Leeroy, lawful male doppelganger Thalmor ------ .....| |....| ....@| |..@@| ------ [Leeroy the Concordate Agent] St14 Dx17 Co7 In13 Wi8 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. dark elven bow named Planar Edge - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed bow. You can wield it to attack enemies. Some weapons are also suitable for throwing. A two-handed bow that is meant to be used in conjunction with quivered arrows to fire at enemies. This bow has a small to-hit bonus. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: reflection You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 4 Implant identification only worked 1 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 241 Monsters only dropped their musable items with 86% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 94% Potion drop chance was reduced to 62% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 93% Food drop chance was reduced to 93% The following skill could not be trained at all: form VIII (Wedi) The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: mace (turn 29) The following skill became untrainable if you tried to train it too early: javelin (turn 384) The following skill became untrainable after a while: implants (turn 32139) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 25940) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 34707 Monster spawn increase reached its maximum at turn 166859 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3187392 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: bat or bird (freq bonus 3) The monster species that spawned more often: adman tibetan (freq bonus 8) The monster species that spawned more often: sea drake (freq bonus 24) The monster species that spawned more often: tin man (freq bonus 12) The monster species that spawned more often: giant white ant (freq bonus 27) The monster species that spawned more often: improved destruction dino (freq bonus 14) The monster species that spawned more often: idem weeny (freq bonus 15) The monster species that spawned more often: processional moment (freq bonus 30) The monster species that spawned more often: training laser (freq bonus 4) The monster species that spawned more often: notable mushroom (freq bonus 12) The monster species that spawned more often: Sophie's combat boot (freq bonus 15) The monster species that spawned more often: The Terrible Old Man (freq bonus 8) The monster species that spawned more often: orange ooze (freq bonus 10) The monster species that spawned more often: nasty patch (freq bonus 16) The monster species that spawned more often: tight giant (freq bonus 10) The monster species that spawned more often: kabuki mono (freq bonus 12) The monster species that spawned more often: evil jelly (freq bonus 28) The monster species that spawned more often: forgetter (freq bonus 32) The monster species that spawned more often: Tsathoggua, the Sleeper of N'kai (freq bonus 48) The monster species that spawned more often: giant mantis (freq bonus 27) The monster species that spawned more often: tomb viper (freq bonus 10) The monster trait that was more common: monsters that are humanoid (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 2) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster species that never randomly spawned: urtob The monster species that never randomly spawned: pseudo rat The monster species that never randomly spawned: equipment pandemonium The monster species that never randomly spawned: leopard dress prostitute The monster species that never randomly spawned: large pseudodragon The monster species that never randomly spawned: player slime The monster species that never randomly spawned: Vorlon missile The monster species that never randomly spawned: shade monster The monster species that never randomly spawned: ice eye The monster species that never randomly spawned: battle maiden The RNG hath decreed that this item was never generated: rubber boots ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: autodestruct de vice boots (explosive boots) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: vampire blood (blood-red) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: medical kit (leather bag) The RNG hath decreed that this item was never generated: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 4) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 37) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 14) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: stone of naked stripping (gray, freq bonus 138) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 11) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 26) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 54) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of cremation (tireless, freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: displacer beast hide ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 14) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of technicality (brick cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 65) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: magic mapping (shapeless) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: copper dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: alignment stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this trap was always invisible: mind wipe trap The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 16) Trap randomization happened for 1 in 788 traps Next attribute increase check would have come at turn 1072 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having reflection (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1155) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (ruined helmet) * sedge hat (spinning helmet) * skullcap (rotating helmet) * flack helmet (red helmet) * crystal helm (cone-shaped helmet) * mining helm (black helmet) * field helm (hacker helmet) * helm of safeguard (basin helmet) * war hat (engraved helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (english gloves) * commander gloves (warped gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (buffalo boots) * field boots (beautiful heels) * boots of safeguard (erotic boots) Scrolls scroll of healing (CHREMILLON MOULOCH KAMPY CHRE OPHTHO) scroll of mana (SWAGLAB) scroll of phase door (BOYTIT ZIDEC) scroll of standard id (PFAZER) scroll of cure (CHENGEBIOCHTHO MYSAGOTH ECHE OO) * scroll of extra healing (OTTO PALLINE DI GELATO) * scroll of greater mana restoration (THANNOUITA KERTOMENOU PAKERBAO KRAMMASIRAT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.