Leeroy, lawful male doppelganger Thalmor ##--------------- ------------###,-.............| |.....{.....,,,,|.............| |`...*.....|###,|.............| |{.........| #,|.............| --------|--- #,|.^..........`| #,# #,--.------------ #,### #,,,,,# #,,,,# #,####-.--- ####,`##,####|`^.|## ##,#,,,,)%.....,# #,#,,,###|...|,#### ----------.-,,## |...|,,,,# | |..........-,,# -----###K--- ..--- |..........|#,# #@%%K....... |...........,,# ##|?...K...| |.....------### --.K..--- |.....| ...{# ------- ----# [Leeroy the Heretic Hunter] St13 Dx22 Co14 In14 Wi9 Ch9 ThaDopMalLaw Dlvl:3 $74 HP-9(82) Pw100(100) AC-5 Xp8/1634 Wt287/1940 T2956 Latest messages The wand of lightning turns to dust. The invisible Policeman Kchief swings his rubber hose named Demonstrants Go Home. The invisible Policeman Kchief hits you! You hear the howling of the CwnAnnwn... [-12 -> 7] Warning: HP low! What do you want to read? [e-gimrsuAEI or ?*] As you read the scroll, it disappears. You feel healthier! The invisible Policeman Kchief swings his rubber hose named Demonstrants Go Home. The invisible Policeman Kchief hits you! [-20 -> 21] What do you want to read? [fgimrsuAEI or ?*] You don't have that object. What do you want to read? [fgimrsuAEI or ?*] Never mind. You hit the invisible Policeman Kchief! (2x) The invisible Policeman Kchief swings his rubber hose named Demonstrants Go Home. The invisible Policeman Kchief hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 49 uncursed -1 dark elven arrows (in quiver) {1} h - 86 uncursed +0 shuriken {2} o - an uncursed +0 worm tooth {2} q - 16 uncursed +0 darts {0} t - a blessed +1 axe {24} x - an uncursed +0 organoblade {60} z - a blessed +0 dart {0} B - 16 cursed +0 silver arrows {0} D - an uncursed +0 partisan {32} L - an uncursed +0 bardiche (alternate weapon; not wielded) {48} Z - 5 uncursed corroded +0 shuriken {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} n - an uncursed +0 dwarvish iron helm {16} Comestibles l - an uncursed clove of garlic {0} v - an uncursed cram ration {0} C - 8 uncursed eggs {0} G - 4 blessed carrots {0} R - 8 uncursed eggs {0} Scrolls f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} m - an uncursed scroll of standard id {0} r - a cursed scroll of standard id {0} s - an uncursed scroll of extra healing {0} u - an uncursed finalized scroll of teleportation {0} A - an uncursed scroll of charging {0} E - an uncursed scroll of light {0} I - an uncursed finalized scroll of wishing {0} Potions Y - an uncursed potion of acid {0} Wands w - an uncursed wand of magic missile (0:0) {0} Final attributes You were piously aligned Your alignment was 21 Your max alignment was 21 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: cold resistance You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Gem identification only worked 100 times out of 142 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 87% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 92% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 99% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: shuriken (turn 49) The following skill became untrainable if you tried to train it too early: techniques (turn 56) The following skill became untrainable after a while: techniques (turn 23245) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 53593) Number of artifacts generated was 1 Number of fake artifacts generated was 3 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 40889 Monster spawn increase reached its maximum at turn 194270 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 564421 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: quadruped (freq bonus 3) The monster species that spawned more often: arphexad (freq bonus 5) The monster species that spawned more often: kidnapee jota (freq bonus 12) The monster species that spawned more often: glib vortex (freq bonus 24) The monster species that spawned more often: Antimatter Katcher (freq bonus 27) The monster species that spawned more often: old green dragon (freq bonus 32) The monster species that spawned more often: horadrim ancestor (freq bonus 48) The monster species that spawned more often: islander (freq bonus 7) The monster species that spawned more often: tove (freq bonus 4) The monster species that spawned more often: guardian of the mountains (freq bonus 27) The monster species that spawned more often: giant centipede (freq bonus 12) The monster species that spawned more often: pit fiend (freq bonus 24) The monster species that spawned more often: large phasing permamimic (freq bonus 28) The monster species that spawned more often: probe stalk (freq bonus 30) The monster species that spawned more often: ironman (freq bonus 10) The monster species that spawned more often: bright white spore (freq bonus 18) The monster species that spawned more often: coppered maser degum (freq bonus 4) The monster species that spawned more often: amphitheatre (freq bonus 12) The monster species that spawned more often: thrasher (freq bonus 28) The monster species that spawned more often: bright blue colony (freq bonus 16) The monster species that spawned more often: immune issuable (freq bonus 24) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 4) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 2) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 5) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 2) The monster species that never randomly spawned: Azidonir The monster species that never randomly spawned: animated prostitute shoe The monster species that never randomly spawned: Jennifer's lovely sneaker The monster species that never randomly spawned: loud colony The monster species that never randomly spawned: porter spider The monster species that never randomly spawned: scream archer The monster species that never randomly spawned: intelligent smasher The monster species that never randomly spawned: thankful gracelessly The monster species that never randomly spawned: amusement eagle The monster species that never randomly spawned: Hanno The monster class that always generated with extra speed: golem The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: soft sneakers (light footwear) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: probing (uranium) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 8) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 6) The RNG hath decreed that this item was generated more often: underlaid stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 11) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 420) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 6) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 93) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 5) The RNG hath decreed that this item was generated more often: slow digestion (steel, freq bonus 2) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: poker stick ((null)) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: conflict (monospace) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: rhodochrosite (red) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this trap was always invisible: auto destruct trap The RNG hath decreed that this trap was generated more often: jeanetta trap (freq bonus 1) Trap randomization happened for 1 in 552 traps Next attribute increase check would have come at turn 6122 Strength training was 3 Dexterity training was 4 Wisdom training was 6 Constitution training was -24 You were sleep resistant You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having stunnopathy (0) You were prevented from having dimmopathy (117) You saw invisible You had infravision You had 1365 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 8 R LIMIT(0) appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(0) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (translucent helmet) * sedge hat (crazy helmet) * skullcap (crested helmet) * flack helmet (round helmet) * crystal helm (grimace helmet) * mining helm (radio helmet) * field helm (yellow helmet) * helm of safeguard (tight helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (moth-bitten gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (fetish heels) * boots of safeguard (combat boots) Scrolls scroll of healing (I WAS BORN MALE BUT NOW IM A WOMAN) scroll of mana (TOIL AND TROUBLE) scroll of phase door (ADE EXPIRIUS) scroll of standard id (DAEDELDIDAET) scroll of cure (REDEM SHIN) * scroll of extra healing (ERO ERO ERO ERO MUSHROOM MUSHROOM) * scroll of greater mana restoration (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of teleportation (AEIAEIAE IEIOIO) scroll of charging (CAN SEE WHAT ITEM) scroll of light (ZOUCH ZOUKI TO PARY) scroll of wishing (ZAWESOME) Potions potion of hallucination (fluorescent) potion of paralysis (anise seed) potion of gain energy (sweet) potion of blindness (deep blue) potion of acid (dirty) Rings ring called invisibility (arcanium) Wands wand of lightning (elasthan) wand of magic missile (stretchy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 3: <- You are here Voluntary challenges You eaten 23 times You eaten food with animal by-products 22 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 117 times You killed 70 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (33 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (18 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (10 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (108 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Expert) (26 of 160) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (30 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (7 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...