Leeroy, lawful male albae Chaos Sorceror #--- +... + $..| |. |... |...@.| -+-Q.| ... -.- . .. .. .. .. $.. ... .... ----- [Leeroy the Chaotic Dweller] St9 Dx9 Co17 In16 Wi10 Ch9 ChaAlbMalLaw Dlvl:1 $0 HP20(20) Pw26(26) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Chaos Sorceror. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # There is a wall in the way! # Pick an object. @ a human or elf or you (albae chaos sorceror called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: teleport control You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 14 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 58% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: bow The following skill became untrainable if you tried to train it too early: implants (turn 5) The following skill became untrainable if you tried to train it too early: elemental spells (turn 6496) The following skill became untrainable after a while: body spells (turn 49368) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 64673) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 61395 Monster spawn increase reached its maximum at turn 141375 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1861380 The monster class that cannot be genocided was turret The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: foxhound agent (freq bonus 8) The monster species that spawned more often: ogre zombie (freq bonus 24) The monster species that spawned more often: wrinkled mushroom (freq bonus 24) The monster species that spawned more often: silver snake (freq bonus 15) The monster species that spawned more often: monstrous acid blob (freq bonus 16) The monster species that spawned more often: young adult magic dragon (freq bonus 4) The monster species that spawned more often: Levistus (freq bonus 12) The monster species that spawned more often: uninterruptedly emote coloured avifauna (freq bonus 30) The monster species that spawned more often: dark stalk (freq bonus 20) The monster species that spawned more often: hypochondriacal kronen (freq bonus 8) The monster species that spawned more often: sizzle naga hatchling (freq bonus 16) The monster species that spawned more often: volt growth (freq bonus 14) The monster species that spawned more often: small kobold (freq bonus 6) The monster species that spawned more often: cryo archer (freq bonus 8) The monster species that spawned more often: giant green dragonfly (freq bonus 16) The monster species that spawned more often: sanatarium rouleau (freq bonus 10) The monster species that spawned more often: Jubelex (freq bonus 14) The monster species that spawned more often: acidstream blob (freq bonus 10) The monster species that spawned more often: Mother Lilith (freq bonus 3) The monster species that spawned more often: abandoning pharyngectomy (freq bonus 78) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 8) The monster trait that was more common: monsters that have scratch attacks (freq bonus 12) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 2) The monster species that never randomly spawned: weird warp fungus The monster species that never randomly spawned: wildwest gunman The monster species that never randomly spawned: sst boomer The monster species that never randomly spawned: painfully conked The monster species that never randomly spawned: Radio Keelhauler The monster species that never randomly spawned: warp draconian The monster species that never randomly spawned: abnormal growth The monster species that never randomly spawned: Sword Archon The monster species that never randomly spawned: sulfur warp fungus The monster species that never randomly spawned: starship highhanded The monster class that always generated with extra speed: major demon The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: bean ((null)) The RNG hath decreed that this item was never generated: wereform stone (gray) The RNG hath decreed that this item was never generated: evil dragon scales ((null)) The RNG hath decreed that this item was never generated: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was never generated: drain resistance (brittle) The RNG hath decreed that this item was never generated: water bolt (accusory) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: evil dragon scale shield (evil dragonhide shield) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 26) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 22) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 104) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 17) The RNG hath decreed that this item was generated more often: cornuthaum (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: spell loss stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: chain and sickle ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 130) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (HACKEM MUCHE, freq bonus 6) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 5) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: superscroller stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 17) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: budo no sasu ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 10) The RNG hath decreed that this item was always generated cursed: bad shirt ((null)) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: really heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: vanishing (fading) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this trap was always invisible: pink spell trap The RNG hath decreed that this trap was generated more often: alignment trap (freq bonus 6) Trap randomization happened for 1 in 978 traps Next attribute increase check would have come at turn 830 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having magical breathing (0) You leeched mana You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Arle Nadja, Celine Jules and Miki Onimaru Your deity was Arle Nadja The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (83) You survived Spells known in the end Name Level Category Fail Memory a - cure random status 1 chaos 0% 100% b - random speed 3 chaos 0% 200% c - lycanthropy 5 chaos 95% 400% d - selfdestruct 6 chaos 98% 500% Techniques known in the end Name Level Status sigil of tempest 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of flying (doomed) Weapons orcish bow (crude bow) Armor robe of randomness (purple robe) Scrolls scroll of charging (CUNAFV ANONONYRXV) scroll of fire (MISHMASH EM EXTENDED EVERYTHING BUT THE KITCHEN SINK) scroll of rumor (PRIRUTSENIE) scroll of message (THANKS FOR PLAYING SLASHEM EXTENDED) scroll of healing (SAVE SOME POWER AFTER BEATTACK) scroll of mana (VIA FERO DEO) scroll of phase door (CAN I BECOME A BEEFSTEAK) scroll of standard id (WELCOME TO THE ASTRAL PLANE) scroll of cure (MOVE RISED SLOW) * scroll of extra healing (MADELEINES CALF LEATHER SANDALS ARE REALLY CUUUUUTE) * scroll of greater mana restoration (REHASH EM EXTENDED HASH EM EXTENDED BREAKFAST) Spellbooks spellbook of cure random status (exciting) spellbook of random speed (infinity plus one) spellbook of lycanthropy (dawn) spellbook of selfdestruct (magenta) Potions potion of sleeping (vitriol) potion of vampire blood (blood-red) Wands wand of create monster (girly) wand of teleportation (copper) Gems silver slingstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Grand Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Master) (20 of 160) martial arts [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) polearms [Basic] (max Master) (20 of 160) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) sling [Basic] (max Legendary) (20 of 160) firearms [Basic] (max Master) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Chaos Sorceror... You and Mr. X escaped from the dungeon with 194 points, Since you escaped early, the score list will not be checked.