Leeroy, lawful male doppelganger Thalmor (@. .@. -.- [Leeroy the Concordate Agent] St6 Dx8 Co15 In9 Wi10 Ch11 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: technicality You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 172 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 68% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 66% Monster death drops spawned with only 98% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: pick-axe The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: occult spells (turn 20) The following skill became untrainable if you tried to train it too early: broadsword (turn 66) The following skill became untrainable after a while: attack spells (turn 56547) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 56002) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 86336 Monster spawn increase reached its maximum at turn 384896 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 353220 The monster class that cannot be genocided was trove The monster class that was spawned more often: leprechaun (freq bonus 1) The monster species that spawned more often: kirinki (freq bonus 12) The monster species that spawned more often: Andrealphus (freq bonus 24) The monster species that spawned more often: plaguebearer of Nurgle (freq bonus 16) The monster species that spawned more often: conscious spore (freq bonus 15) The monster species that spawned more often: nashville pimpling (freq bonus 48) The monster species that spawned more often: shock ant (freq bonus 4) The monster species that spawned more often: blue colony (freq bonus 6) The monster species that spawned more often: salamander (freq bonus 6) The monster species that spawned more often: dire cocktypus (freq bonus 9) The monster species that spawned more often: wide sentai (freq bonus 24) The monster species that spawned more often: bearded math teacher (freq bonus 8) The monster species that spawned more often: Almuth (freq bonus 16) The monster species that spawned more often: mirrorshimmer kamerel (freq bonus 14) The monster species that spawned more often: lower gnome priest (freq bonus 8) The monster species that spawned more often: pumping ray (freq bonus 4) The monster species that spawned more often: lithely allegement (freq bonus 24) The monster species that spawned more often: young adult girl (freq bonus 7) The monster species that spawned more often: armorc (freq bonus 6) The monster species that spawned more often: secluded patch (freq bonus 9) The monster species that spawned more often: ball lightning (freq bonus 24) The monster trait that was more common: monsters that have no limbs (freq bonus 2) The monster trait that was more common: monsters that can hide (freq bonus 2) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 2) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster species that never randomly spawned: green devil The monster species that never randomly spawned: Denwy The monster species that never randomly spawned: wapiti newest coopting polkaing The monster species that never randomly spawned: Sabrina's block-heeled sandal The monster species that never randomly spawned: exercisable reexhibited meltage The monster species that never randomly spawned: scuffed uncompromisingly The monster species that never randomly spawned: real and true principal The monster species that never randomly spawned: punny nudely The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: empty creature The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: blesscursing (above) The RNG hath decreed that this item was never generated: failed exercise (thumb screwing) The RNG hath decreed that this item was never generated: copper dragon scales ((null)) The RNG hath decreed that this item was never generated: wonder (stevia) The RNG hath decreed that this item was never generated: identify (KERNOD WEL) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 58) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 12) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 14) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 15) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 168) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 2) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 3) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 9) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 9) The RNG hath decreed that this item was generated more often: fauchard (pole sickle, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 6) The RNG hath decreed that this item was generated more often: lootcut (cleaved, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 43) The RNG hath decreed that this item was always generated cursed: gain intelligence (plain) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: random effects (milled) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: assault rifle ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: amulet of disintegration resistance (hardrock) The RNG hath decreed that this item was always generated cursed: iron prison (convicted) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 5) Trap randomization happened for 1 in 870 traps Trap difficulty was increased by 14 Next attribute increase check would have come at turn 292 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having technicality (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (402) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (tribal helmet) * skullcap (plumed helmet) * flack helmet (arduous helmet) * crystal helm (scuba helmet) * mining helm stone (rubynus helmet) * field helm (wide conical hat) * helm of safeguard (steel helmet) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (tar gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (velcro sandals) * boots of safeguard (korean sandals) Scrolls scroll of healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of mana (JE VEUX ETRE JETE DANS LES NOIX) scroll of phase door (LETS PLAY NETHACK) scroll of standard id (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) scroll of cure (TROOG TROOOG TROOOOOG) * scroll of extra healing (STARODAVNI DOMENY TAYEMNYTSI HEY) * scroll of greater mana restoration (THE MIND FLAYERS TENTACLES SUCK YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.