Leeroy, lawful male doppelganger Thalmor ------- |...@.| |....@| |....f. -----.- [Leeroy the Concordate Agent] St11 Dx13 Co10 In12 Wi10 Ch11 ThaDopMalLaw Dlvl:2 $49 HP-1(15) Pw17(17) AC-2 Xp1/14 Wt213/1270 T460 Latest messages The moon is waxing tonight. With great effort you move the boulder. There is a wall in the way! (4x) You cannot diagonally move through a door! There is a wall in the way! (2x) There is a set of iron bars in the way! There is a wall in the way! (6x) You hear someone counting money. Your elven mithril-coat blocks the ant's attack. You kill the ant! With great effort you move the boulder. You kill the clubbelgoblin! You feel that someone was busy hiding treasure! You stop. Your thalmor called Rulindil the concordate agent is in the way! With great effort you move the boulder. The panther cub bites you! [-7 -> 8] You miss the panther cub. The panther cub bites you! You die... Your inventory Implants m - an uncursed implant of replenishing {0} Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - an uncursed +0 orcish guard shield (being worn) {50} l - an uncursed +0 dwarvish mithril-coat {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - an uncursed scroll of standard id {0} i - an uncursed scroll of cure {0} Potions j - an uncursed finalized potion of blindness {0} Final attributes You were devoutly aligned Your alignment was 14 Your max alignment was 14 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: double attacks You could not have this property intrinsically: reflection Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 117 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 91% Amulet drop chance was reduced to 66% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 54% Food drop chance was reduced to 61% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: two-handed sword The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: sexy flats (turn 4) The following skill became untrainable if you tried to train it too early: long sword (turn 4774) The following skill became untrainable after a while: form VII (Vaapad) (turn 57042) The following skill couldn't be trained before a certain turn number is reached: lance (turn 26829) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 38108 Monster spawn increase reached its maximum at turn 120693 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1655514 The monster class that cannot be genocided was mimic The monster class that was spawned more often: apelike creature (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 10) The monster species that spawned more often: epidote patch (freq bonus 3) The monster species that spawned more often: insect swarm (freq bonus 18) The monster species that spawned more often: heartbreaking willy (freq bonus 3) The monster species that spawned more often: pukelman (freq bonus 40) The monster species that spawned more often: anoint outdodge (freq bonus 24) The monster species that spawned more often: Mailie's stiletto (freq bonus 4) The monster species that spawned more often: avoidable inconsumably (freq bonus 48) The monster species that spawned more often: red colony (freq bonus 20) The monster species that spawned more often: Hanh's sexy pump (freq bonus 28) The monster species that spawned more often: petty shadow ogre (freq bonus 8) The monster species that spawned more often: gauze redistilling (freq bonus 20) The monster species that spawned more often: magse (freq bonus 15) The monster species that spawned more often: real punisher (freq bonus 12) The monster species that spawned more often: edgy sphere (freq bonus 42) The monster species that spawned more often: blade barrier (freq bonus 24) The monster species that spawned more often: pleasing fungus (freq bonus 9) The monster species that spawned more often: freaky girl (freq bonus 8) The monster species that spawned more often: colorful stalk (freq bonus 20) The monster species that spawned more often: geology torturer (freq bonus 12) The monster species that spawned more often: iba (freq bonus 4) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 4) The monster trait that was more common: monsters that shriek (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster species that never randomly spawned: dungeon lord The monster species that never randomly spawned: loud colony The monster species that never randomly spawned: grand master chi warrior The monster species that never randomly spawned: battle bunny The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: idem weeny The monster species that never randomly spawned: Birgit The monster species that never randomly spawned: fife warp patch The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: yellow mold The monster class that always generated with extra speed: vampire The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: borderless helmet (grimace helmet) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: gain dexterity (obsidian) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: speedbug stone (gray) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: plasteel armor ((null)) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 22) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: flame shield (dark red shield, freq bonus 9) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 28) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 6) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 63) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 3) The RNG hath decreed that this item was generated more often: dashing (lunar, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 17) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 3) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 3) The RNG hath decreed that this item was generated more often: polyform (radiant green, freq bonus 4) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 23) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 86) The RNG hath decreed that this item was always generated cursed: droven bow (spider-legged bow) The RNG hath decreed that this item was always generated cursed: resist petrification (rocky) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: morion (black) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: searching (miracle) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: object detection (smoky) The RNG hath decreed that this item was always generated cursed: chain and sickle ((null)) The RNG hath decreed that this trap was always invisible: inertia trap The RNG hath decreed that this trap was generated more often: lasting amnesia trap (freq bonus 2) Trap randomization happened for 1 in 29 traps Trap difficulty was increased by 34 Next attribute increase check would have come at turn 714 Strength training was 5 Dexterity training was 1 Wisdom training was 1 Constitution training was 20 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from hallu partying (0) Your chance to block was 20% You saw invisible You had infravision You had 1031 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Implants implant of replenishing (coal) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat stone (rubynus helmet) * skullcap (brick helmet) * flack helmet (organic helmet) * crystal helm (plumed helmet) * mining helm (basin helmet) * field helm (scuba helmet) * helm of safeguard (visored helmet) * war hat (wide metal helm) * plasteel gloves (white gloves) * leather gloves (paper gloves) * gauntlets of safeguard (covered pair of gloves) * gauntlets of plugsuit (black gloves) * commander gloves (fighting gloves) * field gloves (inka gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (korean sandals) * field boots (calf-leather sandals) * boots of safeguard (living boots) Scrolls scroll of healing (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of mana (HAKUNA MATATA) scroll of phase door (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of standard id (EIGOWA KIRAIDES) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (ESPRESSO 2 GO) * scroll of greater mana restoration (WHAT IF FRED IS ACTUALLY GRILL) Potions potion of blindness (cornflower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 6 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (25 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...