Leeroy, lawful male albae Acid Mage ---------- |$.......| ....@d...| |....G...| ------.--- [Leeroy the Oozer] St8 Dx13 Co12 In9 Wi12 Ch6 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw26(26) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: sleep resistance You could not have this property intrinsically: speed Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 21 Implant identification only worked 1 times out of 44 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 44 Monsters only dropped their musable items with 53% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 55% Wand drop chance was reduced to 72% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 93% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: form IV (Ataru) The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: healing spells (turn 11) The following skill became untrainable if you tried to train it too early: dart (turn 3068) The following skill became untrainable after a while: mace (turn 53179) The following skill couldn't be trained before a certain turn number is reached: saber (turn 48272) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93026 Monster spawn increase reached its maximum at turn 188593 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 865214 The monster class that cannot be genocided was ogre The monster class that was spawned more often: umber hulk (freq bonus 4) The monster color that was spawned more often: red (freq bonus 6) The monster species that spawned more often: otaku (freq bonus 6) The monster species that spawned more often: random monster generator (freq bonus 30) The monster species that spawned more often: blister stalk (freq bonus 7) The monster species that spawned more often: dark draconian (freq bonus 48) The monster species that spawned more often: mumbling spirit (freq bonus 7) The monster species that spawned more often: forsooth implicated (freq bonus 8) The monster species that spawned more often: rothe (freq bonus 6) The monster species that spawned more often: spirit bear (freq bonus 14) The monster species that spawned more often: minotaur (freq bonus 36) The monster species that spawned more often: wood golem (freq bonus 21) The monster species that spawned more often: volt bomb (freq bonus 10) The monster species that spawned more often: throwing supremacist (freq bonus 12) The monster species that spawned more often: omochi beast (freq bonus 12) The monster species that spawned more often: ironclad turret (freq bonus 60) The monster species that spawned more often: astromech droid (freq bonus 36) The monster species that spawned more often: werecoins (freq bonus 96) The monster species that spawned more often: caddy riding (freq bonus 24) The monster species that spawned more often: Pure Lust (freq bonus 18) The monster species that spawned more often: contaminated ant (freq bonus 6) The monster species that spawned more often: metallic ray (freq bonus 18) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 4) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 1) The monster trait that was more common: monsters that move like grid bugs (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 5) The monster trait that was more common: monsters that originate from Angband (freq bonus 2) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 2) The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: trash wolf The monster species that never randomly spawned: rusty mimic The monster species that never randomly spawned: ebony force fungus The monster species that never randomly spawned: Minator Kommissioner The monster species that never randomly spawned: locking stable The monster species that never randomly spawned: magikarp The monster species that never randomly spawned: lurker below The monster species that never randomly spawned: cheating black light The monster class that always generated with extra speed: archfiend The RNG hath decreed that this item was never generated: chaos terrain stone (gray) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: operation cloak (nurse cloak) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: slow monster (tin) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 14) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 21) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 36) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: obsidian (black, freq bonus 19) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 19) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 17) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 9) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 8) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 11) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 11) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 63) The RNG hath decreed that this item was always generated cursed: homicide stone (gray) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: white spell cloak (woven cloak) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: battering ram (candy) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: trap detection (HOYO HOYO) The RNG hath decreed that this item was always generated cursed: morganite (pink) The RNG hath decreed that this trap was always invisible: bad effect trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 1) Trap randomization happened for 1 in 927 traps Next attribute increase check would have come at turn 196 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having peacevision (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (194) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (DIHOM CORINA VAJ SUTLH QAQ MAH GHOB GHAH) scroll of healing (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of mana (YOU HAVE 200 QUESTIONS ABOUT THIS GAME SO YOU SHOULD ASK AMY) scroll of phase door (PSINA PSINA KRADIDA PSIOMOIPS) scroll of standard id (FALLOUT 4 IS DUMBED DOWN) scroll of cure (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) * scroll of extra healing (COMPILE SLEX SUDO UBUNTU) * scroll of greater mana restoration (GRXNAR GRXNAR ATNERC CRATHATFV JVF XBOBAT) Spellbooks spellbook of acid sphere (blurred) spellbook of acid stream (rocky) Potions potion of full healing (vapor) Rings ring of invisibility (obsidian) Wands wand of acid (saffron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.