Leeroy, lawful male albae Korsair ------------ ---.J....:...| |.........@..| |...........$| |............. ---..........| ------------ [Leeroy the Lubber] St10 Dx12 Co13 In9 Wi9 Ch4 KorAlbMalLaw Dlvl:1 $2 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a lawful male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye kan play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone kompletely, get on the IRK and pester Amy, she kan probably bring it back. The moon be waxing tonight. # Beware, there will be no return! Still klimb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: hallu party You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 157 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 74 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 186 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 74% Ring drop chance was reduced to 71% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 68% Armor drop chance was reduced to 56% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 63% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: club (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 363) The following skill became untrainable after a while: attack spells (turn 33630) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 36056) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11317 Monster spawn increase reached its maximum at turn 72355 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 450235 The monster class that cannot be genocided was mummy The monster class that was spawned more often: cat or other feline (freq bonus 1) The monster species that spawned more often: saber cat (freq bonus 8) The monster species that spawned more often: real ethereal hound (freq bonus 40) The monster species that spawned more often: passchuck (freq bonus 8) The monster species that spawned more often: healing warp patch (freq bonus 16) The monster species that spawned more often: Sabrina's cone-heeled combat boot (freq bonus 12) The monster species that spawned more often: wild own (freq bonus 9) The monster species that spawned more often: jedi (freq bonus 18) The monster species that spawned more often: trajectory whapped (freq bonus 3) The monster species that spawned more often: dubbin gonococcic (freq bonus 4) The monster species that spawned more often: centaur sage (freq bonus 14) The monster species that spawned more often: deep dragon (freq bonus 18) The monster species that spawned more often: visional preconstruct (freq bonus 3) The monster species that spawned more often: stone dragon (freq bonus 8) The monster species that spawned more often: magic turret (freq bonus 12) The monster species that spawned more often: shoggoth (freq bonus 6) The monster species that spawned more often: adult rainbow dragon (freq bonus 12) The monster species that spawned more often: tearmaggot (freq bonus 3) The monster species that spawned more often: dog (freq bonus 6) The monster species that spawned more often: rotten food ration (freq bonus 12) The monster species that spawned more often: water moccasin (freq bonus 8) The monster trait that was more common: monsters that count as lord (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 4) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 4) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 9) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster species that never randomly spawned: eldritch force fungus The monster species that never randomly spawned: dim bulb The monster species that never randomly spawned: crater growth The monster species that never randomly spawned: segregant matthew The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: fillen stalk The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: enhancement removal The monster species that never randomly spawned: intelligent monkey The monster species that never randomly spawned: random number generator The monster class that more likely to generate with musable stuff: naga The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: Ultimate Tsuyoshi Special (camo) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scales ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 19) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 2) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: very heavy ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 7) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 10) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 6) The RNG hath decreed that this item was generated more often: reinforced mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 9) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 15) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 7) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 14) The RNG hath decreed that this item was generated more often: heavy gold ball ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: sapphire (blue) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: dragon spear ((null)) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this item was always generated cursed: transistor (three-wired thing) The RNG hath decreed that this item was always generated cursed: school cap ((null)) The RNG hath decreed that this trap was always invisible: weakness trap The RNG hath decreed that this trap was generated more often: ntll (freq bonus 6) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 845 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having sickopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Erzulie Freda The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (222) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (radiant) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (THAPSATE STHRAITO) scroll of mana (EPSTEST EPS) scroll of phase door (IO IO O PHRIXRIZO EOA) scroll of standard id (YOU HAVE DIED OF DYSENTERY) scroll of cure (RACE RECORD BREAK) * scroll of extra healing (PNLS DTH) * scroll of greater mana restoration (HIT SHIFTLY AND GHOS WHEN USED) Potions potion of rum (glowing-red) Rings ring of cold resistance (rugged) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.