Leeroy, lawful male doppelganger Flame Mage -------------- |............| +..o........d| |...........@| |............| ------------.- [Leeroy the Spark] St6 Dx12 Co10 In10 Wi6 Ch7 FlaDopMalLaw Dlvl:1 $0 HP15(15) Pw23(23) AC6 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the doppelganger Flame Mage, welcome back to SlashEMExtended! The moon is waxing tonight. Doppelgangers aren't able to use more than one weapon at once. studded leather armor - This is a piece of armor. Color: brown. Material: leather. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This is a suit of armor made of leather that offers some protection. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant armor {0} l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of flame sphere (6:1) {0} i - a blessed spellbook of fireball (7:3) {0} j - a blessed spellbook of detect monsters (0:1) {0} Potions d - an uncursed potion of gain energy {0} Rings g - an uncursed ring of sleeping {0} Wands f - an uncursed wand of fire (0:15) {0} Tools k - an uncursed blindfold {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 110 Tool identification only worked 5 times out of 53 Monsters only dropped their musable items with 25% chance Monsters only dropped their equipment with 71% chance Ring drop chance was reduced to 75% Wand drop chance was reduced to 78% Potion drop chance was reduced to 87% Armor drop chance was reduced to 64% Tool drop chance was reduced to 82% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 97% of the time only The following skill could not be trained at all: implants The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: whip The following skill was limited to expert proficiency: form III (Soresu) The following skill became untrainable if you tried to train it too early: protection spells (turn 64) The following skill became untrainable if you tried to train it too early: protection spells (turn 33) The following skill became untrainable after a while: attack spells (turn 20556) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 38866) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 94945 Monster spawn increase reached its maximum at turn 206674 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3977116 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: ghost (freq bonus 6) The monster color that was spawned more often: yellow (freq bonus 4) The monster species that spawned more often: antimatter mushroom (freq bonus 40) The monster species that spawned more often: gaiden master (freq bonus 32) The monster species that spawned more often: warty patch (freq bonus 8) The monster species that spawned more often: wimpy hireling (freq bonus 16) The monster species that spawned more often: analgesic fungus (freq bonus 36) The monster species that spawned more often: dephmah sephirah (freq bonus 48) The monster species that spawned more often: evilpatch disintegrator (freq bonus 84) The monster species that spawned more often: morphologist antipacifist (freq bonus 28) The monster species that spawned more often: scrimped fulcrum (freq bonus 33) The monster species that spawned more often: Uniform Sergeant (freq bonus 18) The monster species that spawned more often: baby plain dragon (freq bonus 9) The monster species that spawned more often: chaotic elemental (freq bonus 8) The monster species that spawned more often: hydroelectricity condensed (freq bonus 64) The monster species that spawned more often: master lich (freq bonus 40) The monster species that spawned more often: great white shark (freq bonus 30) The monster species that spawned more often: skilled light (freq bonus 39) The monster species that spawned more often: susa (freq bonus 54) The monster species that spawned more often: stigmata okayed (freq bonus 18) The monster species that spawned more often: hc demander (freq bonus 60) The monster species that spawned more often: inertia force patch (freq bonus 36) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster species that never randomly spawned: juridical multicellular The monster species that never randomly spawned: spike fiend The monster species that never randomly spawned: irritating lady The monster species that never randomly spawned: nebulous star The monster species that never randomly spawned: insulting ogre The monster species that never randomly spawned: Lily The monster species that never randomly spawned: nitwit resurveyed embryologic abscond The monster species that never randomly spawned: orangutan The monster species that never randomly spawned: annihilator The monster species that never randomly spawned: Franzi's wedge sandal The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was never generated: dragon blood (perishable) The RNG hath decreed that this item was never generated: genocide (extraordinary) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: wooden harp (harp) The RNG hath decreed that this item was never generated: enthronization (LUXUS MODA) The RNG hath decreed that this item was never generated: stun monster (shivering) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: salt water (polka-dot, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of bad trapping (slowing gown, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 24) The RNG hath decreed that this item was generated more often: gauntlets of bad casting (uncanny gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet versus death spell (torus, freq bonus 55) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 7) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 13) The RNG hath decreed that this item was always generated cursed: jasper (red) The RNG hath decreed that this item was always generated cursed: touchstone (gray) The RNG hath decreed that this item was always generated cursed: implant of insulation (visionary) The RNG hath decreed that this item was always generated cursed: fishing pole ((null)) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: anti disintegration (doorstopping) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: finger of death (stained) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: cursed grave (freq bonus 1) Trap randomization happened for 1 in 520 traps Next attribute increase check would have come at turn 453 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having fear resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Earth, Fire and Ash Your deity was Earth The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - flame sphere 1 matter 0% 100% b - fireball 4 matter 90% 300% c - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (LASH EM EXTENDED BALROG SHOW) scroll of healing (YOU ARE DOOMED) scroll of mana (NHINRIL) scroll of phase door (CUR NOS OPPUGNARE VIS) scroll of standard id (GNASH EM EXTENDED DENTAL PLAN) scroll of cure (LEGALIZE PEPPED WORMING ENHANCEMENT) * scroll of extra healing (PHORPHORBA BAIBO PHORBORBA) * scroll of greater mana restoration (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) Spellbooks spellbook of flame sphere (hostile) spellbook of fireball (defiled) spellbook of detect monsters (perishable) Potions potion of gain energy (nettle) Rings ring of sleeping (inka) Wands wand of fire (cyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Flame Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.