Leeroy, lawful male albae Jester --|------- |$.`.....| |@.......- |...@....| ---------- [Leeroy the Little Fool] St8 Dx6 Co9 In9 Wi9 Ch6 JesAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC4 Exp1 T10 Latest messages flint stone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. A projectile meant to be in conjunction with a sling to do damage to enemies. touchstone - This is a gem. Color: gray. Material: stone. Appearance: gray. Some of them increase your score at the end of the game, provided you didn't die, and since ascension is next to impossible, you'll probably not care about score anyway. However, they can also be used as sling ammunition, some gray stones may have certain special effects, and throwing gems to unicorns can increase your luck. Rubbing gems on this stone may allow you to find out more about them. What do you want to use or apply? [dn-pstw or ?*] What do you want to rub on the stone? [- or ?*] That is a silly thing to rub on the stone. The priest called Septimus the aspirant drops 17 gold pieces. What do you want to use or apply? [dn-pstw or ?*] What do you want to rub on the stone? [- or ?*] That is a silly thing to rub on the stone. What do you want to use or apply? [dn-pstw or ?*] What do you want to rub on the stone? [- or ?*] Never mind. There appears to be no shopkeeper here to receive your payment. What do you want to use or apply? [dn-pstw or ?*] What do you want to rub on the stone? [- or ?*] You see black streaks on the stone. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: technicality You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 344 Monsters only dropped their equipment with 77% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 22% Ring drop chance was reduced to 90% Potion drop chance was reduced to 83% Armor drop chance was reduced to 47% Food drop chance was reduced to 96% The following skill could not be trained at all: searching The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: axe (turn 16) The following skill became untrainable if you tried to train it too early: riding (turn 132) The following skill became untrainable after a while: javelin (turn 18457) The following skill couldn't be trained before a certain turn number is reached: sling (turn 53803) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74740 Monster spawn increase reached its maximum at turn 109635 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3620474 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: desu sentai (freq bonus 12) The monster species that spawned more often: nurgling (freq bonus 18) The monster species that spawned more often: empiric hypothecate (freq bonus 7) The monster species that spawned more often: steel weevil (freq bonus 6) The monster species that spawned more often: wolfing spirit (freq bonus 18) The monster species that spawned more often: ghetto bloomiest (freq bonus 6) The monster species that spawned more often: edgy warp fungus (freq bonus 14) The monster species that spawned more often: Danielle's erotic lady shoe (freq bonus 42) The monster species that spawned more often: triah sephirah (freq bonus 24) The monster species that spawned more often: desert force fungus (freq bonus 12) The monster species that spawned more often: animated dagger (freq bonus 40) The monster species that spawned more often: scoria photoreduction magnetically (freq bonus 15) The monster species that spawned more often: magenta lichen (freq bonus 8) The monster species that spawned more often: orange laser (freq bonus 72) The monster species that spawned more often: gibbon shorthorn (freq bonus 6) The monster species that spawned more often: porter fire elemental (freq bonus 10) The monster species that spawned more often: dwarf firemage (freq bonus 30) The monster species that spawned more often: selenite sustenance engine (freq bonus 24) The monster species that spawned more often: cron demon (freq bonus 24) The monster species that spawned more often: polich (freq bonus 18) The monster trait that was more common: monsters with fire resistance (freq bonus 5) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 1) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 6) The monster trait that was more common: monsters that count as orc (freq bonus 4) The monster species that never randomly spawned: expert light wall The monster species that never randomly spawned: card mushroom The monster species that never randomly spawned: elona snail The monster species that never randomly spawned: invisible spirit The monster species that never randomly spawned: compsognathus The monster species that never randomly spawned: yardie The monster species that never randomly spawned: real venom monster The monster species that never randomly spawned: Great Mother The monster species that never randomly spawned: animated limb The monster species that never randomly spawned: big potion trove The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was never generated: stinking cloud (vaporized) The RNG hath decreed that this item was never generated: wooden flute (flute) The RNG hath decreed that this item was generated more often: extreme power (turquoise, freq bonus 9) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 3) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scale mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 31) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 19) The RNG hath decreed that this item was generated more often: sado maso gloves (grey-shaded gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 11) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 8) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 6) The RNG hath decreed that this item was generated more often: mining helm (round helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: helm of underwater action (scuba helmet, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 65) The RNG hath decreed that this item was always generated cursed: amulet of teleport control (transitory) The RNG hath decreed that this item was always generated cursed: field gloves (camouflage patterned gloves) The RNG hath decreed that this item was always generated cursed: amber (yellowish brown) The RNG hath decreed that this item was always generated cursed: gauntlets (odd pair of gloves) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: heavy status cloak (phantom cloak) The RNG hath decreed that this item was always generated cursed: white lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this trap was always invisible: marlena trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 2) Trap randomization happened for 1 in 984 traps Trap difficulty was increased by 25 Next attribute increase check would have come at turn 382 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had the following problem: Your techniques didn't work. (0) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having technicality (0) You had 1491 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Barnum, Bailey and Shaco Your deity was Barnum The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (128) You survived Spells known in the end Name Level Category Fail Memory a - acidshield 6 protect 98% 500% b - spellbinder 3 occult 0% 200% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor dunce cap (conical hat) leather gloves (ice-cold gloves) Scrolls scroll of healing (PUUN TAFFY) scroll of mana (PLEBHACK NOW WITH SAVESTATES) scroll of phase door (MA ARACHNID) scroll of standard id (CANT FIND O ID) scroll of cure (SCUTTLER SCURRIER) * scroll of extra healing (ATTACKED SMAE TYPE BY STRANGED WAVE) * scroll of greater mana restoration (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) Spellbooks spellbook of acidshield (cryptic) spellbook of spellbinder (faded) Gems technique stone (gray) worthless piece of teal glass (teal) worthless piece of white glass (white) worthless piece of orange glass (orange) worthless piece of yellow glass (yellow) worthless piece of black glass (black) worthless piece of yellowish brown glass (yellowish brown) cyan stone (teal) flint stone (gray) stone of magic resistance (gray) touchstone (gray) worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills body armor [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Grand Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Jester... Youescaped from the dungeon with 1200 points,