Leeroy, lawful male albae Bosmer ----- |...| |.... |.@.| |.d.| |...| |...| ----- [Leeroy the Treehut Dweller] St6 Dx20 Co7 In8 Wi13 Ch10 BosAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bosmer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fire resistance You could not have this property extrinsically: fear resistance You could not have this property intrinsically: contamination resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 39 Amulet identification only worked 15 times out of 19 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 27% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 77% Tool drop chance was reduced to 76% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: dagger The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: attack spells (turn 2) The following skill became untrainable if you tried to train it too early: general combat (turn 1152) The following skill became untrainable after a while: matter spells (turn 9705) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 50080) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48551 Monster spawn increase reached its maximum at turn 227381 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 535656 The monster class that cannot be genocided was (null) The monster class that was spawned more often: cat or other feline (freq bonus 3) The monster species that spawned more often: depowered patch (freq bonus 4) The monster species that spawned more often: gladiator (freq bonus 10) The monster species that spawned more often: Harro (freq bonus 18) The monster species that spawned more often: carrion bird (freq bonus 20) The monster species that spawned more often: watch kaptain (freq bonus 12) The monster species that spawned more often: monk (freq bonus 18) The monster species that spawned more often: General Zaroff (freq bonus 12) The monster species that spawned more often: PHIX (freq bonus 5) The monster species that spawned more often: stoat (freq bonus 42) The monster species that spawned more often: bewitched maia (freq bonus 12) The monster species that spawned more often: indefatigability vapourer (freq bonus 8) The monster species that spawned more often: deprelin (freq bonus 30) The monster species that spawned more often: dunmer (freq bonus 16) The monster species that spawned more often: dwarf king permamimic (freq bonus 24) The monster species that spawned more often: brown force fungus (freq bonus 10) The monster species that spawned more often: force wolf (freq bonus 63) The monster species that spawned more often: bilge rat (freq bonus 10) The monster species that spawned more often: loud force patch (freq bonus 8) The monster species that spawned more often: pewpew bomb (freq bonus 42) The monster species that spawned more often: stinking feet mechanic (freq bonus 4) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 6) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters that originate from Vanilla NetHack or SLASH'EM (freq bonus 3) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that are mindless (freq bonus 10) The monster trait that was more common: monsters that count as animals (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 2) The monster species that never randomly spawned: clockwork assassin The monster species that never randomly spawned: aggravated vortex The monster species that never randomly spawned: dining casually The monster species that never randomly spawned: white naga hatchling The monster species that never randomly spawned: translucent warp patch The monster species that never randomly spawned: soulless shadow The monster species that never randomly spawned: Liljana The monster species that never randomly spawned: mosquit The monster species that never randomly spawned: ancient golden dragon The monster species that never randomly spawned: reaper spore The monster class that more likely to generate with musable stuff: lich The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: growth (WELCOME TO ANGBAND) The RNG hath decreed that this item was never generated: quite heavy iron ball ((null)) The RNG hath decreed that this item was never generated: ice box of waterproofing (cooling box) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: pitchfork ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: red spell heels (lolita boots) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: pike ((null)) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 19) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 6) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: glaive (single-edged polearm, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 30) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 77) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: orcish dagger (crude dagger, freq bonus 411) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: super mantle (red mantle, freq bonus 3) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 5) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 55) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 49) The RNG hath decreed that this item was always generated cursed: jet (black) The RNG hath decreed that this item was always generated cursed: monster speed stone (gray) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: magictorch (khaki) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this trap was always invisible: filler trap The RNG hath decreed that this trap was generated more often: limitation trap (freq bonus 10) Trap randomization happened for 1 in 256 traps Next attribute increase check would have come at turn 672 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eddergud, Vhaeraun and the black web Your deity was Eddergud The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (190) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven dagger (runed dagger) * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (rainbow boots) * elven cloak (faded pall) Scrolls scroll of healing (I AM NOOB) scroll of mana (BITING WITH COOL TUSK MAYBE FREEZED) scroll of phase door (SCHELLENOE KONTENOE) scroll of standard id (OM) scroll of cure (SUCH A FLEECY LYNN) * scroll of extra healing (TWAS BRILLIG) * scroll of greater mana restoration (LARIEN TELPHONEYA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Grand Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bosmer... You and the dingo puppy escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.