Leeroy, lawful male doppelganger Thalmor -------- |...@..| .....@.| |......| .......| |......| -------- [Leeroy the Concordate Agent] St11 Dx9 Co13 In12 Wi11 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: psi resistance You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 299 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 164 Monsters only dropped their musable items with 92% chance Monsters only dropped their equipment with 49% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 28% Amulet drop chance was reduced to 81% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 62% Food drop chance was reduced to 80% Monster death drops spawned with only 77% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: high heels (turn 1) The following skill became untrainable if you tried to train it too early: spirituality (turn 80) The following skill became untrainable after a while: scimitar (turn 21542) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 52501) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 15272 Monster spawn increase reached its maximum at turn 96849 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1287720 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rust monster or disenchanter (freq bonus 2) The monster species that spawned more often: admonished desiccating (freq bonus 6) The monster species that spawned more often: unbeliever nursed (freq bonus 8) The monster species that spawned more often: kraken tentacle (freq bonus 18) The monster species that spawned more often: giant gecko (freq bonus 14) The monster species that spawned more often: sucker force fungus (freq bonus 28) The monster species that spawned more often: sky whale (freq bonus 8) The monster species that spawned more often: hell locust (freq bonus 24) The monster species that spawned more often: great nalfeshnee (freq bonus 36) The monster species that spawned more often: Maurah (freq bonus 40) The monster species that spawned more often: bird spawner (freq bonus 24) The monster species that spawned more often: purposing rationalizer (freq bonus 24) The monster species that spawned more often: vaportex (freq bonus 30) The monster species that spawned more often: big spider (freq bonus 8) The monster species that spawned more often: decayed warp patch (freq bonus 8) The monster species that spawned more often: hole colony (freq bonus 12) The monster species that spawned more often: nether warp patch (freq bonus 9) The monster species that spawned more often: giant ego mimic (freq bonus 6) The monster species that spawned more often: mangrove spinal unformatted releasibility (freq bonus 15) The monster species that spawned more often: vampiric warp patch (freq bonus 20) The monster species that spawned more often: grey snake (freq bonus 5) The monster trait that was more common: monsters that can tunnel (freq bonus 2) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster trait that was more common: monsters that walk through walls (freq bonus 3) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 2) The monster species that never randomly spawned: \JK`/o@71a80 The monster species that never randomly spawned: notable growth The monster species that never randomly spawned: repricing sumptuously cite sponged The monster species that never randomly spawned: kappa zombie The monster species that never randomly spawned: non-criminal The monster species that never randomly spawned: true pain nurse The monster species that never randomly spawned: grouped oversystematic mellifluent The monster species that never randomly spawned: bulimiac graffito The monster species that never randomly spawned: iceblock eye The monster species that never randomly spawned: real inferno hound The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: stairstrap stone (gray) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: undo genocide (42) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sterilize (sexual, freq bonus 3) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 4) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 8) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 20) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 45) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 3) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: wrapover stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 5) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 8) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: golden arrow ((null)) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: undressing stone (gray) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: tele level (GON GET YA) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this trap was always invisible: rodney trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 6) Trap randomization happened for 1 in 656 traps Next attribute increase check would have come at turn 498 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (171) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (red helmet) * sedge hat (crested helmet) * skullcap (narrow helmet) * flack helmet (winged helmet) * crystal helm (etched helmet) * mining helm (basin helmet) * field helm stone (rubynus helmet) * helm of safeguard (deformed helmet) * war hat (brick helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (yellow gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (poor gloves) * field gloves (nonexistant gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (roller boots) * field boots (plateau boots) * boots of safeguard (hiking boots) Scrolls scroll of healing (SOMEONE HATES DISINTEGRATION RESISTANCE JUST TO SPITE PLAYERS) scroll of mana (SILLY LITTLE NYMPHS) scroll of phase door (CHAIOCHEN OUTIBILMEMNOUOTH ATRAUICH) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (RW NW PRT M HRW) * scroll of extra healing (SUTSI) * scroll of greater mana restoration (THE AMY THINKS THAT AIR CURRENT NOISES ARE EROTIC) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.