Leeroy, lawful male doppelganger Thalmor -+--- |.@@| |...| |...| |%..| |...| ----- [Leeroy the Concordate Agent] St8 Dx16 Co14 In9 Wi10 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: double attacks You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 294 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 80% Potion drop chance was reduced to 82% Tool drop chance was reduced to 73% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 58% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: sling The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: devices (turn 5) The following skill became untrainable if you tried to train it too early: bow (turn 7) The following skill became untrainable after a while: long sword (turn 42873) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 69570) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 59695 Monster spawn increase reached its maximum at turn 193765 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 394700 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: human or elf (freq bonus 1) The monster species that spawned more often: circumcising formatted (freq bonus 21) The monster species that spawned more often: bright blue patch (freq bonus 20) The monster species that spawned more often: techno whirl (freq bonus 6) The monster species that spawned more often: yellow ray (freq bonus 6) The monster species that spawned more often: Super Old Fritz (freq bonus 24) The monster species that spawned more often: unthinkable universalization (freq bonus 12) The monster species that spawned more often: glacier fern sprout (freq bonus 8) The monster species that spawned more often: weresoldierant (freq bonus 18) The monster species that spawned more often: wartortle (freq bonus 3) The monster species that spawned more often: arc bug (freq bonus 8) The monster species that spawned more often: Radio Sergeant (freq bonus 8) The monster species that spawned more often: ancient golden dragon (freq bonus 18) The monster species that spawned more often: probe growth (freq bonus 12) The monster species that spawned more often: ferrous ray (freq bonus 12) The monster species that spawned more often: Rimururu (freq bonus 6) The monster species that spawned more often: lance golem (freq bonus 9) The monster species that spawned more often: very old black dragon (freq bonus 16) The monster species that spawned more often: wild woman (freq bonus 4) The monster species that spawned more often: lamassu (freq bonus 8) The monster species that spawned more often: firebrate patch (freq bonus 20) The monster trait that was more common: monsters that can fly (freq bonus 2) The monster species that never randomly spawned: Vampire Kriminologist The monster species that never randomly spawned: real memory hound The monster species that never randomly spawned: draugr mummy The monster species that never randomly spawned: huge pile of evasive coins The monster species that never randomly spawned: calc vide mislabelled disobedience The monster species that never randomly spawned: The Queen of Farts The monster species that never randomly spawned: bright cyan missingno The monster species that never randomly spawned: hardcore lich The monster species that never randomly spawned: cordon auguster tranquillizing corrugate surviving The monster species that never randomly spawned: monstrous spider The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: kyrt shirt ((null)) The RNG hath decreed that this item was never generated: full plate mail ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: charging (HACKEM MUCHE) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 9) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 20) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: splint mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 8) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 2) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 8) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 3) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 8) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: untame monster (classy) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was always generated cursed: star rod (rod) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: helm of amnesia (crazy helmet) The RNG hath decreed that this item was always generated cursed: leather cloak ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: gain mana (DAMN IT) The RNG hath decreed that this trap was always invisible: counterclockwise spin trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 23) Trap randomization happened for 1 in 175 traps Next attribute increase check would have come at turn 384 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (greenery helmet) * skullcap (bluy helmet) * flack helmet (crested helmet) * crystal helm (frequent helmet) * mining helm (steel helmet) * field helm (narrow helmet) * helm of safeguard (covered helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (racer gloves) * commander gloves (digger gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (platform boots) * field boots (hugging boots) * boots of safeguard (snow boots) Scrolls scroll of healing (DIFFER SEX CANT USE STUNTS) scroll of mana (ELF GRANDFATHER RESEARCH LAB) scroll of phase door (LEAF STUNT UP HIGH BLAZE MINISTRIES BRUNT FLINCH AND ASK) scroll of standard id (LETS FAIL AND ROLL) scroll of cure (YIFFHACK FURRY KNIGHTS ATTACK) * scroll of extra healing (FLUKY STOREFRONTS) * scroll of greater mana restoration (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.