Leeroy, lawful male albae Otaku ------- |...V.+ |...@.| ------- [Leeroy the Heyaduo] St7 Dx14 Co9 In15 Wi8 Ch8 OtaAlbMalLaw Dlvl:1 $200 HP25(25) Pw25(25) AC7 Exp1 T7 Latest messages The moon is waxing tonight. # You begin fighting with a weapon and your left hand. nin'niku - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. This is a type of food that can be eaten by vegetarians, and it can also be used to keep vampires away from you. nin'niku - This is a comestible. Color: white. Material: organic. Appearance: (null). It can be eaten. This is a type of food that can be eaten by vegetarians, and it can also be used to keep vampires away from you. tamago - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. tamago - This is a comestible. Color: white. Material: flesh. Appearance: (null). It can be eaten. Eggs can be eaten, but some of them can also hatch after a while. Eating a stale egg causes vomiting. What do you want to drink? [lmn or ?*] You feel full of awe. What do you want to drink? [lm or ?*] This tastes like water. What do you want to drink? [m or ?*] You feel much better. # You displaced Cheater. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} Armor b - a cursed +0 T-shirt (being worn) {2} Comestibles c - an uncursed tamago {0} d - an uncursed cream pie {0} e - 3 uncursed umas {0} f - 3 uncursed slime molds {0} g - an uncursed tin of dwarven child meat {0} h - an uncursed grid xorn tamago {0} i - an uncursed tin of carollian monster meat {0} j - 4 uncursed melons {0} k - an uncursed nin'niku {0} Scrolls o - an uncursed scroll of enchant weapon {0} p - an uncursed scroll of identify {0} q - an uncursed scroll of magic mapping {0} r - 5 uncursed scrolls of healing {0} s - 4 uncursed scrolls of mana {0} t - 3 uncursed scrolls of phase door {0} u - 2 uncursed scrolls of standard id {0} v - an uncursed scroll of cure {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: half spell damage You could not have this property intrinsically: fear factor Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 127 Tool identification only worked 5 times out of 19 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 45% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 85% Tool drop chance was reduced to 76% Food drop chance was reduced to 50% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: form V (Shien) The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: boomerang (turn 21) The following skill became untrainable if you tried to train it too early: attack spells (turn 156) The following skill became untrainable after a while: healing spells (turn 51689) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 40968) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19821 Monster spawn increase reached its maximum at turn 162378 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 1022349 The monster class that cannot be genocided was (null) The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: lethe sphere (freq bonus 42) The monster species that spawned more often: integral growth (freq bonus 18) The monster species that spawned more often: hearting yellower (freq bonus 24) The monster species that spawned more often: corrosive bulb (freq bonus 12) The monster species that spawned more often: pit fiend (freq bonus 24) The monster species that spawned more often: untiringly tubbiest repaid foreseeing (freq bonus 60) The monster species that spawned more often: void stalk (freq bonus 6) The monster species that spawned more often: sprite (freq bonus 28) The monster species that spawned more often: telemarketer (freq bonus 18) The monster species that spawned more often: paingod (freq bonus 4) The monster species that spawned more often: weresnake (freq bonus 12) The monster species that spawned more often: intend indicate trailblazing hose anticancer (freq bonus 12) The monster species that spawned more often: heavy stoner (freq bonus 9) The monster species that spawned more often: mean green marine (freq bonus 10) The monster species that spawned more often: mean astral elemental (freq bonus 48) The monster species that spawned more often: slow stalk (freq bonus 6) The monster species that spawned more often: six of clubs (freq bonus 16) The monster species that spawned more often: gabriel disenchant (freq bonus 12) The monster species that spawned more often: damnify mesopotamian (freq bonus 12) The monster species that spawned more often: glowing force patch (freq bonus 2) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that collect items (freq bonus 1) The monster trait that was more common: monsters that make cow sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster species that never randomly spawned: Hela, Queen of the Dead The monster species that never randomly spawned: amnesia lich The monster species that never randomly spawned: pale horse The monster species that never randomly spawned: nine of spades The monster species that never randomly spawned: flank player The monster species that never randomly spawned: tunneled smirking hitting The monster species that never randomly spawned: Infested Coure The monster species that never randomly spawned: sweated legitimatize The monster species that never randomly spawned: ferrumach The monster species that never randomly spawned: vividest corruptibility awaked penumbrae revocable The RNG hath decreed that this item was never generated: trap detection (HOYO HOYO) The RNG hath decreed that this item was never generated: charging (buzzing) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: immunity to drawbridges (drawn) The RNG hath decreed that this item was never generated: orcish chain mail (crude chain mail) The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 40) The RNG hath decreed that this item was generated more often: helm of thirst (echo helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: course javelin ((null), freq bonus 57) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 11) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 6) The RNG hath decreed that this item was generated more often: snarenet cloak (fleeceling cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 12) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 15) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of twilight (elysian, freq bonus 8) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: riding crop ((null)) The RNG hath decreed that this item was always generated cursed: grappling hook (iron hook) The RNG hath decreed that this item was always generated cursed: regeneration (antique) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: mind wipe trap (freq bonus 4) Trap randomization happened for 1 in 864 traps Next attribute increase check would have come at turn 3576 Strength training was 1 Dexterity training was 0 Wisdom training was 1 Constitution training was 2 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having speed (0) You had 1499 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (444) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of enchant weapon (TRUCKHACK CHICKEN SIMULATOR) scroll of identify (AMY GOT A SADO MASSOGE BY HER ROOMMATE) scroll of magic mapping (NETHACK 363 WILL BE A MIX OF UNNETHACK AND NETHACK 4) scroll of healing (EUROVISION FARCE CONTEST) scroll of mana (FLY LIKE AN EAGLE FLIEGEN WIE EIN IGEL) scroll of phase door (KUS VOLA ZABIJEM TA) scroll of standard id (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) scroll of cure (TIP BLOKA L DA NENAVIDIT VAS) * scroll of extra healing (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) * scroll of greater mana restoration (DO YOU ENJOY THIS GAME) Potions potion of water (clear) potion of extra healing (metallic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.