Leeroy, lawful male doppelganger Thalmor ------- |<....|,# |.....|@# |.....-@# |.....|## ---.--- [Leeroy the Whitegold Ambassador] St12 Dx11 Co13 In12 Wi3 Ch8 ThaDopMalLaw Dlvl:3 $40 HP0(41) Pw67(67) AC2 Xp5/209 Wt1009/1670 T1873 Ftd Par Latest messages v - an elven arrow {0}. w - a tinning kit {0}. # You don't have anything to drink. # You faint from lack of food. The thalmor called Rulindil the concordate agent swings his elven bow. The thalmor called Rulindil the concordate agent misses. The thalmor called Rulindil the concordate agent swings his elven bow. The thalmor called Rulindil the concordate agent hits you! [-2 -> 5] Warning: HP low! The thalmor called Rulindil the concordate agent swings his elven bow. The thalmor called Rulindil the concordate agent hits you! You hear the howling of the CwnAnnwn... [-3 -> 2] Warning: HP low! The thalmor called Rulindil the concordate agent swings his elven bow. The thalmor called Rulindil the concordate agent hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - an uncursed +0 short sword {12} p - an uncursed +0 orcish dagger {4} s - 19 uncursed +0 elven arrows {0} t - a blessed +0 two-handed sword {60} v - an uncursed +2 elven arrow {0} Armor b - an uncursed +1 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} r - an uncursed scroll of identify {0} u - a blessed finalized scroll of destroy armor {0} Wands n - an uncursed wand of lightning (0:2) {0} Tools j - an uncursed chest {830} w - an uncursed tinning kit (4:19) {0} Contents of the chest: an uncursed +0 studded leather armor {80} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 22 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: glib combat You could not have this property intrinsically: stunnopathy Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 22 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 43 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 88% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 19% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: sling The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: polearms The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: body spells (turn 32) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 128) The following skill became untrainable after a while: polearms (turn 12425) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 17359) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 71529 Monster spawn increase reached its maximum at turn 281799 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 11142032 The monster class that cannot be genocided was xan or other mythical/fantastic insect Today, this monster class was always generated invisible: rub monster The monster class that was spawned more often: apelike creature (freq bonus 2) The monster species that spawned more often: fleeing annoyer (freq bonus 24) The monster species that spawned more often: venom mushroom (freq bonus 6) The monster species that spawned more often: Tax A-Driver (freq bonus 10) The monster species that spawned more often: scientist (freq bonus 30) The monster species that spawned more often: palomino sunspot malty (freq bonus 4) The monster species that spawned more often: gremlin curser (freq bonus 12) The monster species that spawned more often: time mushroom (freq bonus 3) The monster species that spawned more often: toxic force patch (freq bonus 20) The monster species that spawned more often: actual vampire bat (freq bonus 15) The monster species that spawned more often: jugful llama (freq bonus 16) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 6) The monster species that spawned more often: drug abuser (freq bonus 9) The monster species that spawned more often: furious growth (freq bonus 8) The monster species that spawned more often: vampire cloud (freq bonus 14) The monster species that spawned more often: web turret (freq bonus 14) The monster species that spawned more often: brown devil (freq bonus 4) The monster species that spawned more often: spiritualism advocated (freq bonus 8) The monster species that spawned more often: shining smasher (freq bonus 5) The monster species that spawned more often: carrion bird (freq bonus 4) The monster species that spawned more often: adanrog (freq bonus 15) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: Health The monster species that never randomly spawned: select spade The monster species that never randomly spawned: giant white cave mouse The monster species that never randomly spawned: sewer viper The monster species that never randomly spawned: hod pranced sniffling The monster species that never randomly spawned: petty large snake The monster species that never randomly spawned: guessed fuck The monster species that never randomly spawned: barbold The monster species that never randomly spawned: silver mushroom The monster species that never randomly spawned: FBI agent The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: conflict (monospace) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: really heavy iron ball ((null)) The RNG hath decreed that this item was never generated: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 