Leeroy, lawful male doppelganger Thalmor ... ....... .... .... ........ ..... .......... ... ......... .............. .. ... .......................... ............. .......................# ........... .. ...............(.... .......... ...... . ................. ....... ........ ........ ...............`...... .............................. .................. ..` ` ............................ ................ .... ..................>............ ..................................$......... ............+..................... .................... .......:......... ..GMh.. ................. ..<.@.. ................ ....... .............. ....... .... ... ...... .. [Leeroy the Heretic Hunter] St9 Dx9 Co9 In12 Wi15 Ch7 ThaDopMalLaw Min:4 $148 HP-2(71) Pw99(99) AC5 Xp8/2104 Wt938/1470 T2810 Latest messages # This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) Where do you want to leap to? (For instructions type a ?) You can only leap in straight lines! # You don't know any spells right now. # This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) Where do you want to leap to? (For instructions type a ?) You liquify! You reform! Your elven mithril-coat deflects the elf mummy's attack. The elf mummy misses. You hit the elf mummy. The elf mummy claws you! You die... Your inventory Weapons c - an uncursed rotted +0 dark elven bow (alternate weapon; not wielded) {12} d - 48 uncursed +0 dark elven arrows {1} h - the blessed rotted -2 elven dagger named Stalking Ambush {4} i - 38 uncursed burnt +0 elven arrows {0} l - an uncursed poisoned burnt +0 elven short sword {12} t - 11 uncursed rusty +0 arrows {0} A - an uncursed burnt +0 colossus blade {120} F - an uncursed burnt +0 silver short sword (weapon in hand) {12} H - an uncursed corroded +0 athame {4} O - 6 cursed rusty -2 darts {0} Armor b - an uncursed burnt stainless +0 elven mithril-coat (being worn) {60} m - an uncursed rotted +0 elven cloak {4} n - a cursed burnt -1 pair of elven boots {8} o - an uncursed rusty +0 plate mail {200} J - an uncursed burnt +0 pair of sweet mocassins {1} Comestibles q - 4 uncursed burnt cream pies {0} w - an uncursed burnt food ration {0} Scrolls e - 6 uncursed burnt scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - an uncursed burnt scroll of phase door {0} k - an uncursed finalized burnt scroll of remove curse {0} Potions s - an uncursed finalized rotted potion of Pan Galactic Gargle Blaster {0} Rings u - an uncursed burnt ring of searching (on left hand) {0} Wands N - an uncursed rusty wand of secret door detection (0:4) {0} Tools j - an uncursed rotted large box {500} The large box is empty. Final attributes You were piously aligned Your alignment was 27 Your max alignment was 27 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: technicality Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 29 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 85% Ring drop chance was reduced to 82% Weapon drop chance was reduced to 84% Tool drop chance was reduced to 96% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 81% of the time only The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: riding (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 2387) The following skill became untrainable after a while: form I (Shii-Cho) (turn 49489) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 44013) Number of artifacts generated was 7 Number of fake artifacts generated was 7 Your remaining amount of free polymorphs was 9 Monster spawn increase started at turn 72795 Monster spawn increase reached its maximum at turn 156681 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 4131900 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: voracious crasher (freq bonus 6) The monster species that spawned more often: sane spore (freq bonus 4) The monster species that spawned more often: shellacked mangiest (freq bonus 3) The monster species that spawned more often: hideous ogre mage (freq bonus 6) The monster species that spawned more often: inkiest nittier (freq bonus 4) The monster species that spawned more often: powergas turret (freq bonus 40) The monster species that spawned more often: gore growth (freq bonus 6) The monster species that spawned more often: orc warrior (freq bonus 7) The monster species that spawned more often: war elf (freq bonus 18) The monster species that spawned more often: loud mushroom (freq bonus 4) The monster species that spawned more often: infrared monster (freq bonus 18) The monster species that spawned more often: hairy growth (freq bonus 24) The monster species that spawned more often: noduchi (freq bonus 4) The monster species that spawned more often: young adult water dragon (freq bonus 8) The monster species that spawned more often: green snake (freq bonus 18) The monster species that spawned more often: joust bounder (freq bonus 2) The monster species that spawned more often: carousing stethoscopically (freq bonus 6) The monster species that spawned more often: baby bronze dragon (freq bonus 12) The monster species that spawned more often: Officer Hanh (freq bonus 32) The monster species that spawned more often: cloud cattle (freq bonus 6) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 1) The monster trait that was more common: monsters that can hide (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 6) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster species that never randomly spawned: unreceptively compatriot rooted minelayer gladiatorial The monster species that never randomly spawned: memorabilia adultery eclipse curtesy accenting The monster species that never randomly spawned: black turret The monster species that never randomly spawned: rocket turret The monster species that never randomly spawned: adman tibetan The monster species that never randomly spawned: democratizing refrozen The monster species that never randomly spawned: rust vortex The monster species that never randomly spawned: blackest febrifuge diligently The monster species that never randomly spawned: contradictive discontinuity The monster species that never randomly