Leeroy, lawful male doppelganger Thalmor ---- ...| --...-- ......| -@...- @|.d.| , ---- [Leeroy the Concordate Agent] St8 Dx10 Co9 In9 Wi8 Ch12 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: warning You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 239 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 11 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 65% chance Scroll drop chance was reduced to 82% Musable item generation frequency had a negative bias of 42% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 76% Tool drop chance was reduced to 93% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 72% of the time only Monster death drops spawned with only 87% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: form VIII (Wedi) The following skill was limited to skilled proficiency: dart The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: occult spells (turn 59) The following skill became untrainable if you tried to train it too early: techniques (turn 92) The following skill became untrainable after a while: two-handed weapons (turn 46688) The following skill couldn't be trained before a certain turn number is reached: shield (turn 22317) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 32741 Monster spawn increase reached its maximum at turn 210319 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 60010608 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: golem (freq bonus 2) The monster species that spawned more often: baby thunderbird (freq bonus 18) The monster species that spawned more often: adult blood dragon (freq bonus 20) The monster species that spawned more often: hokier sightsee spathal (freq bonus 48) The monster species that spawned more often: great wyrm of time and space (freq bonus 4) The monster species that spawned more often: ultramarine mold (freq bonus 30) The monster species that spawned more often: elusive lich (freq bonus 8) The monster species that spawned more often: dull mushroom (freq bonus 5) The monster species that spawned more often: annoying troll (freq bonus 5) The monster species that spawned more often: nucleon watchmaker vanman unaccidental angiogram (freq bonus 8) The monster species that spawned more often: ferret (freq bonus 4) The monster species that spawned more often: greater claw bug (freq bonus 6) The monster species that spawned more often: flame atronach (freq bonus 15) The monster species that spawned more often: disease cloud (freq bonus 5) The monster species that spawned more often: Radio Kommissioner (freq bonus 8) The monster species that spawned more often: wild pig (freq bonus 48) The monster species that spawned more often: siege door (freq bonus 14) The monster species that spawned more often: You missed the percenttpercenti! (freq bonus 28) The monster species that spawned more often: devil-bat (freq bonus 10) The monster species that spawned more often: jubilation brailled (freq bonus 8) The monster species that spawned more often: local rescinding maleficence (freq bonus 6) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 2) The monster species that never randomly spawned: dark ranger The monster species that never randomly spawned: master quylthulg The monster species that never randomly spawned: helved statued extinguishable The monster species that never randomly spawned: segregant matthew The monster species that never randomly spawned: everchanging bulb The monster species that never randomly spawned: triple palpate gloving mutely polloi The monster species that never randomly spawned: blue laser The monster species that never randomly spawned: journalism thousandth dissimulating The monster species that never randomly spawned: dragster stilbestrol The monster species that never randomly spawned: acid turret The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: implant of knowledge (shouting) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: totem summoning (garbage) The RNG hath decreed that this item was never generated: implant of traveling (argent) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: crysknife ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 19) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 9) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 22) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 3) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 20) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 11) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 4) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 4) The RNG hath decreed that this item was generated more often: sexy leather pump ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 49) The RNG hath decreed that this item was always generated cursed: shield of light (shiny shield) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this item was always generated cursed: chaos terrain stone (gray) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: mass healing (vermilion) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this trap was always invisible: swarm trap The RNG hath decreed that this trap was generated more often: tempoconflict trap (freq bonus 1) Trap randomization happened for 1 in 243 traps Next attribute increase check would have come at turn 520 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having warning (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (559) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (less helmet) * skullcap (water-pipe helmet) * flack helmet (round helmet) * crystal helm (viking helmet) * mining helm (dream helmet) * field helm (greenery helmet) * helm of safeguard (dark helmet) * war hat (strip bandana) * plasteel gloves (white gloves) * leather gloves (vampiric gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (occultism gloves) * field gloves (fatal gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (erotic boots) * boots of safeguard (fin boots) Scrolls scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of mana (MAY THE FORCE BE WITH YOU) scroll of phase door (KURWAHACK IS A VERY FUN NETHACK VARIANT) scroll of standard id (SATIATED LEV VOMIT FOODPOIS BLIND NUMB BURN STUN SLIME) scroll of cure (DRAW WAT STUNT) * scroll of extra healing (HDFUS HDFEU HDFAU HDFASIA HDFANTARCTICA) * scroll of greater mana restoration (CURSED GOLD DETECTION) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.