Leeroy, neutral female senser Poison Mage -------.------- |.............| |.............| |...@.........| |....F........| |.............| --------------- [Leeroy the Poison Mixer] St5 Dx11 Co12 In16 Wi7 Ch8 PoiSenFemNeu Dlvl:1 $0 HP16(16) Pw18(18) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a neutral female senser Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. The moon is waxing tonight. poisonous cloak - This is a piece of armor. Color: cyan. Material: glass. Appearance: glass cloak. Slot: cloak. It can be worn for protection (armor class, magic cancellation etc.). Wearing this cloak without poison resistance can kill you. Other than that, it provides 3 points of magic cancellation. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - a * uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of light {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed finalized spellbook of confuse monster (0:4) {0} j - a blessed spellbook of protection (7:5) {0} k - a blessed spellbook of cure blindness (4:4) {0} l - a blessed spellbook of poison blast (2:5) {0} Potions d - an uncursed finalized potion of fruit juice {0} Rings h - an uncursed +7 ring of gain strength {0} Wands f - a * uncursed wand of poison (0:15) {0} g - an uncursed wand of venom scattering (0:16) {0} Tools m - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: double attacks You could not have this property intrinsically: flying Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Gem identification only worked 100 times out of 113 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 60% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 91% Tool drop chance was reduced to 99% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 60% of the time only The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: matter spells (turn 27) The following skill became untrainable if you tried to train it too early: club (turn 168) The following skill became untrainable after a while: matter spells (turn 26209) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 15363) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 86610 Monster spawn increase reached its maximum at turn 139469 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2686040 The monster class that cannot be genocided was rodent The monster class that was spawned more often: nymph (freq bonus 2) The monster species that spawned more often: baby mimic (freq bonus 28) The monster species that spawned more often: Bounty (freq bonus 24) The monster species that spawned more often: Nimune (freq bonus 6) The monster species that spawned more often: ur-vile (freq bonus 15) The monster species that spawned more often: statter nymph (freq bonus 10) The monster species that spawned more often: pale fungus (freq bonus 14) The monster species that spawned more often: arvogenic topmodel (freq bonus 44) The monster species that spawned more often: rolling eye (freq bonus 10) The monster species that spawned more often: Alexia's plateau sneaker (freq bonus 22) The monster species that spawned more often: Holy Planetar (freq bonus 8) The monster species that spawned more often: mildew timberhead (freq bonus 9) The monster species that spawned more often: Mokona the Moogle (freq bonus 36) The monster species that spawned more often: balor (freq bonus 4) The monster species that spawned more often: contamination colony (freq bonus 24) The monster species that spawned more often: taut giant (freq bonus 16) The monster species that spawned more often: arctic fern spore (freq bonus 6) The monster species that spawned more often: dragon girl (freq bonus 15) The monster species that spawned more often: yellow nightmare (freq bonus 4) The monster species that spawned more often: time turret (freq bonus 15) The monster species that spawned more often: weak guard (freq bonus 30) The monster trait that was more common: monsters that wait for you to come (freq bonus 9) The monster trait that was more common: monsters that have sting attacks (freq bonus 4) The monster species that never randomly spawned: porter taker spore The monster species that never randomly spawned: low snotling The monster species that never randomly spawned: overwork amuser sneerer The monster species that never randomly spawned: Solvejg's leather pump The monster species that never randomly spawned: thief The monster species that never randomly spawned: integral mold The monster species that never randomly spawned: decaying permamimic The monster species that never randomly spawned: Kati The monster species that never randomly spawned: kappa warrior The monster species that never randomly spawned: saprophytically emaciated The RNG hath decreed that this item was never generated: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: holy wafer ((null)) The RNG hath decreed that this item was never generated: marble (white) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 8) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 11) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 15) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of map amnesia (yellow cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 2) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 6) The RNG hath decreed that this item was generated more often: long stake ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 5) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 5) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 89) The RNG hath decreed that this item was always generated cursed: oil lamp (lamp) The RNG hath decreed that this item was always generated cursed: cloak of shifting (poke mongo cloak) The RNG hath decreed that this item was always generated cursed: energy bolt (infinity plus one) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 10) Trap randomization happened for 1 in 777 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Fukoshima Radiation The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (588) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 19% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (glass cloak) Scrolls scroll of light (RO MON LIN TEXTILE) scroll of healing (LEGALIZE PEPPED WORMING ENHANCEMENT) scroll of mana (GODFATHER OF ALL ROGUELIKES) scroll of phase door (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) scroll of standard id (ECANNOT SNATION ED) scroll of cure (EX PROTEO) * scroll of extra healing (MORKE GRUVER) * scroll of greater mana restoration (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) Spellbooks spellbook of confuse monster (middle-handed) spellbook of protection (raw) spellbook of cure blindness (copied) spellbook of poison blast (moldy) Potions potion of fruit juice (venomous) Rings ring of gain strength (fluorite) Wands wand of poison (brittle) wand of venom scattering (bent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.