Leeroy, lawful male doppelganger Thalmor -------- ....{..| |......| -....@.| |...@..| -----+-- [Leeroy the Concordate Agent] St9 Dx8 Co11 In11 Wi12 Ch15 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: half physical damage You could not have this property intrinsically: petrification resistance Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 70% Potion drop chance was reduced to 96% Armor drop chance was reduced to 70% Tool drop chance was reduced to 95% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: two-handed weapons The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: body armor (turn 14) The following skill became untrainable if you tried to train it too early: techniques (turn 990) The following skill became untrainable after a while: riding (turn 26600) The following skill couldn't be trained before a certain turn number is reached: bow (turn 58829) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 25468 Monster spawn increase reached its maximum at turn 111271 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1592250 The monster class that cannot be genocided was mummy The monster class that was spawned more often: zombie (freq bonus 6) The monster species that spawned more often: amazonas crocodile (freq bonus 90) The monster species that spawned more often: drug dealer (freq bonus 36) The monster species that spawned more often: mini leprechaun (freq bonus 21) The monster species that spawned more often: flying ribbon fish (freq bonus 14) The monster species that spawned more often: nether vortex (freq bonus 27) The monster species that spawned more often: malformed flying polyp (freq bonus 108) The monster species that spawned more often: painfully conked (freq bonus 21) The monster species that spawned more often: acid permamimic (freq bonus 9) The monster species that spawned more often: merfolk (freq bonus 18) The monster species that spawned more often: healing fungus (freq bonus 27) The monster species that spawned more often: resin golem (freq bonus 24) The monster species that spawned more often: very old red dragon (freq bonus 20) The monster species that spawned more often: turmoiling overskirt (freq bonus 72) The monster species that spawned more often: barb force fungus (freq bonus 7) The monster species that spawned more often: crappy force patch (freq bonus 32) The monster species that spawned more often: flying stone giant (freq bonus 9) The monster species that spawned more often: spirit naga hatchling (freq bonus 8) The monster species that spawned more often: Politically Left Guenter (freq bonus 16) The monster species that spawned more often: withering turret (freq bonus 18) The monster species that spawned more often: inched coalesce (freq bonus 9) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 5) The monster trait that was more common: monsters that count as giant (freq bonus 4) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 1) The monster species that never randomly spawned: anathematizing medicament The monster species that never randomly spawned: dural tankship The monster species that never randomly spawned: small mimic The monster species that never randomly spawned: aranea The monster species that never randomly spawned: everchanging boomer The monster species that never randomly spawned: erinys The monster species that never randomly spawned: giant lizard The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: hobgoblin The monster species that never randomly spawned: spawned establisher The RNG hath decreed that this item was never generated: magic candle (candle) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: fire (natural) The RNG hath decreed that this item was never generated: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: amulet of bones (charnel) The RNG hath decreed that this item was never generated: hostage chain ((null)) The RNG hath decreed that this item was never generated: course javelin ((null)) The RNG hath decreed that this item was never generated: speed (dark green) The RNG hath decreed that this item was generated more often: runesword (runic broadsword, freq bonus 36) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 26) The RNG hath decreed that this item was generated more often: amethyst (violet, freq bonus 27) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 32) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 370) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 20) The RNG hath decreed that this item was generated more often: fire bolt (flaming, freq bonus 17) The RNG hath decreed that this item was generated more often: elven boots (mud boots, freq bonus 14) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY, freq bonus 2) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 58) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 7) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 37) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 39) The RNG hath decreed that this item was always generated cursed: bishop stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of magical breathing (void cloak) The RNG hath decreed that this item was always generated cursed: entrapping (scintillating) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this item was always generated cursed: elysium hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: death (long) The RNG hath decreed that this item was always generated cursed: bamboo mail ((null)) The RNG hath decreed that this item was always generated cursed: nexus field (talkative) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this trap was always invisible: mana trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 1) Trap randomization happened for 1 in 378 traps Next attribute increase check would have come at turn 294 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (254) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (less helmet) * skullcap (eternal helmet) * flack helmet (complete helmet) * crystal helm (musical helmet) * mining helm (dim colored helmet) * field helm (visored helmet) * helm of safeguard (inkcoat helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (yellow gloves) * gauntlets of safeguard (slippery gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (black gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (area boots) * boots of safeguard (spider boots) Scrolls scroll of healing (SUS QUO SUM) scroll of mana (RGB ZNFUVAALL CRERIBQ) scroll of phase door (BEE VERSUS SPIDER THE CONTEST) scroll of standard id (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) scroll of cure (AITOFCD TINGAED NCELCD NFUSFCD) * scroll of extra healing (MANUALIRK GLEKNOW MIZK) * scroll of greater mana restoration (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.