Leeroy, lawful female dinosaur Death Eater -------+--- |.........| |.........| |.........| |...@d....| |..F..$...| ----------- [Leeroy the Filthy Worm] St15 Dx10 Co16 In13 Wi10 Ch5 DeaDinFemLaw Dlvl:1 $0 HP27(27) Pw17(17) AC8 Exp1 T1 Latest messages Hello Leeroy, welcome to SlashEMExtended! You are a lawful female dinosaur Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Your inventory Amulets i - a cursed amulet of life saving (being worn) {0} Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} b - an uncursed +0 shotgun (alternate weapon; not wielded) {15} c - 10 uncursed +0 shotgun shells (in quiver) {0} Armor d - an uncursed +1 cloak of reflection (being worn) {4} Comestibles j - an uncursed tin of twen meat {0} k - an uncursed tin of kobold meat {0} Scrolls l - 5 uncursed scrolls of healing {0} m - 4 uncursed scrolls of mana {0} n - 3 uncursed scrolls of phase door {0} o - 2 uncursed scrolls of standard id {0} p - an uncursed scroll of cure {0} Spellbooks e - a blessed spellbook of finger of death (7:1) {0} f - a blessed finalized spellbook of charm monster (0:1) {0} g - a blessed spellbook of acid stream (2:2) {0} Wands h - a cursed wand of death (0:6) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: manaleech You could not have this property intrinsically: keen memory Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 98 Spellbook identification only worked 2 times out of 5 Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 50% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 76% Implant drop chance was reduced to 82% Potion drop chance was reduced to 95% Tool drop chance was reduced to 94% Food drop chance was reduced to 93% Monster death drops spawned with only 92% chance The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: enchantment spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 1) The following skill became untrainable if you tried to train it too early: attack spells (turn 682) The following skill became untrainable after a while: chaos spells (turn 43629) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 13963) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36884 Monster spawn increase reached its maximum at turn 108306 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1386754 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: piece of food (freq bonus 4) The monster species that spawned more often: eldritch fungus (freq bonus 10) The monster species that spawned more often: corruptor (freq bonus 40) The monster species that spawned more often: whiplargg (freq bonus 7) The monster species that spawned more often: ultra jabberwock (freq bonus 14) The monster species that spawned more often: poison mage (freq bonus 20) The monster species that spawned more often: Gudrun (freq bonus 30) The monster species that spawned more often: green wolf cub (freq bonus 54) The monster species that spawned more often: halfpenny arthrography unshipped (freq bonus 48) The monster species that spawned more often: large spawn permamimic (freq bonus 5) The monster species that spawned more often: renouncer religiously (freq bonus 21) The monster species that spawned more often: goal regularize (freq bonus 28) The monster species that spawned more often: disintegration hound (freq bonus 6) The monster species that spawned more often: bright white warp patch (freq bonus 24) The monster species that spawned more often: big rhaumbusun (freq bonus 36) The monster species that spawned more often: enrollment zodiac (freq bonus 21) The monster species that spawned more often: tanglederp mummy (freq bonus 18) The monster species that spawned more often: Maurus (freq bonus 10) The monster species that spawned more often: fucking deva (freq bonus 21) The monster species that spawned more often: dragon turtle (freq bonus 10) The monster species that spawned more often: indurative soda (freq bonus 36) The monster trait that was more common: monsters that can hide (freq bonus 8) The monster species that never randomly spawned: thalamically artillerymen The monster species that never randomly spawned: glare patch The monster species that never randomly spawned: zombified ape The monster species that never randomly spawned: Jueblex The monster species that never randomly spawned: botanized backpack The monster species that never randomly spawned: dire lich The monster species that never randomly spawned: blue sentai The monster species that never randomly spawned: large chicken The monster species that never randomly spawned: special patch The monster species that never randomly spawned: giant white jellyfish The monster class that always generated with extra speed: lich The monster class that more likely to generate with musable stuff: orc The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: shimmering dragon scale shield (shimmering dragonhide shield) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was never generated: thunder hammer ((null)) The RNG hath decreed that this item was never generated: silver saber ((null)) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 10) The RNG hath decreed that this item was generated more often: silver shield ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: keen memory (black lily, freq bonus 15) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 17) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of avarice (adroit, freq bonus 3) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 6) The RNG hath decreed that this item was generated more often: bridge muzzle ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 7) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 5) The RNG hath decreed that this item was generated more often: scaling stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 5) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: enchant armor (ZELGO MER) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: technique stone (gray) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: increase accuracy (clay) The RNG hath decreed that this trap was always invisible: squeaky board The RNG hath decreed that this trap was generated more often: petrification trap (freq bonus 51) Trap randomization happened for 1 in 97 traps Next attribute increase check would have come at turn 375 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having manaleech (0) You were prevented from having regeneration (0) You had 1500 points of nutrition remaining You had discount action You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (1060) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 69% 300% c - acid stream 4 matter 69% 300% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) berserk 1 R Prepared(0) Discoveries Amulets amulet of life saving (beauty) Weapons quarterstaff (staff) Armor cloak of reflection stone (reliance cloak) Scrolls scroll of healing (RIFF8M WAVEFMT) scroll of mana (FALLOUT 4 IS DUMBED DOWN) scroll of phase door (KSIAZKA DZWONEK I SWIECA) scroll of standard id (THAZI N EPIBATHA CHEOUCH CHA) scroll of cure (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of extra healing (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) * scroll of greater mana restoration (IF YOU PLAY GRUNTHACK MAKE SURE YOU GRUNT A LOT) Spellbooks spellbook of finger of death (transforming) spellbook of charm monster (listening) spellbook of acid stream (perverted) Wands wand of death (fuzzy) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) implants [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Death Eater... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.