Leeroy, lawful male albae Chevalier ------ ...D@. |....| |...i ------ [Leeroy the Basher] St14 Dx10 Co11 In8 Wi14 Ch4 CheAlbMalLaw Dlvl:1 $0 HP28(28) Pw27(27) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chevalier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +0 trident (weapon in hand) {10} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles e - a blessed clove of garlic {0} f - a blessed sprig of wolfsbane {0} Scrolls h - a blessed scroll of gold detection {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks g - a blessed spellbook of healing (0:2) {0} Potions d - 2 finalized potions of holy water {0} Tools i - a blessed leather saddle {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 111 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 104 Monsters only dropped their musable items with 72% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 99% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 41% Potion drop chance was reduced to 98% Tool drop chance was reduced to 98% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 40% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: enchantment spells (turn 403) The following skill became untrainable if you tried to train it too early: occult spells (turn 72) The following skill became untrainable after a while: flail (turn 10195) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 21378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86484 Monster spawn increase reached its maximum at turn 111710 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 525942 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: clitoral bigoted bribe (freq bonus 12) The monster species that spawned more often: bigfoot (freq bonus 8) The monster species that spawned more often: ill colony (freq bonus 12) The monster species that spawned more often: marchesa grillework equivocal wonderingly (freq bonus 8) The monster species that spawned more often: undead pokemon (freq bonus 8) The monster species that spawned more often: competitively ropewalk (freq bonus 24) The monster species that spawned more often: terminator chess wild dog (freq bonus 6) The monster species that spawned more often: bright white spore (freq bonus 12) The monster species that spawned more often: archer (freq bonus 12) The monster species that spawned more often: prick warp patch (freq bonus 10) The monster species that spawned more often: five of spades (freq bonus 8) The monster species that spawned more often: pick dwarf (freq bonus 18) The monster species that spawned more often: dingo (freq bonus 4) The monster species that spawned more often: cursed spirit (freq bonus 3) The monster species that spawned more often: rock chunneler (freq bonus 12) The monster species that spawned more often: greater xorn (freq bonus 4) The monster species that spawned more often: rock kappa (freq bonus 16) The monster species that spawned more often: ramming wall (freq bonus 21) The monster species that spawned more often: mana stalk (freq bonus 5) The monster species that spawned more often: forest moogle (freq bonus 12) The monster trait that was more common: monsters that buzz (freq bonus 2) The monster trait that was more common: monsters that hit as a +2 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 4) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 3) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 8) The monster species that never randomly spawned: porter terchet fungus The monster species that never randomly spawned: cerulean mushroom The monster species that never randomly spawned: racoon The monster species that never randomly spawned: Wrath of the RNG The monster species that never randomly spawned: force wolf The monster species that never randomly spawned: lounger upturning The monster species that never randomly spawned: USA President The monster species that never randomly spawned: green shinto priest The monster species that never randomly spawned: omega knight The monster species that never randomly spawned: jester The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: bidenhander ((null)) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: acquirement (important) The RNG hath decreed that this item was never generated: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: gothic plate mail ((null)) The RNG hath decreed that this item was never generated: eerie cloak (ghostly cloak) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 75) The RNG hath decreed that this item was generated more often: amulet of stone (unmaterial, freq bonus 8) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 17) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 9) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 8) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 30) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 57) The RNG hath decreed that this item was generated more often: checker boots (fetish heels, freq bonus 6) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 4) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 4) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 3) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 11) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 5) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 3) The RNG hath decreed that this item class was generated more often: Chains (freq bonus 14) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 58) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: icky shield ((null)) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: arrow ((null)) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: high-heeled skiers (buffalo boots) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish spear (stout spear) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: fumble boots (riding boots) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: unequipping trap (freq bonus 5) Trap randomization happened for 1 in 846 traps Next attribute increase check would have come at turn 183 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Buddha The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (114) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) healing hands 1X Prepared(0) spirituality check 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of gold detection (VINDOJ 7 AAP BAKAVAAS KAR RAHE HAIN) scroll of healing (POKEMON GO KILLS PEOPLE) scroll of mana (LIFE RESTORATION) scroll of phase door (SEXY FARTING BUTT EDITION) scroll of standard id (HASTUR HASTUR HASTUR) scroll of cure (PROR PERPERCA) * scroll of extra healing (NO FAIL ATTACKING BY SUMMER) * scroll of greater mana restoration (EKNA EKNAD) Spellbooks spellbook of healing (cyan) Potions * potion of water (clear) Tools leather saddle (saddle) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (32 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Expert) (20 of 160) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Expert) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Chevalier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.