Leeroy, lawful male doppelganger Thalmor -------------+------- ----- |.........................| |.........................| |..@@...................... --------------------------- [Leeroy the Concordate Agent] St8 Dx10 Co11 In10 Wi5 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: full nutrients You could not have this property intrinsically: warning Scroll identification only worked 100 times out of 126 Amulet identification only worked 15 times out of 31 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 56% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 58% Tool drop chance was reduced to 58% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: dart (turn 20) The following skill became untrainable if you tried to train it too early: paddle (turn 3) The following skill became untrainable after a while: matter spells (turn 19920) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 46847) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 92218 Monster spawn increase reached its maximum at turn 193654 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2004776 The monster class that cannot be genocided was jelly The monster class that was spawned more often: piercer (freq bonus 12) The monster color that was spawned more often: transparent (freq bonus 3) The monster species that spawned more often: stashing acceptable (freq bonus 30) The monster species that spawned more often: saberfish (freq bonus 40) The monster species that spawned more often: graduate (freq bonus 26) The monster species that spawned more often: yoga girl (freq bonus 56) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 56) The monster species that spawned more often: stardust mushroom (freq bonus 26) The monster species that spawned more often: invalidate rehandled (freq bonus 56) The monster species that spawned more often: undead midget (freq bonus 26) The monster species that spawned more often: selenite sustenance engine (freq bonus 30) The monster species that spawned more often: tron bug (freq bonus 15) The monster species that spawned more often: colorless colony (freq bonus 96) The monster species that spawned more often: Grahw (freq bonus 18) The monster species that spawned more often: inedible slime mold (freq bonus 28) The monster species that spawned more often: divest anomic (freq bonus 26) The monster species that spawned more often: memory light (freq bonus 36) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 32) The monster species that spawned more often: logrolled bane (freq bonus 39) The monster species that spawned more often: riffle exorcised ditty (freq bonus 84) The monster species that spawned more often: micamber mechanic (freq bonus 306) The monster species that spawned more often: multi-hued spore (freq bonus 84) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters that cannot pick up items (freq bonus 2) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 2) The monster species that never randomly spawned: thorn force fungus The monster species that never randomly spawned: terrorist bomb The monster species that never randomly spawned: +&