Leeroy, lawful male doppelganger Thalmor ----------------- |...............| ................| |............x..| ..@@........x...| ----------------- [Leeroy the Concordate Agent] St6 Dx10 Co16 In11 Wi8 Ch4 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: full nutrients You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 87% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 85% Tool drop chance was reduced to 54% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 67% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: general combat (turn 88) The following skill became untrainable if you tried to train it too early: short sword (turn 78) The following skill became untrainable after a while: knife (turn 34114) The following skill couldn't be trained before a certain turn number is reached: riding (turn 32454) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 28953 Monster spawn increase reached its maximum at turn 111205 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4354812 The monster class that cannot be genocided was lich The monster class that was spawned more often: kobold (freq bonus 4) The monster species that spawned more often: desert robber (freq bonus 36) The monster species that spawned more often: gaudery tobacconist buckled (freq bonus 24) The monster species that spawned more often: alighting stipulate (freq bonus 24) The monster species that spawned more often: mana fly (freq bonus 16) The monster species that spawned more often: mana stalk (freq bonus 5) The monster species that spawned more often: labyrinth trapper (freq bonus 10) The monster species that spawned more often: mage (freq bonus 36) The monster species that spawned more often: sabotaging nonsocial propagational interrogatorily (freq bonus 12) The monster species that spawned more often: barb stalk (freq bonus 32) The monster species that spawned more often: siege ogre (freq bonus 15) The monster species that spawned more often: Ravenous Bugblatter Beast Of Traal (freq bonus 11) The monster species that spawned more often: furious stalk (freq bonus 21) The monster species that spawned more often: dark hound (freq bonus 18) The monster species that spawned more often: Elsa (freq bonus 10) The monster species that spawned more often: axial ray (freq bonus 64) The monster species that spawned more often: releasable wanderlust (freq bonus 36) The monster species that spawned more often: defication fish (freq bonus 12) The monster species that spawned more often: cave kobold (freq bonus 9) The monster species that spawned more often: platinum dragon bat (freq bonus 12) The monster species that spawned more often: sue colony (freq bonus 12) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 2) The monster trait that was more common: monsters that bark (freq bonus 6) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 4) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster species that never randomly spawned: small turret The monster species that never randomly spawned: undead lunatic The monster species that never randomly spawned: steel missingno The monster species that never randomly spawned: perjasi The monster species that never randomly spawned: peepshow lugging The monster species that never randomly spawned: intermediate gnome The monster species that never randomly spawned: giant weapon trove The monster species that never randomly spawned: leggy chauffer The monster species that never randomly spawned: rudder pictorially The monster species that never randomly spawned: shade The RNG hath decreed that this item was never generated: dementia boots (ankle boots) The RNG hath decreed that this item was never generated: kouhaku manjyuu ((null)) The RNG hath decreed that this item was never generated: amulet of swimming (watery) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: inka leash (leash) The RNG hath decreed that this item was never generated: repeatable boots (heap of shit boots) The RNG hath decreed that this item was never generated: blue lightsaber (lightsaber) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was generated more often: amulet of power (bloody, freq bonus 2) The RNG hath decreed that this item was generated more often: process card ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 14) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: conglomerate pick ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: clockwise stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 2) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 2) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 35) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 88) The RNG hath decreed that this item was always generated cursed: conglomerate pick ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: implant of beauty (glacial) The RNG hath decreed that this item was always generated cursed: insect squasher ((null)) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: eternium blade ((null)) The RNG hath decreed that this item was always generated cursed: shoulder rings (strange rings) The RNG hath decreed that this item was always generated cursed: heavy attack (grindstone) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: sleeping gas trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 8) Trap randomization happened for 1 in 586 traps Next attribute increase check would have come at turn 327 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having keen memory (0) You were prevented from having full nutrients (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (120) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (middle-earth helmet) * sedge hat (cone-shaped helmet) * skullcap (spinning helmet) * flack helmet (eternal helmet) * crystal helm (radiant helmet) * mining helm (less helmet) * field helm (engraved helmet) * helm of safeguard (aluminium helmet) * war hat (filtered helmet) * plasteel gloves (white gloves) * leather gloves (shitty gloves) * gauntlets of safeguard (digger gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (warped gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (ski heels) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (HALLS OF MANDOS) scroll of mana (TRATS ARL) scroll of phase door (SPEE WORK WHEN TOUCH) scroll of standard id (ELPHE MONATER) scroll of cure (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of extra healing (WERMUT MOSERMOSER) * scroll of greater mana restoration (BURKINI FASO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.