spawned: land dragon The RNG hath decreed that this item was never generated: energy bolt (infinity plus one) The RNG hath decreed that this item was never generated: lightning (rainbow) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: heavy stone ball ((null)) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 4) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 7) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 77) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 3) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 11) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 13) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 7) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: poisonous cloak (dirty rag) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: trap creation (weird) The RNG hath decreed that this item was always generated cursed: amulet of rmb loss (clicking) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: black dress ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this trap was always invisible: grayout trap The RNG hath decreed that this trap was generated more often: super nupesell nix area (freq bonus 8) Trap randomization happened for 1 in 489 traps Next attribute increase check would have come at turn 2962 Strength training was 29 Dexterity training was 38 Wisdom training was 5 Constitution training was 50 You were sleep resistant You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having stunnopathy (0) You saw invisible You had automatic searching You had infravision You had 1744 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Not Ready(2011) dazzle 4X Prepared(0) disarm 1 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (visored helmet) * skullcap (less helmet) * flack helmet (resounding helmet) * crystal helm (golden helmet) * mining helm (cone-shaped helmet) * field helm (radiant helmet) * helm of safeguard (rural helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (nonexistant gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (slaying gloves) * field gloves (padded gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (erotic boots) * boots of safeguard (hugging boots) elven cloak (faded pall) elven boots (sharp-edged sandals) Scrolls scroll of healing (SEX OCYMISOX) scroll of mana (0000000000 65535 F) scroll of phase door (TIGHT SPANDEX SHIRT) scroll of standard id (GRAE GURL) scroll of cure (FLEECY BOUFFANT COLORS) * scroll of extra healing (GOOD LUCK CATCHING RARE POKEMON ON A HIGHWAY) * scroll of greater mana restoration (CATCHES ERYONES EYE) scroll of remove curse (OH MY GOD EVERYTHING IS WRITTEN IN ALL CAPS) scroll of antimatter (THE EVIL KDEIB OPERATORS FILTER OUT BLOODY GOOD QUOTES) Potions potion of Pan Galactic Gargle Blaster (turquoise) Rings ring of searching (wet) Wands wand of wind (aqua) wand of digging (writhing) wand of secret door detection (tetragonal) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 4: <- You are here Vanquished creatures 0 mimic ants (1 created) a large beetle an acid blob (2 created) a white blob 3 tribbles (2 created) a jackal a badger an ego gas spore 0 strange terminals (1 created) 2 floating eyes a floating nose a cubic eye a weeping eye 0 hobbits (1 created) 2 group hobbits 0 dufflepuds (1 created) 0 force dwarves (1 created) 0 bashers (1 created) 0 hobbit wizards (1 created) 0 striped jellies (1 created) a small group kobold a force leprechaun a baby mimic a baby permamimic a mini mimic (2 created) a petit permamimic a mimic a goblin cop an orc warrior a sewer rat a drains rat an evasive sewer rat a quill bear a metal mole 0 green centipedes (1 created) a flying moyatto ball 2 maggots a grid bug 19 group bugs 0 hidden bats (1 created) a lichen a fast lichen (0 created) an orange growth (0 created) a slow force fungus 3 stalking shriekers (2 created) a gray fungus (0 created) a karmic mushroom (0 created) a radiant mushroom (0 created) 0 gnomes (2 created) 0 bowmes (1 created) 0 intermediate gnomes (1 created) 0 gnome lords (2 created) 0 crosslords (1 created) 0 gnomish brigand thieves (1 created) 0 gnomish wizards (1 created) 0 deep gnomes (1 created) 0 gecko mummies (1 created) a kobold mummy (2 created) 0 elf mummies (1 created) 0 gray oozes (1 created) 2 garter snakes a four-footed snake a baby umber hulk a lemur a gnome zombie (2 created) 0 dwarf zombies (1 created) 0 human zombies (1 created) a grave digger a kasa-obake (2 created) a rope golem a human adventurer a filthy street urchin a drunk jet guy an imperial a redguard a dark hunter a water thief a sweet coquette a Woodland-elf 0 thalmors (1 created) 0 shopkeepers (4 created) 0 hata-hatas (1 created) a newt 2 twens 0 lizards (1 created) a colorless mushroom patch a sukkiri flower a poison creeper a plague poppy 5 batman plants 3 pi plants 3 white mushroom patches 2 silver mushroom patches 3 eggmen 3 lime killer tomatoes a shrieker mushroom patch (2 created) a yellow mushroom patch a goomba a flying goomba a bad egg a killer tomato 0 orange mewlips (1 created) an arctic fern sprout a killer food ration 0 floor grues (1 created) a dart turret 150 creatures born. 117 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 14 times You eaten food with animal by-products 11 times You eaten meat 11 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 176 times You killed 111 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You changed form 1 time You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills general combat [Basic] (max Master) (41 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (27 of 160) polymorphing [Unskilled] (max Expert) (8 of 20) devices [Unskilled] (max Expert) (16 of 20) searching [Unskilled] (max Expert) (8 of 20) spirituality [Unskilled] (max Expert) (5 of 20) missile weapons [Unskilled] (max Expert) (9 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (31 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (166 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (26 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (49 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...