky, freq bonus 11) The RNG hath decreed that this item was generated more often: eucalyptus leaf ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 10) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 17) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 62) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 71) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: heavy conundrum ball ((null)) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this item was always generated cursed: remove curse (wiry) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: large box of digestion (wooden box) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 2) Trap randomization happened for 1 in 72 traps Next attribute increase check would have come at turn 12748 Strength training was 50 Dexterity training was 50 Wisdom training was 16 Constitution training was 50 Your protection was reduced by 1 You were sleep resistant You had increased encumbrance due to a stronger gravity. (54) You had not decided on your sexuality yet You were suffering from very slight contamination. (1) You were prevented from having automatic searching (0) You were prevented from having speed (0) You saw invisible You had infravision You had 2697 points of nutrition remaining You aggravated monsters You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (561) You are dead Spells known in the end Name Level Category Fail Memory a - cure dim 1 healing 52% 96% b - light 1 divine 13% 262% c - insulate 2 protect 58% 77% d - cure freeze 4 healing 60% 72% e - create monster 4 attack 44% 87% f - dig 5 matter 95% 67% g - jumping 1 body 52% 171% Techniques known in the end Name Level Status liquid leap 10 R Not Ready(1036) appraisal 10 R Reloading(507) panic digging 10 R Prepared(0) phase door 10 R Not Ready(1182) invoke deity 10 R Not Ready(4917) dazzle 6X Prepared(0) disarm 3 O Prepared(0) ward against flame 1X Prepared(0) draw energy 1X Prepared(0) iron skin 1X Not Ready(1756) Discoveries Amulets amulet of ESP (megane) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (engraved helmet) * sedge hat (gray helmet) * skullcap (etched helmet) * flack helmet (plumed helmet) * crystal helm (crazy helmet) * mining helm (deformed helmet) * field helm (radio helmet) * helm of safeguard (guzzle helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (spiky gloves) * field gloves (boxing gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (wedge boots) * boots of safeguard (arcane boots) Scrolls scroll of healing (HP RECOVERY BY GRAUP) scroll of mana (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of phase door (YNORI ERUP) scroll of standard id (ARE YOU HAVING FUN YET) scroll of cure (PUNCH FROM INVISIBLES NEVER MISS HITING) * scroll of extra healing (BEN SU ANDA KEBAP YEMEK ISTIYORUM) * scroll of greater mana restoration (ANDOVA BEGARIN) scroll of enchant armor (ANDA PENCURI LICIK MEMBERIKAN AMUNISI LAGI) scroll of punishment (SCENTFUL PERFUME) scroll of identify (VO FACIAM) Spellbooks spellbook of cure dim (dark brown) spellbook of light (magnificent) spellbook of insulate (cute) spellbook of cure freeze (acidic) spellbook of invisibility (light blue) spellbook of slow monster (pale) spellbook of cure blindness (iceblock) spellbook of create monster (black) spellbook of dig (volatile) spellbook of jumping (pregnant) Potions potion of booze (blue flag) potion of invisibility (shining) potion of blindness (blueberry) potion called restore ability (cranberry) potion of gain ability (flubber) Wands wand of wonder (glass) wand of fear (forked) Tools large box (wooden box) oil lamp (lamp) Gems worthless piece of orange glass (orange) worthless piece of cyan glass (cyan) worthless piece of pink glass (pink) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Vanquished creatures a giant grasshopper a petty giant ant a blue blob 0 giant beelobs (1 created) a jackal a fox a weasel a dingo puppy a lion cub (3 created) a papier-mache tiger 2 tiger cubs 2 dwarves (4 created) 2 group dwarves a hurkle a small dog-man a phasing hobbit wizard a duergar a dwarf lord a dwarf lord stonebreaker 0 dwarven wizards (1 created) 0 bugbear chieftains (1 created) 3 larva imps 0 evasive homunculi (1 created) an imp 0 white jellies (1 created) a multi-hued jelly 4 pack kobolds a small kobold 2 carvers 0 kobold casters (1 created) a mountain kobold 2 leprechauns 3 Mordor orcs a porcupo a petty rothe 3 sewer rats an evasive sewer rat a packer rat a rabbit a hare a giant rat a spike fiend a ferret kit 0 eevees (1 created) a little spider 2 stalactoids 0 man eating plants (1 created) a black metroid a fog cloud 2 contaminated bugs a microscopic space fleet an echidna a housebat a mohat a large bat a tiny pseudodragon a baby mercurial dragon a baby magic dragon a young sky dragon an emu 2 lichens (0 created) 0 spore lichens (1 created) a passivity lichen (0 created) 3 brown spores (1 created) 3 yellow fungi (1 created) 2 yellow spores (1 created) a yellow force patch 0 cyan growths (1 created) 0 reddish mushrooms (1 created) 24 slow colonies (11 created) a shrieker (0 created) a spore shrieker (2 created) a sub-gnome 2 gnomes 2 gnome stalkers a normal gnome 2 intermediate gnomes (3 created) 5 gnome lords (6 created) a crosslord 2 gnome watchers a gnomish wizard a gnomish mana wizard a packer a gnomish psychic (2 created) a deep gnome (2 created) 0 inscribed gnomes (1 created) 0 clockwork factories (1 created) a Kop a Keystone Kop 2 Keystone Inspectors 2 killer kops a Kop Sergeant a Kop Lieutenant a tiny lich a little corpse a sanity mummy a newt mummy a gnome mummy a dwarf mummy a giant mummy 3 troll mummies (1 created) a golden naga hatchling a baby ogre a low ooze a gray ooze a bum beggar 2 garter snakes a tapioca snake a little troll a baby umber hulk a lesser umber hulk a vampiroid a vampire spawn a water wight 3 baby monkeys 2 lemurs a gargantuan beast (2 created) a monkey a human monkey 0 weremonkeys (1 created) a black bear cub a brute a baboon a trembling poplar a cheesehead 2 kobold zombies 2 gnome zombies 0 archers (1 created) 4 orc zombies a dwarf zombie a grunthack zombie a giant zombie 2 chimney sweeps an elderly gentleman a stupid looking cos-player a blabbering otaku 3 filthy street urchins 2 battle-scarred veterans an innkeeper a yakuza member a bumbling priest an albae a drow novice a dark hunter a dark spearwoman a vile hunter a vile archer 2 smirking sneak thieves 0 dark archers (1 created) a crappy brat a pupil 0 novice nurses (1 created) 0 sludge elves (1 created) 0 thalmors (1 created) 0 item masters (19 created) 0 shopkeepers (1 created) 0 tortoises (1 created) a hata-hata a rouge jellyfish 0 jellyfish (1 created) an illithid larva 3 piranhas a giant eel an eel-lizard 2 newts 0 twens (1 created) a gray twen a gecko a deminewt a demitwen a fire toad a pi plant a floor grue a novice light wall 0 novice medium walls (1 created) a small turret a crude turret 0 energy troves (1 created) 256 creatures born. 226 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 27 times You eaten food with animal by-products 26 times You eaten meat 22 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 378 times You killed 189 monsters You read items or engraved 34 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (58 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (43 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (37 of 160) searching [Unskilled] (max Expert) (13 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (6 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (392 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (23 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (52 of 160) healing spells [Basic] (max Expert) (34 of 160) divination spells [Basic] (max Expert) (55 of 160) enchantment spells [Unskilled] (max Expert) (1 of 20) protection spells [Unskilled] (max Expert) (14 of 20) body spells [Unskilled] (max Expert) (9 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...