Leeroy, lawful male doppelganger Thalmor -------- |..{...| . ...$.:.| |...@@.| ----.--- [Leeroy the Concordate Agent] St8 Dx10 Co7 In10 Wi7 Ch7 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: fear factor You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 405 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 68% chance Scroll drop chance was reduced to 98% Wand drop chance was reduced to 84% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 64% Armor drop chance was reduced to 42% Tool drop chance was reduced to 56% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 59% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: form VI (Niman) The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: spear The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 9) The following skill became untrainable if you tried to train it too early: shield (turn 700) The following skill became untrainable after a while: matter spells (turn 38841) The following skill couldn't be trained before a certain turn number is reached: devices (turn 95126) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 58494 Monster spawn increase reached its maximum at turn 101742 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1159548 The monster class that cannot be genocided was ogre The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: nutritionist missilry (freq bonus 4) The monster species that spawned more often: young sky dragon (freq bonus 6) The monster species that spawned more often: facehugger (freq bonus 16) The monster species that spawned more often: chaos rulechanger (freq bonus 12) The monster species that spawned more often: ancient of ice (freq bonus 15) The monster species that spawned more often: gigantic wraith (freq bonus 36) The monster species that spawned more often: visible stalker (freq bonus 8) The monster species that spawned more often: spell eraser (freq bonus 3) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 4) The monster species that spawned more often: large potion trove (freq bonus 8) The monster species that spawned more often: bouncing mine (freq bonus 4) The monster species that spawned more often: tureen jorum (freq bonus 24) The monster species that spawned more often: pack cat (freq bonus 24) The monster species that spawned more often: goiter resurvey crocket (freq bonus 12) The monster species that spawned more often: solid stalk (freq bonus 2) The monster species that spawned more often: unaligned monster (freq bonus 18) The monster species that spawned more often: giant snail (freq bonus 18) The monster species that spawned more often: naming dragon (freq bonus 10) The monster species that spawned more often: party growth (freq bonus 20) The monster species that spawned more often: winter wolf (freq bonus 14) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 2) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that can throw boulders (freq bonus 6) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 4) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that are always female (freq bonus 2) The monster species that never randomly spawned: camo rust monster The monster species that never randomly spawned: proportionately adventured The monster species that never randomly spawned: fife patch The monster species that never randomly spawned: occluding geometrically cloudy The monster species that never randomly spawned: hc destructor The monster species that never randomly spawned: rotgut semisatirical The monster species that never randomly spawned: epithelium barely The monster species that never randomly spawned: warp trove The monster species that never randomly spawned: conscious force fungus The monster species that never randomly spawned: dwarf thief The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: enlighten (faded) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: dark elven short sword (black runed short sword) The RNG hath decreed that this item was never generated: silver short sword ((null)) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was generated more often: practice (insulating, freq bonus 10) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 9) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: robe of magic resistance (yellow robe, freq bonus 33) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 3) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 6) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 7) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 6) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 12) The RNG hath decreed that this item was always generated cursed: high stilettos (block-heeled boots) The RNG hath decreed that this item was always generated cursed: white sweets ((null)) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 1) Trap randomization happened for 1 in 879 traps Next attribute increase check would have come at turn 3996 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from drunken boxing (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (292) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (complete helmet) * sedge hat stone (rubynus helmet) * skullcap (crazy helmet) * flack helmet (winged helmet) * crystal helm (etheric helmet) * mining helm (visored helmet) * field helm (anti-government helmet) * helm of safeguard (translucent helmet) * war hat (frequent helmet) * plasteel gloves (white gloves) * leather gloves (slaying gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (padded gloves) * field gloves (racer gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (block-heeled boots) * field boots (hiking boots) * boots of safeguard (mud boots) Scrolls scroll of healing (SLEX IS VERY POPULAR IN RUSSIA) scroll of mana (FIST HEAVY BIG DAMAGE SPEE WORK) scroll of phase door (EKETHAMASTRA PHATIRI TAOCH IALTHEMEACHE) scroll of standard id (STASH EM EXTENDED FINEST MAGIC CHESTS) scroll of cure (NNA GI NA ARA MKPURU AMU) * scroll of extra healing (EIT ME) * scroll of greater mana restoration (MOMOMO MELASOUT PEU PHRE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.