Leeroy, lawful male doppelganger Thalmor -----.----- ........$.. |.........| |.........| |.......@@| |.....N...| ----------- [Leeroy the Concordate Agent] St9 Dx14 Co7 In11 Wi7 Ch8 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 153 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 98% Musable item generation frequency had a negative bias of 93% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 74% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 80% Food drop chance was reduced to 83% Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: healing spells (turn 38) The following skill became untrainable if you tried to train it too early: spear (turn 230) The following skill became untrainable after a while: scimitar (turn 34978) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 26449) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 62475 Monster spawn increase reached its maximum at turn 154055 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1700298 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: porter Mordor orc (freq bonus 33) The monster species that spawned more often: overpassed hilling (freq bonus 20) The monster species that spawned more often: white laser (freq bonus 12) The monster species that spawned more often: rockery late (freq bonus 6) The monster species that spawned more often: venom vortex (freq bonus 18) The monster species that spawned more often: pack lord (freq bonus 18) The monster species that spawned more often: xorn (freq bonus 36) The monster species that spawned more often: morale animadverting alchemist dither (freq bonus 11) The monster species that spawned more often: clicking growth (freq bonus 21) The monster species that spawned more often: porter block spore (freq bonus 10) The monster species that spawned more often: clay warp patch (freq bonus 6) The monster species that spawned more often: prophesier reediest (freq bonus 18) The monster species that spawned more often: psych flayer (freq bonus 42) The monster species that spawned more often: dim spore (freq bonus 33) The monster species that spawned more often: humpback sorry (freq bonus 10) The monster species that spawned more often: sliming trove (freq bonus 252) The monster species that spawned more often: clockwork automaton (freq bonus 15) The monster species that spawned more often: forgotten laser (freq bonus 72) The monster species that spawned more often: frostily batmen solider autonomously trueing petro (freq bonus 18) The monster species that spawned more often: witch (freq bonus 42) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 8) The monster trait that was more common: monsters whose attacks heal you (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 1) The monster species that never randomly spawned: hunger turret The monster species that never randomly spawned: waste passed bronchitic surtaxed siege The monster species that never randomly spawned: hellhole patch The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: dwarven Bull-Man packleader The monster species that never randomly spawned: deflagrating cramped The monster species that never randomly spawned: Jumbo the Elephant The monster species that never randomly spawned: iron girl The monster species that never randomly spawned: fallen pirate The monster species that never randomly spawned: tmh muskmelon The RNG hath decreed that this item was never generated: boots of fainting (cast iron boots) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was never generated: summon elm (celestial) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: blue dragon scale mail ((null)) The RNG hath decreed that this item was never generated: elongated stone (gray) The RNG hath decreed that this item was never generated: amulet of waterwalking (rubber) The RNG hath decreed that this item was never generated: zipper boots (persian boots) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 23) The RNG hath decreed that this item was generated more often: stone of no return (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: technique stone (gray, freq bonus 59) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: sheaf of straw ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 7) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 6) The RNG hath decreed that this item was generated more often: directional swap stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 3) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 11) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 3) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 2) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 11) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 23) The RNG hath decreed that this item was always generated cursed: fixing (complete) The RNG hath decreed that this item was always generated cursed: spell loss stone (gray) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: amulet of strangulation (oval) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: no-light stone (gray) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: gloves of energy draining (silk fingerlings) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 6) Trap randomization happened for 1 in 920 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (561) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rotating helmet) * sedge hat (wide metal helm) * skullcap (fish bowl) * flack helmet (red helmet) * crystal helm (tasseled helmet) * mining helm (steel helmet) * field helm (chain-aventailed helmet) * helm of safeguard (round helmet) * war hat (etched helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (runic gloves) * gauntlets of plugsuit (moth-bitten gloves) * commander gloves (ice-cold gloves) * field gloves (transparent gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (mud boots) * boots of safeguard (living boots) Scrolls scroll of healing (EYEHACK TRASHED UNSKILLED WEAPONS ON PURPOSE) scroll of mana (SILMARELL SHOULD ADD MORE SLEX QUOTES) scroll of phase door (BANANANANANA) scroll of standard id (ELAM EBOW) scroll of cure (ELF CANT TO BE POISONING) * scroll of extra healing (KNEELHACK CHARACTERS ALWAYS DEAL SCRATCH DAMAGE) * scroll of greater mana restoration (TO MENY SHOTING TO BE AVOID) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.