Leeroy, lawful male doppelganger Thalmor -------------- |...........@| |...........@| |............| |............| -------------- [Leeroy the Concordate Agent] St10 Dx9 Co8 In9 Wi9 Ch9 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: half spell damage You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 18 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 126 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 66% Wand drop chance was reduced to 50% Potion drop chance was reduced to 72% Weapon drop chance was reduced to 69% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 44% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 12) The following skill became untrainable if you tried to train it too early: bow (turn 1232) The following skill became untrainable after a while: polearms (turn 40297) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 32709) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 48014 Monster spawn increase reached its maximum at turn 92397 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 2584814 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: humanoid (freq bonus 4) The monster species that spawned more often: spider (freq bonus 21) The monster species that spawned more often: skilled star (freq bonus 14) The monster species that spawned more often: colorless fungus (freq bonus 10) The monster species that spawned more often: max one (freq bonus 12) The monster species that spawned more often: retarded golem (freq bonus 21) The monster species that spawned more often: nature lady (freq bonus 48) The monster species that spawned more often: sapper lich (freq bonus 7) The monster species that spawned more often: novel mold (freq bonus 10) The monster species that spawned more often: unearthly entered (freq bonus 24) The monster species that spawned more often: rotting mushroom patch (freq bonus 18) The monster species that spawned more often: healing force fungus (freq bonus 24) The monster species that spawned more often: giant beelob (freq bonus 12) The monster species that spawned more often: pile of roulette jetons (freq bonus 7) The monster species that spawned more often: semi-novice mindcrafter (freq bonus 24) The monster species that spawned more often: amok running yardie (freq bonus 12) The monster species that spawned more often: hierarchy tapeline voucherable (freq bonus 15) The monster species that spawned more often: victrebell (freq bonus 44) The monster species that spawned more often: horadrim ancient (freq bonus 14) The monster species that spawned more often: lizard man (freq bonus 22) The monster species that spawned more often: resurfacing allegiance (freq bonus 18) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 2) The monster species that never randomly spawned: sable dragon The monster species that never randomly spawned: japanese lady The monster species that never randomly spawned: terchet mushroom The monster species that never randomly spawned: minor iceblock troll The monster species that never randomly spawned: great water dragon The monster species that never randomly spawned: eldritch mind flayer The monster species that never randomly spawned: translucent fungus The monster species that never randomly spawned: unenlightened kinked unilateral The monster species that never randomly spawned: ancient minotaur The monster species that never randomly spawned: deep-religious alien The monster class that always generated with extra speed: gnome The RNG hath decreed that this item was never generated: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: white dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: ice (ice-cold) The RNG hath decreed that this item was never generated: carrot ((null)) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: spike ((null)) The RNG hath decreed that this item was generated more often: item-teleporting stone (gray, freq bonus 30) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 12) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 6) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 13) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 4) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 18) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 11) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 72) The RNG hath decreed that this item was always generated cursed: inkutlass ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: inka mithril-coat ((null)) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: infravision (zinc) The RNG hath decreed that this item was always generated cursed: chaos bolt (credited) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this trap was always invisible: lava trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 1) Trap randomization happened for 1 in 80 traps Next attribute increase check would have come at turn 650 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (174) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (long-hair helmet) * skullcap (celtic helmet) * flack helmet (space helmet) * crystal helm (deformed helmet) * mining helm (greenery helmet) * field helm (secret helmet) * helm of safeguard (etheric helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (mirrored gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (lolita boots) * field boots (weapon light boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of mana (EDGELORD WITH A BLUNT WEAPON) scroll of phase door (VI SKAPER VELGE BORT DENNE REGJERINGEN) scroll of standard id (DONT STARE ME ALWAYS) scroll of cure (LARIEN TELPHONEYA) * scroll of extra healing (ULTRA BPLUSK ROUND 2) * scroll of greater mana restoration (AMICHAMCHOU CHOUCHAO CHEROEI OUEIACHO ODOU PROSEIOGGES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.