Leeroy, lawful male doppelganger Thalmor ------- ......| |.....| ....@@| --- --- [Leeroy the Concordate Agent] St12 Dx12 Co8 In9 Wi5 Ch15 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 318 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 65% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 75% Armor drop chance was reduced to 86% Tool drop chance was reduced to 69% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: elemental spells (turn 7) The following skill became untrainable if you tried to train it too early: long sword (turn 140) The following skill became untrainable after a while: pick-axe (turn 18369) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 40024) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 80930 Monster spawn increase reached its maximum at turn 275334 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 288489 The monster class that cannot be genocided was wraith The monster class that was spawned more often: eye or sphere (freq bonus 4) The monster species that spawned more often: titanium golem (freq bonus 24) The monster species that spawned more often: giant turtle (freq bonus 5) The monster species that spawned more often: among panjandrum (freq bonus 8) The monster species that spawned more often: azure drake (freq bonus 5) The monster species that spawned more often: warthog (freq bonus 5) The monster species that spawned more often: granite giant (freq bonus 10) The monster species that spawned more often: ebony force fungus (freq bonus 24) The monster species that spawned more often: ochre jelly (freq bonus 20) The monster species that spawned more often: samurai gnome (freq bonus 14) The monster species that spawned more often: crappy mold (freq bonus 22) The monster species that spawned more often: Simurgh (freq bonus 30) The monster species that spawned more often: adult tatzelworm (freq bonus 15) The monster species that spawned more often: underrated southward (freq bonus 5) The monster species that spawned more often: localizing spleenish (freq bonus 42) The monster species that spawned more often: mangler (freq bonus 12) The monster species that spawned more often: G<^# (freq bonus 14) The monster species that spawned more often: nice dutch girl (freq bonus 18) The monster species that spawned more often: jojoba breakfront (freq bonus 20) The monster species that spawned more often: wooden mold (freq bonus 40) The monster species that spawned more often: navy mold (freq bonus 12) The monster trait that was more common: monsters that count as gnome (freq bonus 6) The monster trait that was more common: monsters whose attacks heal you (freq bonus 2) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 1) The monster species that never randomly spawned: clairvoyant trove The monster species that never randomly spawned: chinese girl The monster species that never randomly spawned: magenta missingno The monster species that never randomly spawned: uber oread The monster species that never randomly spawned: forgotten trapper The monster species that never randomly spawned: quantum mold The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: elven mage The monster species that never randomly spawned: healing colony The monster species that never randomly spawned: withering turret The RNG hath decreed that this item was never generated: cancellation (sparkly) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: acid ingestion (unhealthy) The RNG hath decreed that this item was never generated: ribbed plate mail ((null)) The RNG hath decreed that this item was never generated: levitation (agate) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 2) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 14) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 5) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 8) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 8) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: barrier shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 8) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 18) The RNG hath decreed that this item was generated more often: charm monster (magenta, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 11) The RNG hath decreed that this item was generated more often: diode (two-wired thing, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 19) The RNG hath decreed that this item was always generated cursed: meter gauntlets (parked gloves) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: rumor (scribbled) The RNG hath decreed that this item was always generated cursed: enlighten (faded) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 5) Trap randomization happened for 1 in 613 traps Next attribute increase check would have come at turn 2001 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having displacement (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (449) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (winged helmet) * sedge hat (metal disk) * skullcap (kitchen hat) * flack helmet (dim colored helmet) * crystal helm (musical helmet) * mining helm (middle-earth helmet) * field helm (formula one helmet) * helm of safeguard (eternal helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (slippery gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (slit gloves) * commander gloves (warped gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (balanced boots) * field boots (yellow sneakers) * boots of safeguard (winter stilettos) Scrolls scroll of healing (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) scroll of mana (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of phase door (POKEMON GO KILLS PEOPLE) scroll of standard id (DELUXIDREAM) scroll of cure (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) * scroll of extra healing (ITS GRUNTHACK ALL OVER AGAIN) * scroll of greater mana restoration (OH DEAR YOU IM BUILDING FUMES FOR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.