Leeroy, lawful male albae Knight ---- |... | -----...----- . ........@u... ..............| --- -....---- | |....# -----# [Leeroy the Gallant] St18 Dx6 Co14 In4 Wi8 Ch7 KniAlbMalLaw Dlvl:1 $0 HP27(27) Pw19(19) AC-6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Salutations Leeroy, welcome to SlashEMExtended! You are a lawful male albae Knight. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: fire resistance Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 133 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 235 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 88% Tool drop chance was reduced to 96% Food drop chance was reduced to 75% Concealing monsters were spawned underneath items 94% of the time only The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: morning star The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: spirituality (turn 88) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 74) The following skill became untrainable after a while: morning star (turn 66979) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 29311) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 58119 Monster spawn increase reached its maximum at turn 185709 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2420745 The monster class that cannot be genocided was (null) The monster class that was spawned more often: vampire (freq bonus 1) The monster species that spawned more often: zebra spider (freq bonus 36) The monster species that spawned more often: chaotic mutant (freq bonus 36) The monster species that spawned more often: monotremata finality (freq bonus 16) The monster species that spawned more often: layered leapt (freq bonus 15) The monster species that spawned more often: kickboxing girl (freq bonus 18) The monster species that spawned more often: lsd trove (freq bonus 16) The monster species that spawned more often: Roganza (freq bonus 6) The monster species that spawned more often: rnghost (freq bonus 8) The monster species that spawned more often: ekistic loping (freq bonus 6) The monster species that spawned more often: microphone fetter (freq bonus 6) The monster species that spawned more often: palace robber (freq bonus 16) The monster species that spawned more often: navi (freq bonus 6) The monster species that spawned more often: clear jelly (freq bonus 9) The monster species that spawned more often: triton (freq bonus 6) The monster species that spawned more often: sea serpent (freq bonus 15) The monster species that spawned more often: real corpse hound (freq bonus 40) The monster species that spawned more often: rancidifying putt (freq bonus 22) The monster species that spawned more often: undead templar (freq bonus 12) The monster species that spawned more often: breaker ripper (freq bonus 48) The monster species that spawned more often: chattering flowerpot (freq bonus 12) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 4) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 3) The monster trait that was more common: monsters who can cast clerical spells (freq bonus 9) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters that mumble (freq bonus 6) The monster trait that was more common: monsters that gurgle (freq bonus 1) The monster species that never randomly spawned: knight templar The monster species that never randomly spawned: fruit flyler The monster species that never randomly spawned: tackle deice The monster species that never randomly spawned: Gudrun The monster species that never randomly spawned: primly trampled The monster species that never randomly spawned: aligned laser The monster species that never randomly spawned: unknown woman The monster species that never randomly spawned: master cyan dragon The monster species that never randomly spawned: fusion elemental The monster species that never randomly spawned: Denwy The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: sedge hat (wide conical hat) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was never generated: volt rock (mistranslated) The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: berserk (immortal) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 36) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 197) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 162) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 22) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 9) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 2) The RNG hath decreed that this item was generated more often: platinum saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: secret key ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: stethoscope ((null), freq bonus 11) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: final explosion (venerable) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: slow digestion (steel) The RNG hath decreed that this item was always generated cursed: gauntlets of power (riding gloves) The RNG hath decreed that this item was always generated cursed: implant of thawing (ambergris) The RNG hath decreed that this item was always generated cursed: implant of cremation (tireless) The RNG hath decreed that this trap was always invisible: slime trap The RNG hath decreed that this trap was generated more often: egotrap (freq bonus 2) Trap randomization happened for 1 in 864 traps Next attribute increase check would have come at turn 1599 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having contamination resistance (0) Your chance to block was 32% You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugh, Brigit and Manannan Mac Lir Your deity was Lugh The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (202) You survived You didn't know any spells. Techniques known in the end Name Level Status turn undead 1X Prepared(0) healing hands 1X Prepared(0) shield bash 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * helmet (fish bowl) * leather gloves (mirrored gloves) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * sedge hat (crazy helmet) * skullcap (complete helmet) * flack helmet (wide metal helm) * crystal helm (visored helmet) * mining helm (silk helmet) * field helm (padded helmet) * helm of safeguard (chain-aventailed helmet) * war hat (kitchen hat) * plasteel gloves (white gloves) * gauntlets of safeguard (sensor gloves) * gauntlets of plugsuit (fingerless gloves) * commander gloves (english gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (radiant heels) * field boots (riding boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (MORPH BALL) scroll of mana (SEVEN MINUS) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (HAS README) scroll of cure (RODNEYS TOWER ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) * scroll of extra healing (THE BALL ROLLS ROLLS ROLLS AROUND THE CORNER AND TILTS OVER) * scroll of greater mana restoration (PERQUE SON ELS MESTRES) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Expert) (20 of 160) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Basic] (max Legendary) (20 of 160) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Fare thee well Leeroy the Knight... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.