Leeroy, lawful male albae Acid Mage ------ |..$.| |:d..| |.@..| .....| ------ [Leeroy the Oozer] St11 Dx13 Co12 In13 Wi8 Ch7 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of remove curse {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:3) {0} i - a blessed spellbook of acid stream (0:1) {0} Potions d - an uncursed finalized potion of object detection {0} Rings g - a * uncursed -2 ring of increase damage {0} Wands f - an uncursed wand of acid (0:2) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: infravision You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 11 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 17 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 65% chance Scroll drop chance was reduced to 10% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 84% Food drop chance was reduced to 99% The following skill could not be trained at all: club The following skill was trained at half the usual rate: club The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: knife (turn 64) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 756) The following skill became untrainable after a while: axe (turn 45979) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 16231) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74156 Monster spawn increase reached its maximum at turn 160709 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1903356 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: jabberwock (freq bonus 8) The monster species that spawned more often: pink beetle (freq bonus 12) The monster species that spawned more often: blue eyes white dragon (freq bonus 18) The monster species that spawned more often: dancing queen (freq bonus 30) The monster species that spawned more often: Succubus Kriminologist (freq bonus 40) The monster species that spawned more often: exasperate plurality (freq bonus 40) The monster species that spawned more often: corruptor (freq bonus 13) The monster species that spawned more often: inertia warp fungus (freq bonus 26) The monster species that spawned more often: ophthalmological negativing vertebrae rename straightest (freq bonus 20) The monster species that spawned more often: sinner (freq bonus 36) The monster species that spawned more often: petty adom horror (freq bonus 84) The monster species that spawned more often: motor trickster (freq bonus 18) The monster species that spawned more often: Bundle Nadja's hugging boot (freq bonus 18) The monster species that spawned more often: plasma monster (freq bonus 20) The monster species that spawned more often: vitalizing satirize (freq bonus 28) The monster species that spawned more often: stone force patch (freq bonus 27) The monster species that spawned more often: treating praise (freq bonus 11) The monster species that spawned more often: viridian missingno (freq bonus 108) The monster species that spawned more often: Nora (freq bonus 27) The monster species that spawned more often: fake colony (freq bonus 30) The monster species that spawned more often: star drake (freq bonus 36) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 12) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 2) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster species that never randomly spawned: outcried smuggling The monster species that never randomly spawned: apparition The monster species that never randomly spawned: weremumak The monster species that never randomly spawned: maelstorm The monster species that never randomly spawned: dwarf lord mutant The monster species that never randomly spawned: green dragon The monster species that never randomly spawned: healing stalk The monster species that never randomly spawned: evasive brown bear The monster species that never randomly spawned: fife spore The monster species that never randomly spawned: shimmering force fungus The RNG hath decreed that this item was never generated: soft mattock ((null)) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was never generated: dustbin stone (gray) The RNG hath decreed that this item was never generated: implant of remorse (communal) The RNG hath decreed that this item was never generated: quiz stone (gray) The RNG hath decreed that this item was never generated: time stop (continued) The RNG hath decreed that this item was never generated: fumble boots (riding boots) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: blood loss (romantic) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was generated more often: undroppable gloves (concrete gloves, freq bonus 13) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 20) The RNG hath decreed that this item was generated more often: bionic cloak (avenger cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 12) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 36) The RNG hath decreed that this item was generated more often: disenchanting boots (jade boots, freq bonus 61) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 2) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 10) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 2) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 19) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 11) The RNG hath decreed that this item was always generated cursed: elven gauntlets (faded mittens) The RNG hath decreed that this item was always generated cursed: warding (YOU DO NOT GO PAST AT ME) The RNG hath decreed that this item was always generated cursed: shotgun shell ((null)) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: free hand bug stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of discount action (eternal cloak) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: standard id (WHAT THE FUCK IS THIS) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 10) Trap randomization happened for 1 in 247 traps Next attribute increase check would have come at turn 688 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having infravision (0) You were prevented from having corrosivity (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (200) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 70% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (SLAM ROBUSTNESS BODY TO ENEMY SERIOUS) scroll of healing (EY WHICH FAELLTEN YOU) scroll of mana (BAYARD WENZEL) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (THE NETHACK DEVTEAM IS NOT DEAD) scroll of cure (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of extra healing (ALL TEAM ELFS IS MORE POWER IN SUNNY) * scroll of greater mana restoration (TRAINED THE HARD WAY) Spellbooks spellbook of acid sphere (luxurious) spellbook of acid stream (perverted) Potions potion of object detection (bright green tea) Rings ring of increase damage (volcanic) Wands wand of acid (terminal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... You and the acid hound pup escaped from the dungeon with 42 points, Since you escaped early, the score list will not be checked.