Leeroy, lawful male albae Poison Mage -------.- |.......| +.F.....| |.@...:.| --------- [Leeroy the Poison Mixer] St11 Dx10 Co15 In18 Wi7 Ch10 PoiAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(25) AC9 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Poison Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. This cloak feels a little itchy. The moon is waxing tonight. # In what direction? [hykulnjb><] The poison doesn't seem to affect you. You don't have enough energy to cast that spell. The required amount was 10. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +2 silver khakkhara (weapon in hands) {24} Armor b - an uncursed +1 poisonous cloak (being worn) {4} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of tele level {0} n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Spellbooks i - a blessed spellbook of confuse monster (0:2) {0} j - a blessed finalized spellbook of protection (0:3) {0} k - a blessed spellbook of cure blindness (0:5) {0} l - a blessed spellbook of poison blast (3:2) {0} Potions d - an uncursed potion of restore ability {0} Rings h - an uncursed ring of conflict {0} Wands f - an uncursed wand of poison (0:3) {0} g - a blessed wand of venom scattering (0:16) {0} Tools m - an uncursed oil lamp (1154) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: half physical damage You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 346 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 29 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 978 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 96% chance Amulet drop chance was reduced to 66% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 23% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 10% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: martial arts (turn 38) The following skill became untrainable if you tried to train it too early: shield (turn 189) The following skill became untrainable after a while: mace (turn 54250) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 16952) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 33565 Monster spawn increase reached its maximum at turn 57017 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1839168 The monster class that cannot be genocided was centaur The monster class that was spawned more often: trove (freq bonus 10) The monster species that spawned more often: simonized swarming (freq bonus 11) The monster species that spawned more often: rogue scout (freq bonus 24) The monster species that spawned more often: Elena's platform sandal (freq bonus 72) The monster species that spawned more often: mongbat (freq bonus 26) The monster species that spawned more often: magnetic mold (freq bonus 44) The monster species that spawned more often: old granny (freq bonus 30) The monster species that spawned more often: evasive sniper (freq bonus 36) The monster species that spawned more often: big bia (freq bonus 56) The monster species that spawned more often: lilac spore (freq bonus 24) The monster species that spawned more often: istar (freq bonus 22) The monster species that spawned more often: mop exacted (freq bonus 24) The monster species that spawned more often: cazador (freq bonus 52) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 11) The monster species that spawned more often: werevortex (freq bonus 36) The monster species that spawned more often: mud spider (freq bonus 33) The monster species that spawned more often: blood-colored jelly (freq bonus 66) The monster species that spawned more often: be silent kert (freq bonus 52) The monster species that spawned more often: sparkling warp fungus (freq bonus 24) The monster species that spawned more often: gnome paladin (freq bonus 36) The monster species that spawned more often: vampire yeek (freq bonus 12) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 8) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster species that never randomly spawned: shimmering stalk The monster species that never randomly spawned: stoat The monster species that never randomly spawned: overleaf reifier trashier The monster species that never randomly spawned: runoff fungus The monster species that never randomly spawned: large jackal The monster species that never randomly spawned: techno spore The monster species that never randomly spawned: ooze spirit The monster species that never randomly spawned: wind force fungus The monster species that never randomly spawned: stinking ghoul The monster species that never randomly spawned: wailing spirit The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was never generated: lenses ((null)) The RNG hath decreed that this item was never generated: brown sweets ((null)) The RNG hath decreed that this item was never generated: inka boot ((null)) The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 25) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 8) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of time (weird cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 108) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 6) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 144) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 3) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 4) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 21) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: anger helm (tribal helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 8) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 69) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: white dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: plate mail ((null)) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: knock (pink) The RNG hath decreed that this item was always generated cursed: speedwagon's hat ((null)) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: mana trap (freq bonus 1) Trap randomization happened for 1 in 901 traps Next attribute increase check would have come at turn 527 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having technicality (0) You had 1490 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seveso Toxin, Fukoshima Radiation and Mustard Gas Your deity was Seveso Toxin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (121) You survived Spells known in the end Name Level Category Fail Memory a - confuse monster 2 enchant 0% 100% b - protection 1 protect 0% 100% c - cure blindness 2 healing 0% 100% d - poison blast 4 attack 0% 305% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) sigil of control 1X Prepared(0) sigil of tempest 1X Prepared(0) sigil of discharge 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons silver khakkhara (silver monk's staff) Armor poisonous cloak (energizer cloak) Scrolls scroll of tele level (OH CAPTAIN MY CAPTAIN) scroll of healing (TARIRU ASCENDED HIS FIRST THREE SLEX GAMES) scroll of mana (BECAUSE HE SCREWED THEM TO HELL AND MADE THEM UNWINNABLE) scroll of phase door (PUTIUS CONSIO) scroll of standard id (IAIA IAKOUBIAI IO ERBETH) scroll of cure (NV4 DISP DLL BSOD) * scroll of extra healing (ETADPU CIMOC) * scroll of greater mana restoration (FANTASY ADVENTURE TO ANAL LAND AKA FATAL) Spellbooks spellbook of confuse monster (junethack) spellbook of protection (petrified) spellbook of cure blindness (backward) spellbook of poison blast (red-hot) Potions potion of restore ability (roast mate) potion of oil (silver) Rings ring of conflict (candlelight) Wands wand of poison (mahogany) wand of venom scattering (tungsten) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (24 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Poison Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.