Leeroy, lawful male albae Acid Mage -- #|.| -@(- +..d..| ---.--- .| -- [Leeroy the Oozer] St13 Dx10 Co16 In18 Wi8 Ch10 AciAlbMalLaw Dlvl:1 $0 HP23(23) Pw9(25) AC10 Exp1 T20 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # In what direction? [hykulnjb><] Your studded leather armor is not affected. What do you want to take off? [b or ?*] You finish taking off your suit. You don't have enough energy to cast that spell. The required amount was 16. You hear a door open. What do you want to eat? [c or ?*] Never mind. quarterstaff - This is a weapon. Color: brown. Material: wooden. Appearance: staff. You can wield it to attack enemies. Some weapons are also suitable for throwing. The basic quarterstaff is a two-handed weapon that does pitiful damage compared to other two-handers. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed fireproof +0 studded leather armor {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed finalized scroll of flood {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:2) {0} i - a blessed spellbook of acid stream (0:4) {0} Potions d - an uncursed potion of water {0} Rings g - an uncursed ring of sleeping {0} Wands f - an uncursed wand of acid (0:4) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: displacement You could not have this property intrinsically: glib combat Scroll identification only worked 100 times out of 188 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 8 Scroll drop chance was reduced to 83% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 75% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 79% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: healing spells (turn 43) The following skill became untrainable if you tried to train it too early: chaos spells (turn 429) The following skill became untrainable after a while: techniques (turn 21192) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 34108) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46321 Monster spawn increase reached its maximum at turn 135444 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2103646 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: wall monster (freq bonus 12) The monster species that spawned more often: bearded spirit (freq bonus 34) The monster species that spawned more often: drainer gnome (freq bonus 26) The monster species that spawned more often: protocol droid (freq bonus 14) The monster species that spawned more often: passive mind flayer (freq bonus 30) The monster species that spawned more often: poison slime (freq bonus 28) The monster species that spawned more often: agate spore (freq bonus 52) The monster species that spawned more often: crispy burner (freq bonus 96) The monster species that spawned more often: dear deer lady (freq bonus 28) The monster species that spawned more often: Durin's Bane (freq bonus 114) The monster species that spawned more often: plasma turret (freq bonus 30) The monster species that spawned more often: fire trove (freq bonus 45) The monster species that spawned more often: ascertainable illegitimate (freq bonus 26) The monster species that spawned more often: hellhole mold (freq bonus 114) The monster species that spawned more often: recourse triplex trustier grooviest (freq bonus 90) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 14) The monster species that spawned more often: US presidential election loser (freq bonus 90) The monster species that spawned more often: fiery nymphomaniac (freq bonus 14) The monster species that spawned more often: pettishly bruiting inhibited (freq bonus 96) The monster species that spawned more often: ego dung worm (freq bonus 15) The monster species that spawned more often: brown worm (freq bonus 96) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that count as werecreatures (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 2) The monster trait that was more common: monsters that have lash attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 3) The monster trait that was more common: monsters of gigantic size (freq bonus 4) The monster trait that was more common: monsters with fire resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 2) The monster species that never randomly spawned: Rendorn The monster species that never randomly spawned: leading orc-captain The monster species that never randomly spawned: phaser force fungus The monster species that never randomly spawned: swain lunier The monster species that never randomly spawned: kamikaze faerie The monster species that never randomly spawned: unbailable resplendent The monster species that never randomly spawned: lawn cattle The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: gow The monster species that never randomly spawned: three-headed ogre The RNG hath decreed that this item was never generated: Leo Nemaeus hide (lion skin) The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: tar star ((null)) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was never generated: frost horn (horn) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: inventory id (NOW YOU SEE IT) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: really heavy iron ball ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 6) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 22) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 22) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 8) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 6) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 7) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 9) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 4) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: asterisk ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 32) The RNG hath decreed that this item was always generated cursed: green spell stone (gray) The RNG hath decreed that this item was always generated cursed: onion ((null)) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: terces dlu (bird's eye) The RNG hath decreed that this item was always generated cursed: fuckup melee gauntlets (slaying gloves) The RNG hath decreed that this item was always generated cursed: diamond dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: ESP (dawn) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this trap was always invisible: tron trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 4) Trap randomization happened for 1 in 500 traps Next attribute increase check would have come at turn 1111 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having displacement (0) You had 1463 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was The Lord of the Pit The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (135) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 305% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of flood (890 C PROPERTY) scroll of healing (IAO ASTO IOPHE) scroll of mana (WHO CARES) scroll of phase door (HOUOU SUIKUN CHARCOLT MILLENUM) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (HEAL A WOUND BY CALLING MANSERVENT) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (AMGEMS SLAK) Spellbooks spellbook of acid sphere (calligraphed) spellbook of acid stream (castle) Potions potion of water (clear) Rings ring of sleeping (turquoise) Wands wand of acid (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (24 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points,