Leeroy, lawful male albae Sage -------- -----......| |.....f..... |..........| |.....@....| -----......| -+------ [Leeroy the Invoker] St12 Dx10 Co11 In16 Wi18 Ch5 SagAlbMalLaw Dlvl:1 $0 HP23(23) Pw34(34) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: magic resistance You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 24 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 16 Monsters only dropped their musable items with 63% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 93% Wand drop chance was reduced to 26% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 71% Armor drop chance was reduced to 61% Tool drop chance was reduced to 91% Food drop chance was reduced to 98% The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: protection spells (turn 37) The following skill became untrainable if you tried to train it too early: form IV (Ataru) (turn 768) The following skill became untrainable after a while: implants (turn 21197) The following skill couldn't be trained before a certain turn number is reached: mace (turn 8712) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41717 Monster spawn increase reached its maximum at turn 119523 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 5922294 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: lich (freq bonus 3) The monster species that spawned more often: inviolately buyable (freq bonus 24) The monster species that spawned more often: black spider (freq bonus 4) The monster species that spawned more often: rocker (freq bonus 10) The monster species that spawned more often: lizard (freq bonus 12) The monster species that spawned more often: strewer proconservation (freq bonus 10) The monster species that spawned more often: downpullmondaine (freq bonus 5) The monster species that spawned more often: capablest comeuppance (freq bonus 24) The monster species that spawned more often: evil necro mage (freq bonus 15) The monster species that spawned more often: avoidable inconsumably (freq bonus 16) The monster species that spawned more often: wood bear cub (freq bonus 24) The monster species that spawned more often: long worm or wumpus (freq bonus 12) The monster species that spawned more often: bramble stalk (freq bonus 20) The monster species that spawned more often: rock smasher (freq bonus 12) The monster species that spawned more often: sexy child model (freq bonus 21) The monster species that spawned more often: threshold mushroom (freq bonus 12) The monster species that spawned more often: elenette (freq bonus 10) The monster species that spawned more often: cockatoo chick (freq bonus 14) The monster species that spawned more often: yasd horror (freq bonus 84) The monster species that spawned more often: sandman (freq bonus 15) The monster species that spawned more often: gluing blob (freq bonus 20) The monster trait that was more common: monsters that talk like whores (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: monsters that have no head (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 10) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 1) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: HC aliens (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 6) The monster species that never randomly spawned: czechire cat The monster species that never randomly spawned: destructive uvuudaum The monster species that never randomly spawned: warty mold The monster species that never randomly spawned: energy mushroom The monster species that never randomly spawned: healing force fungus The monster species that never randomly spawned: indigo colony The monster species that never randomly spawned: gravity warp patch The monster species that never randomly spawned: fat bully The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: long worm The RNG hath decreed that this item was never generated: glass chain ((null)) The RNG hath decreed that this item was never generated: naylight cloak (hearing cloak) The RNG hath decreed that this item was never generated: implant of sweetness (acrobatic) The RNG hath decreed that this item was never generated: implant of freedom (continuous) The RNG hath decreed that this item was never generated: suguhanoken ((null)) The RNG hath decreed that this item was never generated: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was never generated: shield ((null)) The RNG hath decreed that this item was never generated: objection (cinnabar) The RNG hath decreed that this item was never generated: red dragon scales ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 9) The RNG hath decreed that this item was generated more often: red spell stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 39) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 8) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 24) The RNG hath decreed that this item was generated more often: boots of swimming (fin boots, freq bonus 6) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 5) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 5) The RNG hath decreed that this item was generated more often: polymorph (golden, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 11) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel gloves (white gloves, freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 81) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: implant of butchery (scarlet) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: rolling boulder trap (freq bonus 1) Trap randomization happened for 1 in 581 traps Next attribute increase check would have come at turn 837 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You had 1499 points of nutrition remaining You had full nutrients Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Cassandra The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (248) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - cure dim 1 healing 0% 100% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (PRATYAVAYAH) scroll of enchant armor (PANACHE EM EXTENDED BEAU GESTE) scroll of healing (I AM VERY DISGUSTED WITH THE TRASHY MAN) scroll of mana (FILLER) scroll of phase door (LOMA ZATH AION ACHTHASE MA) scroll of standard id (BLIZZARD BUGFIX IS AN OXYMORON) scroll of cure (GODDAMN THOSE BLUE STATUS LINES ARE VERY EYE STRAINING) * scroll of extra healing (GOOD IS ALLOW AFTER TO HAVE THE TRAY ONLY USE IT) * scroll of greater mana restoration (DEMOGORGONHACK IS A GREAT NETHACK VARIANT) Spellbooks spellbook of force bolt (red-listed) spellbook of healing (mottled) spellbook of cure dim (rolled) Potions potion of restore ability (cinnamon) potion of gain ability (vitriol) potion of healing (thaumaturgic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.