Leeroy, lawful male doppelganger Thalmor ----- |...- ....| ------ |<..|,,,-..... |...-,,,# -----@,,# ,@#,+ ,,# [Leeroy the Concordate Agent] St9 Dx10 Co13 In13 Wi10 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC6 Xp1/1 Wt103/1330 T16 Latest messages You finish taking off your suit. What do you want to wear? [b or ?*] You are putting on an elven mithril-coat. You finish your dressing maneuver. Do you want to turn on the number pad? [yn] (n) Do you want to turn this annoying message off? [yn] (n) In order to turn the message off for all subsequent games too, add OPTIONS=nonumpadmessage to your configuration file. You displaced your thalmor called Rulindil the concordate agent. The door opens. There is a wall in the way! (2x) The squirrelhorn misses. Your elven mithril-coat deflects the squirrelhorn's attack. You just miss the squirrelhorn. The thalmor called Rulindil the concordate agent thrusts her elven spear at the squirrelhorn. The thalmor called Rulindil the concordate agent hits the squirrelhorn. The squirrelhorn is killed! You kill the visor sewer rat! You hear a door open. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed very burnt stainless +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: sickopathy You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 164 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 135 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 71% chance Amulet drop chance was reduced to 21% Potion drop chance was reduced to 95% Armor drop chance was reduced to 86% Tool drop chance was reduced to 77% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: form VIII (Wedi) The following skill became untrainable if you tried to train it too early: sling (turn 3) The following skill became untrainable if you tried to train it too early: implants (turn 40) The following skill became untrainable after a while: firearms (turn 37913) The following skill couldn't be trained before a certain turn number is reached: sling (turn 35119) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 64030 Monster spawn increase reached its maximum at turn 207910 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1634361 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: orc (freq bonus 4) The monster species that spawned more often: double-edge beetle (freq bonus 30) The monster species that spawned more often: gravity snail (freq bonus 14) The monster species that spawned more often: undead zyborg (freq bonus 42) The monster species that spawned more often: crazed napalm (freq bonus 18) The monster species that spawned more often: Mister SIR (freq bonus 18) The monster species that spawned more often: hidden warp patch (freq bonus 30) The monster species that spawned more often: razorfin fish (freq bonus 28) The monster species that spawned more often: bamboo blowtube (freq bonus 24) The monster species that spawned more often: chaotic wizard (freq bonus 10) The monster species that spawned more often: teal naga hatchling (freq bonus 12) The monster species that spawned more often: wheelchair girl (freq bonus 60) The monster species that spawned more often: reaper warp fungus (freq bonus 24) The monster species that spawned more often: elder racoon dog (freq bonus 12) The monster species that spawned more often: irrupted pun (freq bonus 28) The monster species that spawned more often: pink fungus (freq bonus 14) The monster species that spawned more often: dementor master (freq bonus 108) The monster species that spawned more often: real energy hound (freq bonus 18) The monster species that spawned more often: maga elemental (freq bonus 60) The monster species that spawned more often: beauty (freq bonus 14) The monster species that spawned more often: Policeman Kchief (freq bonus 36) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that have scratch attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 4) The monster trait that was more common: monsters that want to arrest the player (freq bonus 6) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 5) The monster species that never randomly spawned: elder water elemental The monster species that never randomly spawned: contracture christie bedsore The monster species that never randomly spawned: balrog captain The monster species that never randomly spawned: psycho guard The monster species that never randomly spawned: Dickmouth The monster species that never randomly spawned: Stella The monster species that never randomly spawned: whiplargg The monster species that never randomly spawned: freshwater girl The monster species that never randomly spawned: Madeleine's ankle boot The monster species that never randomly spawned: steel wolf The RNG hath decreed that this item was never generated: homicide stone (gray) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: robe of spell power (white robe) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: lucern hammer (pronged polearm) The RNG hath decreed that this item was never generated: greyout cloak (colorfade cloak) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 63) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of memory (astral, freq bonus 16) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 13) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 54) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 14) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 6) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 9) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 4) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 11) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 25) The RNG hath decreed that this item was always generated cursed: acid (white) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: green lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: beneficial effect (homebrew) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: ice beam (nebulous) The RNG hath decreed that this item was always generated cursed: disengraving (Elbereth-inscribed) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this trap was always invisible: earthquake trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 4) Trap randomization happened for 1 in 669 traps Next attribute increase check would have come at turn 202 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having stealth (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1482 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (238) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (fish bowl) * sedge hat (horned helmet) * skullcap (brick helmet) * flack helmet (strip bandana) * crystal helm (weeping helmet) * mining helm (full helmet) * field helm (internet helmet) * helm of safeguard (wok-shaped helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (vampiric gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (yellow gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (tightly fitting boots) * boots of safeguard (jungle boots) Scrolls scroll of healing (PHAM NUWEN) scroll of mana (GEEEEE) scroll of phase door (ANTVAULT DOORVAULT RATVAULT) scroll of standard id (ADA ILIKET) scroll of cure (ATTACK WITH NUGGEL DEFENCE FALL) * scroll of extra healing (AUTOEXEC BAT) * scroll of greater mana restoration (HITTING EVEN USED HAT MELO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (21 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.