Leeroy, lawful male doppelganger Thalmor ----------- ####----------##--------- |..)..))))| -------,,,[........|,,........|#######------------- ##|.).))..).| |.....|,##|......(..,#|.......|,,,,,,,....`....`..| #,-.)..)))))| |.....|,# |...>.....,,........|,##,,##|...........| #,----------- |.....|,##-.-------[,#------.--,#,##,#|.....>.....| #,# ###|....[|,,,,,,,,,,,,)[#######,,,,,####,-----.--.---- #,# #######@,......|,,,,,,,,,,,,,,,,,,,,,,#,,## ##,###,,,,## #,## #,,,,,),#-------,#,####################### ##,#,##,## #,,## ####,,,,@,,,,,,,,,,###,# ##,##### ##,,# #,,,,,,,,,,,,``,,#####,,# ### ##,###,,,,,,,,,###-------#,.------------- #,,,,,###,,,## |^.....,#|............| #,#,#,##,,### |.....|##|...------...| #,#,,,##,## |.....|##|...| |...| -----,#,###,,# |.....|,,....| |...| |...|,,,,,,,,,,######-------,#|...------...| |....,,,,,,,,,,,,,,,,,,,,`,,,#|............| |..<|###########,,,,,,,,`,### -------------- ----- #,, [Leeroy the Heretic Hunter] St12 Dx15 Co15 In15 Wi14 Ch11 ThaDopMalLaw Dlvl:2 $98 HP-8(88) Pw119(119) AC1 Xp9/3488 Wt1429/2000 T2840 Par Latest messages Vergt hits you! You hear the howling of the CwnAnnwn... [-12 -> 5] Warning: HP low! # This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) Where do you want to leap to? (For instructions type a ?) You can only leap in straight lines! # This allows you to jump in a direction of your choice, passing through monsters, iron bars and similar stuff. The technique's level affects the damage done to monsters you jump through. Use this technique? [yn] (n) Where do you want to leap to? (For instructions type a ?) You liquify! You reform! Vergt fires a shotgun shell! You are hit by a shotgun shell! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed -1 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows {1} j - an uncursed +0 bow {12} m - the cursed -1 grenade launcher named Maximum Launch Power {25} o - 23 uncursed +0 darts {0} p - the uncursed +0 shotgun named Leone M3 Guage Super {15} q - a cursed +0 long sword {16} r - an uncursed +0 auto shotgun {24} s - an uncursed +0 long sword {16} u - an uncursed +0 short sword {12} v - a blessed +0 knife {2} y - 16 uncursed +0 crossbow bolts {0} F - 27 blessed +0 ancient arrows (in quiver) {0} L - an uncursed +0 power crossbow {20} N - an uncursed +0 long sword {16} R - a blessed +1 frag grenade {0} Y - an uncursed +0 frag grenade {0} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} w - an uncursed +0 pair of leather gloves {4} x - a blessed +1 pair of high boots {8} z - an uncursed +0 elven mithril-coat {60} B - an uncursed +0 pair of wedge sandals {2} D - an uncursed +0 pair of unknown gauntlets {4} E - an uncursed +0 shield {50} M - an uncursed +0 fur {6} O - a heavily cursed -1 helmet {20} P - a cursed -1 pair of leather gloves {4} T - an uncursed +0 plate mail {200} Comestibles k - an uncursed eucalyptus leaf {0} n - an uncursed tripe ration {0} C - an uncursed tin of rothe meat {0} I - 16 uncursed cream pies {0} J - 7 uncursed bananas {0} K - a blessed apprentice lichen corpse {20} Q - 2 cursed cream pies {0} V - 2 uncursed moss lichen corpses {40} Z - an uncursed C-ration {0} Scrolls e - 4 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} h - 4 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions l - an uncursed potion of oolong tea {0} Rings t - an uncursed ring of protection from shape changers {0} H - an uncursed ring of sickness resistance {0} Wands W - an uncursed wand of striking (0:8) {0} Tools A - a * uncursed mirror {0} G - an uncursed chest {750} U - an uncursed bugle {0} Contents of the chest: an uncursed amulet of reflection {0} a * uncursed ring of polymorph control {0} an uncursed potion of levitation {0} an uncursed finalized potion of acid {0} Final attributes You were piously aligned Your alignment was 25 Your max alignment was 26 You carried 0 sins You could not have this property at all: manaleech You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 143 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 34 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 69% chance Musable item generation frequency had a negative bias of 67% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 86% Armor drop chance was reduced to 66% Tool drop chance was reduced to 81% Food drop chance was reduced to 92% The following skill could not be trained at all: mace The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: hammer (turn 3) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 3060) The following skill became untrainable after a while: saber (turn 49321) The following skill couldn't be trained before a certain turn number is reached: form VII (Vaapad) (turn 30099) Number of artifacts generated was 2 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 16995 Monster spawn increase reached its maximum at turn 92941 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 38168898 The monster class that cannot be genocided was kobold The monster class that was spawned more often: vampire (freq bonus 2) The monster species that spawned more often: oxlip peaty (freq bonus 15) The monster species that spawned more often: evil watchman (freq bonus 18) The monster species that spawned more often: Baalphegor (freq bonus 12) The monster species that spawned more often: master yellow dragon (freq bonus 21) The monster species that spawned more often: Wolf-Man packleader (freq bonus 24) The monster species that spawned more often: Yog-Sothoth, the All-in-One (freq bonus 12) The monster species that spawned more often: nonimmunity countrywomen tranquility deceiver paralytical (freq bonus 4) The monster species that spawned more often: mega vanishing point (freq bonus 6) The monster species that spawned more often: punisher (freq bonus 24) The monster species that spawned more often: savage isomerization (freq bonus 20) The monster species that spawned more often: expeditionary untouchably (freq bonus 3) The monster species that spawned more often: gnomelin (freq bonus 8) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 4) The monster species that spawned more often: giant owl (freq bonus 16) The monster species that spawned more often: endure decoding (freq bonus 20) The monster species that spawned more often: wrinkled warp patch (freq bonus 24) The monster species that spawned more often: suspicious vortex (freq bonus 12) The monster species that spawned more often: wiper rubber (freq bonus 4) The monster species that spawned more often: firebrate force patch (freq bonus 9) The monster species that spawned more often: terchet colony (freq bonus 5) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters that can tunnel (freq bonus 3) The monster trait that was more common: monsters whose attacks are empowered with nexus (freq bonus 1) The monster trait that was more common: monsters that are immune to non-silver weapons (freq bonus 1) The monster trait that was more common: monsters of small size (freq bonus 2) The monster species that never randomly spawned: fecund swamp wolf The monster species that never randomly spawned: Tonja The monster species that never randomly spawned: inertia turret The monster species that never randomly spawned: wild cat The monster species that never randomly spawned: ogre captain The monster species that never randomly spawned: unmasked God-Emperor The monster species that never randomly spawned: querulously funnier countably The monster species that never randomly spawned: nonmilitant overstimulated avg meerschaum subside shyer The monster species that never randomly spawned: depowered fungus The monster species that never randomly spawned: euphony drat The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: wonder stone (violet) The RNG hath decreed that this item was never generated: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: gas grenade ((null)) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 52) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 35) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 14) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 7) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 7) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 36) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of waterwalking (rubber, freq bonus 6) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: silver arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 14) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (impregnated, freq bonus 12) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 7) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: take selfie (pristine) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: Pan Galactic Gargle Blaster (radiating) The RNG hath decreed that this item was always generated cursed: summon undead (black) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: implant of anthrax (chestnut) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 1) Trap randomization happened for 1 in 324 traps Next attribute increase check would have come at turn 3355 Strength training was -1 Dexterity training was 4 Wisdom training was 3 Constitution training was 7 You were sleep resistant You were paralyzed (-1) You were heterosexual You were prevented from having manaleech (0) You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1569 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 9 R LIMIT(315) appraisal 9 R LIMIT(0) panic digging 9 R LIMIT(0) phase door 9 R LIMIT(575) invoke deity 9 R LIMIT(0) dazzle 5X LIMIT(0) disarm 2 O LIMIT(0) Discoveries Amulets amulet of reflection (ball) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (bluy helmet) * sedge hat (RNG helmet) * skullcap (musical helmet) * flack helmet (knowledgeable helmet) * crystal helm (orange visored helmet) * mining helm (meteoric helmet) * field helm (weeping helmet) * helm of safeguard (anachrononononaut helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (spiky gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (torn boots) * boots of safeguard (korean sandals) unknown gauntlets (orange gloves) Scrolls scroll of healing (REVERTREVERTREVERT IT IN RUSSIACK) scroll of mana (SUTSI) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (SEX OCYMISOX) scroll of cure (23571113171923293137) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) scroll of teleportation (YOU CANNOT INSTALL K MEASURER ON WINDOWS XP) Potions potion of gain level (deep blue) potion of oolong tea (foaming) potion of levitation (vitriol) potion of acid (blueberry) Rings ring of protection from shape changers (malachite) ring of sickness resistance (eternium) ring of polymorph control (volcanic) Wands wand of striking (gnarled) Tools mirror (looking glass) chest (wooden container) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 3 Level 2: <- You are here Voluntary challenges You eaten 7 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 219 times You killed 119 monsters You read items or engraved 11 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (42 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (31 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (12 of 20) searching [Unskilled] (max Expert) (5 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (2 of 20) techniques [Unskilled] (max Expert) (9 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Skilled] (max Expert) (239 of 540) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (27 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...