Leeroy, lawful male doppelganger Thalmor ----- |@..| |@... ----- [Leeroy the Concordate Agent] St17 Dx13 Co12 In11 Wi10 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: numbopathy You could not have this property intrinsically: magic resistance Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 26 Spellbook identification only worked 2 times out of 10 Monsters only dropped their musable items with 71% chance Ring drop chance was reduced to 86% Potion drop chance was reduced to 96% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: riding The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: divination spells (turn 227) The following skill became untrainable if you tried to train it too early: firearms (turn 703) The following skill became untrainable after a while: paddle (turn 50277) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 40069) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 29863 Monster spawn increase reached its maximum at turn 314593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 789694 The monster class that cannot be genocided was ogre The monster class that was spawned more often: jabberwock (freq bonus 2) The monster species that spawned more often: noxious force patch (freq bonus 30) The monster species that spawned more often: borked gaunt (freq bonus 21) The monster species that spawned more often: snake (freq bonus 6) The monster species that spawned more often: player slime (freq bonus 14) The monster species that spawned more often: night orc (freq bonus 56) The monster species that spawned more often: purple unicorn (freq bonus 5) The monster species that spawned more often: porter cursed fungus (freq bonus 12) The monster species that spawned more often: spiller Olog-hai (freq bonus 20) The monster species that spawned more often: trudging disserve downsized (freq bonus 12) The monster species that spawned more often: collodium rowdyism gatecrasher (freq bonus 12) The monster species that spawned more often: umber hydra (freq bonus 6) The monster species that spawned more often: vacuum warp fungus (freq bonus 9) The monster species that spawned more often: f-zero driver (freq bonus 30) The monster species that spawned more often: formula 1 champion (freq bonus 16) The monster species that spawned more often: darking supersede tweezing mispronounce (freq bonus 12) The monster species that spawned more often: luminescent mushroom (freq bonus 18) The monster species that spawned more often: Exminator Kop (freq bonus 16) The monster species that spawned more often: cocoon imp (freq bonus 4) The monster species that spawned more often: haughty bitch (freq bonus 4) The monster species that spawned more often: ebony grue (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks can disintegrate you (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 1) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster species that never randomly spawned: mister flyspeck The monster species that never randomly spawned: Amelie The monster species that never randomly spawned: kappa groupleader The monster species that never randomly spawned: sconce otyugh The monster species that never randomly spawned: oaken uniformly The monster species that never randomly spawned: bad warp fungus The monster species that never randomly spawned: intelligent crasher The monster species that never randomly spawned: gay man The monster species that never randomly spawned: sideband isthmic The monster species that never randomly spawned: very old black dragon The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: latency stone (gray) The RNG hath decreed that this item was never generated: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was never generated: implant of beauty (glacial) The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was generated more often: radioactive undergarment ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: death (long, freq bonus 47) The RNG hath decreed that this item was generated more often: make visible (interplanar, freq bonus 3) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 15) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gimp cloak (pitch cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 7) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 35) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 70) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 6) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 9) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 9) The RNG hath decreed that this item was generated more often: meltdown (salted, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was always generated cursed: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this item was always generated cursed: confusion resistance (signet) The RNG hath decreed that this item was always generated cursed: platinum fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: lycanthropy (doggy) The RNG hath decreed that this item was always generated cursed: otama ((null)) The RNG hath decreed that this item was always generated cursed: wishing (TRICK 13) The RNG hath decreed that this item was always generated cursed: chatbox cloak (weeb cloak) The RNG hath decreed that this trap was always invisible: rebellion trap The RNG hath decreed that this trap was generated more often: enmity trap (freq bonus 5) Trap randomization happened for 1 in 549 traps Next attribute increase check would have come at turn 808 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (249) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (grimace helmet) * skullcap (crazy helmet) * flack helmet (radio helmet) * crystal helm (hacker helmet) * mining helm (less helmet) * field helm (wide conical hat) * helm of safeguard (musical helmet) * war hat (water-pipe helmet) * plasteel gloves (white gloves) * leather gloves (boxing gloves) * gauntlets of safeguard (velvet gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (tightly fitting gloves) * field gloves (steel gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (torn boots) * field boots (balanced boots) * boots of safeguard (beautiful heels) Scrolls scroll of healing (ZARRO BOOGS) scroll of mana (WELCOME TO ANGBAND) scroll of phase door (ROURARBISAROURBBARIASPHREN) scroll of standard id (AMGEMS SLAK) scroll of cure (A WINNER IS YOU) * scroll of extra healing (ONE DAY THERE WILL BE A VARIANT NAMED PHOLENDEWODANHACK) * scroll of greater mana restoration (SUCCOTASH EM EXTENDED LOONY TOON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.