Leeroy, lawful male albae Acid Mage --------- |d..@...| |d...d... |.$.....| ----.--.- [Leeroy the Oozer] St4 Dx8 Co14 In10 Wi3 Ch7 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. What do you want to wield? [- a or ?*] You don't have that object. What do you want to wield? [- a or ?*] Never mind. Beware, there will be no return! Still climb? [yn] (n) (2x) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:1) {0} i - a blessed finalized spellbook of acid stream (7:3) {0} Potions d - an uncursed finalized potion of heroism {0} Rings g - an uncursed ring of polymorph control {0} Wands f - an uncursed wand of acid (0:7) {0} Tools j - an uncursed oil lamp (1068) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: curse resistance You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 61 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 59% Ring drop chance was reduced to 95% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 99% Armor drop chance was reduced to 73% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: devices The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: trident (turn 4) The following skill became untrainable if you tried to train it too early: sling (turn 198) The following skill became untrainable after a while: body armor (turn 20089) The following skill couldn't be trained before a certain turn number is reached: trident (turn 35817) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 54611 Monster spawn increase reached its maximum at turn 153942 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 4079187 The monster class that cannot be genocided was dragon The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: thirteen-headed hydra (freq bonus 9) The monster species that spawned more often: ingested karst (freq bonus 20) The monster species that spawned more often: ploddingly habiliment (freq bonus 30) The monster species that spawned more often: spiderling (freq bonus 36) The monster species that spawned more often: Jonas (freq bonus 4) The monster species that spawned more often: Officer Alina (freq bonus 4) The monster species that spawned more often: great wyrm of stastis (freq bonus 3) The monster species that spawned more often: Frieza (freq bonus 12) The monster species that spawned more often: memory corruption (freq bonus 18) The monster species that spawned more often: entry sunup reintroduced (freq bonus 64) The monster species that spawned more often: chemical nymph (freq bonus 20) The monster species that spawned more often: pink naga hatchling (freq bonus 72) The monster species that spawned more often: segregating supplicated fetishistic gourmand (freq bonus 6) The monster species that spawned more often: hydra (freq bonus 8) The monster species that spawned more often: hewed ax (freq bonus 10) The monster species that spawned more often: wereleprechaun (freq bonus 16) The monster species that spawned more often: correct sentai (freq bonus 18) The monster species that spawned more often: mirror colony (freq bonus 16) The monster species that spawned more often: kobold caster (freq bonus 32) The monster species that spawned more often: accordion handwrit tarring diversification banally (freq bonus 24) The monster trait that was more common: monsters whose attacks banish you (freq bonus 3) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 4) The monster trait that was more common: monsters whose attacks rot your equipment (freq bonus 1) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 4) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 8) The monster trait that was more common: monsters with acid resistance (freq bonus 2) The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: film vertex The monster species that never randomly spawned: ogre berserker The monster species that never randomly spawned: aureolin warp patch The monster species that never randomly spawned: big potion trove The monster species that never randomly spawned: death wing The monster species that never randomly spawned: cycle of life The monster species that never randomly spawned: basswood zinkify fiasco questioning The monster species that never randomly spawned: curser The monster species that never randomly spawned: little tyrannosaurus The RNG hath decreed that this item was never generated: inka stinger ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: endure cold (deep) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: war hammer ((null)) The RNG hath decreed that this item was never generated: root password detection (XYZZY) The RNG hath decreed that this item was never generated: gridbug conduct boots (chess boots) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 13) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 12) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 16) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: archaic cloak (greek cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 17) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 34) The RNG hath decreed that this item was always generated cursed: commander gloves (light gloves) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: speedbug stone (gray) The RNG hath decreed that this item was always generated cursed: mineral bolt ((null)) The RNG hath decreed that this item was always generated cursed: penis pole ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: cure wounds (yerba mate) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this trap was always invisible: message suppression trap The RNG hath decreed that this trap was generated more often: speed trap (freq bonus 20) Trap randomization happened for 1 in 12 traps Next attribute increase check would have come at turn 1085 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from having curse resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (VIM EMACS NO TEPAD) scroll of healing (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of mana (SACRED TRANSPOSITIONS) scroll of phase door (SCROLL LABELS ARE PART OF SLEXQDB) scroll of standard id (HIGH RATE LOWER VOLTAGE IS LOW) scroll of cure (IMOLATEING TO ATTACK ENEMY SPEE RISE) * scroll of extra healing (NADSIL SEETRURA) * scroll of greater mana restoration (TWAS BRILLIG) Spellbooks spellbook of acid sphere (orange) spellbook of acid stream (dog eared) Potions potion of heroism (jasmine) potion of oil (tesco value) Rings ring of polymorph control (secretion) Wands wand of acid (skew) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.