Leeroy, lawful male doppelganger Thalmor ----- |@.¯| ..@.. |...| ----- [Leeroy the Concordate Agent] St10 Dx12 Co13 In15 Wi14 Ch10 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: numbopathy You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 189 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 212 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 60% Potion drop chance was reduced to 78% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 99% Tool drop chance was reduced to 76% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 83% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 23) The following skill became untrainable if you tried to train it too early: implants (turn 216) The following skill became untrainable after a while: shuriken (turn 79897) The following skill couldn't be trained before a certain turn number is reached: flail (turn 43029) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 43265 Monster spawn increase reached its maximum at turn 101188 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 737450 The monster class that cannot be genocided was mummy The monster class that was spawned more often: elemental (freq bonus 1) The monster species that spawned more often: vampiric warp patch (freq bonus 108) The monster species that spawned more often: gnoll crack-junkie (freq bonus 10) The monster species that spawned more often: beedrill (freq bonus 12) The monster species that spawned more often: red ogre (freq bonus 8) The monster species that spawned more often: thorn tree (freq bonus 5) The monster species that spawned more often: dream sphere (freq bonus 12) The monster species that spawned more often: muscle penstock (freq bonus 6) The monster species that spawned more often: giant green ant (freq bonus 6) The monster species that spawned more often: white walker (freq bonus 10) The monster species that spawned more often: tear force patch (freq bonus 6) The monster species that spawned more often: ancient stone dragon (freq bonus 6) The monster species that spawned more often: dark young (freq bonus 4) The monster species that spawned more often: comb drawl adjourning (freq bonus 36) The monster species that spawned more often: recidivist erratically (freq bonus 15) The monster species that spawned more often: ghostly lich (freq bonus 6) The monster species that spawned more often: young yellow dragon (freq bonus 32) The monster species that spawned more often: floating melon (freq bonus 20) The monster species that spawned more often: anarchistic warranter loblolly (freq bonus 8) The monster species that spawned more often: spooky portrait (freq bonus 28) The monster species that spawned more often: divan patrick inadvertently (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that squawk (freq bonus 5) The monster trait that was more common: monsters whose attacks cause you to hallucinate (freq bonus 4) The monster trait that was more common: monsters with disintegration resistance (freq bonus 6) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 4) The monster species that never randomly spawned: entreatingly inept The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: killer kobold The monster species that never randomly spawned: ivory coast star The monster species that never randomly spawned: difficult lead golem The monster species that never randomly spawned: pitchblack dragon The monster species that never randomly spawned: toboggan hi The monster species that never randomly spawned: small healing permamimic The monster species that never randomly spawned: curare wasp The monster species that never randomly spawned: robochuck The RNG hath decreed that this item was never generated: yesterday star ((null)) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: onion ((null)) The RNG hath decreed that this item was never generated: gray dragon scale shield (gray dragonhide shield) The RNG hath decreed that this item was never generated: light (arc) The RNG hath decreed that this item was never generated: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 12) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 12) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 32) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 27) The RNG hath decreed that this item was generated more often: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY, freq bonus 11) The RNG hath decreed that this item was generated more often: kitchen apron (apron, freq bonus 14) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 3) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: true sight (adamantium, freq bonus 4) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of transcendence (burly, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of remedy (brutal, freq bonus 2) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 7) The RNG hath decreed that this item was generated more often: marble (white, freq bonus 10) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: cloak of confusion (ripped cloak) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: batarang ((null)) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: chocolate ((null)) The RNG hath decreed that this item was always generated cursed: red tea (baloon flower) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: elongated stone (gray) The RNG hath decreed that this trap was always invisible: anoxic pit The RNG hath decreed that this trap was generated more often: white spell trap (freq bonus 2) Trap randomization happened for 1 in 721 traps Next attribute increase check would have come at turn 2905 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (formula one helmet) * skullcap (masked helmet) * flack helmet (organic helmet) * crystal helm (complete helmet) * mining helm (crested helmet) * field helm (strip bandana) * helm of safeguard (etheric helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (riding gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (fin boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA) scroll of mana (THE NETHACK DEVTEAM IS NOT DEAD) scroll of phase door (YOU AND YOUR FRIENDS ARE DEAD) scroll of standard id (THE ELDER PRIEST HAS DATA DELETE AND RAGNAROK ATTACKS) scroll of cure (GOT SOMETHING FOUR YOU) * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (PIETEIKUMU KLUDA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.