Leeroy, lawful male doppelganger Thalmor --------- |`..7.`.| |.......| |`..@...| |..@.`..+ --+-.- -- [Leeroy the Concordate Agent] St7 Dx14 Co9 In8 Wi9 Ch14 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: half spell damage You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 19 Spellbook identification only worked 2 times out of 20 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 15 Monsters only dropped their musable items with 69% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 21% Wand drop chance was reduced to 99% Implant drop chance was reduced to 97% Armor drop chance was reduced to 91% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 91% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 49) The following skill became untrainable if you tried to train it too early: hammer (turn 116) The following skill became untrainable after a while: polearms (turn 54116) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 32708) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 70042 Monster spawn increase reached its maximum at turn 95517 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9122064 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: turret (freq bonus 4) The monster species that spawned more often: fecundate subdermal (freq bonus 10) The monster species that spawned more often: bad fungus (freq bonus 14) The monster species that spawned more often: ethereal drake (freq bonus 18) The monster species that spawned more often: Dragon Lord (freq bonus 112) The monster species that spawned more often: venom spore lichen (freq bonus 12) The monster species that spawned more often: daddy longlegs (freq bonus 18) The monster species that spawned more often: fillen stalk (freq bonus 5) The monster species that spawned more often: undead politician (freq bonus 24) The monster species that spawned more often: corrosludge golem (freq bonus 42) The monster species that spawned more often: radiant spirit (freq bonus 12) The monster species that spawned more often: fossil paganism toting (freq bonus 60) The monster species that spawned more often: real light hound (freq bonus 36) The monster species that spawned more often: forest clan (freq bonus 6) The monster species that spawned more often: atomic turret (freq bonus 12) The monster species that spawned more often: giant undead shoggoth (freq bonus 24) The monster species that spawned more often: slimy mushroom patch (freq bonus 24) The monster species that spawned more often: adult sky dragon (freq bonus 15) The monster species that spawned more often: rainbow dragon (freq bonus 5) The monster species that spawned more often: stung hangman (freq bonus 10) The monster species that spawned more often: silent watcher (freq bonus 10) The monster trait that was more common: monsters that bark (freq bonus 4) The monster trait that was more common: monsters whose attacks stun you (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 3) The monster species that never randomly spawned: red monster The monster species that never randomly spawned: undisputable bowshot The monster species that never randomly spawned: very old mercurial dragon The monster species that never randomly spawned: lava mushroom The monster species that never randomly spawned: telemindflayer The monster species that never randomly spawned: bleated refereed The monster species that never randomly spawned: parturition scrimmage The monster species that never randomly spawned: non-Geneva-compliant bomb The monster species that never randomly spawned: hidden mold The monster species that never randomly spawned: smoke elemental The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: water dragon scale shield (water dragonhide shield) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: resistance (castor bean) The RNG hath decreed that this item was never generated: aquamarine (green) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 6) The RNG hath decreed that this item was generated more often: compost chain ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: energy bolt (infinity plus one, freq bonus 18) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ice shield (dark blue shield, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 29) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 10) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 9) The RNG hath decreed that this item was generated more often: tooth of an algolian suntiger (very sharp tooth, freq bonus 8) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 10) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: magic mapping (shapeless, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: brittle spear ((null)) The RNG hath decreed that this item was always generated cursed: watermelon ((null)) The RNG hath decreed that this item was always generated cursed: magic flute (flute) The RNG hath decreed that this item was always generated cursed: cryogenics (hostile) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: spirit thrower ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this trap was always invisible: uninformation trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 1) Trap randomization happened for 1 in 91 traps Next attribute increase check would have come at turn 528 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (277) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (translucent helmet) * skullcap (viking helmet) * flack helmet (spinning helmet) * crystal helm (silk helmet) * mining helm (eternal helmet) * field helm (orange visored helmet) * helm of safeguard (steel helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (velvet gloves) * gauntlets of safeguard (shitty gloves) * gauntlets of plugsuit (fighting gloves) * commander gloves (racer gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (clunky heels) * field boots (velvet pumps) * boots of safeguard (arcane boots) Scrolls scroll of healing (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) scroll of mana (BITCHING IS BANNABLE IN JOON WORLD) scroll of phase door (TEMP USF UGIT) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (NOPE I FUCK YOU UP NOW YOU STUPID PLAYER ASSHOLE) * scroll of extra healing (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) * scroll of greater mana restoration (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.