20) The RNG hath decreed that this item was generated more often: striped shirt ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of permanence (concrete cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of absorption (saintly, freq bonus 17) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 13) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: fly swatter ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 5) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 3) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 7) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 9) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 76) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 36) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: helm of neutral (dim colored helmet) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this item was always generated cursed: cloak of totter (birthcloth) The RNG hath decreed that this item was always generated cursed: banishment (cocky) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this trap was always invisible: spear trap The RNG hath decreed that this trap was generated more often: premature death trap (freq bonus 1) Trap randomization happened for 1 in 929 traps Trap difficulty was increased by 33 Next attribute increase check would have come at turn 3583 Strength training was 14 Dexterity training was 12 Wisdom training was 6 Constitution training was 23 You were sleep resistant You were paralyzed (-2) You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You were prevented from having glib combat (0) You saw invisible You were telepathic You had infravision You had -414 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 5 R Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) dazzle 1X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (greenery helmet) * sedge hat (thinking helmet) * skullcap (wok-shaped helmet) * flack helmet (covered helmet) * crystal helm stone (rubynus helmet) * mining helm (basin helmet) * field helm (poor helmet) * helm of safeguard (anti-government helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (nondescript gloves) * commander gloves (sensor gloves) * field gloves (parked gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (cast iron boots) * field boots (sharp-edged sandals) * boots of safeguard (winter stilettos) Scrolls scroll of healing (NACSTAC) scroll of mana (TILDEIIIIIIIIIIIIIIIIIIIIIIIIXI) scroll of phase door (OH CAPTAIN MY CAPTAIN) scroll of standard id (EDO MATIESTO) scroll of cure (ISTRACOTCSAS) * scroll of extra healing (ASHPD) * scroll of greater mana restoration (DOORNING DAY) scroll of identify (CIRMOCLINE) scroll of destroy armor (STOP IN THE RACE SLIDE) Potions potion of confusion (ethereal) potion of clairvoyance (marigold) potion of monster detection (coffee) Wands wand of lightning (secree) Tools chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Vanquished creatures 0 mimic ants (1 created) a jackal a racoon dog a floating nose 0 camo dwarves (1 created) a pack kobold a large kobold 0 special kobold lords (1 created) 0 earth gases (1 created) a sewer rat (2 created) a hole spider a spore lichen (0 created) a golden growth 0 red growths (1 created) a violet fungus (0 created) a Keystone Kop (2 created) a low speeze a small snake an aggravating wallwalker a kobold zombie 2 weary pilgrims a blubbering idiot 2 boil-covered wretches a busy-looking merchant a sanctimonious-looking preacher a dunadan a maia a yokuda a poisoner a navi 0 thalmors (1 created) a newt 0 deminewts (1 created) a burning fern spore a clear mewlip a disintegration trove a hallu trove 39 creatures born. 32 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 2 times You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 29 times You killed 27 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (21 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (6 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (49 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 3 with 1012 points, and 40 pieces of gold, after 1873 moves. Killer: a monster (thalmor called Rulindil), while fainted from lack of food You were level 5 with a maximum of 41 hit points when you died. You reached the 24th place on the top 10000 list. No Points Name Hp [max] 1 249115 Leeroy-Tha-Dop-Fem-Law died in The Dungeons of Doom on level 13 [max 14]. Killed by a monster (thick farting girl). - [121] 2 187585 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 9 [max 13]. Killed by a monster (soldier ant) Go Team Ant!. - [137] 3 75141 BSOD2-Tha-Dop-Mal-Law quit in The Gnomish Mines on level 12. 105 [116] 22 1200 Leeroy-Jes-Alb-Mal-Law escaped the dungeon [max level 1]. 20 [20] 23 1080 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (grunt nightmare of Moloch). - [47] *24 1012 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom * on level 3. Killed by a monster (thalmor called Rulindil), while fainted from lack of food. - [41] 25 955 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (eel wrap). - [35] 26 844 Leeroy-Tha-Dop-Mal-Law died in The Dungeons of Doom on level 3. Killed by a treacherous lady. - [47]