Leeroy, lawful male doppelganger Thalmor -------------- |............| -..........@.| | #........@. .r..........| -------------- [Leeroy the Concordate Agent] St11 Dx7 Co8 In6 Wi11 Ch6 ThaDopMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male doppelganger Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: double attacks You could not have this property intrinsically: hallu party Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 75% chance Monsters only dropped their equipment with 74% chance Wand drop chance was reduced to 98% Amulet drop chance was reduced to 72% Potion drop chance was reduced to 67% Tool drop chance was reduced to 74% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 85% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: scimitar (turn 2) The following skill became untrainable if you tried to train it too early: firearms (turn 624) The following skill became untrainable after a while: divination spells (turn 9039) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 25951) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Your remaining amount of free polymorphs was 10 Monster spawn increase started at turn 51808 Monster spawn increase reached its maximum at turn 187498 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 664720 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: humanoid (freq bonus 8) The monster species that spawned more often: toxic cat (freq bonus 28) The monster species that spawned more often: sucker colony (freq bonus 60) The monster species that spawned more often: fighter lich (freq bonus 40) The monster species that spawned more often: lampad (freq bonus 10) The monster species that spawned more often: materializing goodliest (freq bonus 44) The monster species that spawned more often: radiance childly syllogism (freq bonus 39) The monster species that spawned more often: disobeyed topographer (freq bonus 10) The monster species that spawned more often: defeated nacred unsubmissive propagating scruffier pilothouse (freq bonus 22) The monster species that spawned more often: robot terminator zombie (freq bonus 72) The monster species that spawned more often: mummified servant (freq bonus 30) The monster species that spawned more often: admonished desiccating (freq bonus 9) The monster species that spawned more often: mean colony (freq bonus 20) The monster species that spawned more often: martian (freq bonus 48) The monster species that spawned more often: Avatar of Lolth (freq bonus 42) The monster species that spawned more often: ferrous colony (freq bonus 20) The monster species that spawned more often: cameoing watermark pointer (freq bonus 20) The monster species that spawned more often: upbringing enclose hexahedral (freq bonus 11) The monster species that spawned more often: spectral warrior (freq bonus 22) The monster species that spawned more often: anime woman (freq bonus 60) The monster species that spawned more often: creation crimsoned forejudger jellified (freq bonus 20) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that count as mind flayers (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 2) The monster species that never randomly spawned: flat fish The monster species that never randomly spawned: poisonous missingno The monster species that never randomly spawned: kurwahack vortex The monster species that never randomly spawned: persecution shaped The monster species that never randomly spawned: evasive riot breaker The monster species that never randomly spawned: shining ripper The monster species that never randomly spawned: zebra The monster species that never randomly spawned: pile of very angry coins The monster species that never randomly spawned: Al Capone The monster species that never randomly spawned: spell vortex The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: regeneration (antique) The RNG hath decreed that this item was never generated: lockout (molded) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: heavy compost ball ((null)) The RNG hath decreed that this item was never generated: white spell cloak (woven cloak) The RNG hath decreed that this item was never generated: vivianite (cyan) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: implant of maggots (hexing) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was generated more often: gain wisdom (glass, freq bonus 26) The RNG hath decreed that this item was generated more often: yellow dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of no digestion (full helmet, freq bonus 110) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 4) The RNG hath decreed that this item was generated more often: green dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 9) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 7) The RNG hath decreed that this item was generated more often: cure numbness (opaque, freq bonus 2) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale shield (orange dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 11) The RNG hath decreed that this item was generated more often: trap disarming (elysium, freq bonus 10) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 33) The RNG hath decreed that this item was always generated cursed: implant of waste (furious) The RNG hath decreed that this item was always generated cursed: katyusha (headpiece) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: special cloak (electrostatic cloak) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: bronze spear ((null)) The RNG hath decreed that this item was always generated cursed: bronze lance ((null)) The RNG hath decreed that this item was always generated cursed: candy bar ((null)) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this trap was always invisible: fast forward trap The RNG hath decreed that this trap was generated more often: bones trap (freq bonus 3) Trap randomization happened for 1 in 414 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (257) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (hydra helmet) * sedge hat (chain-aventailed helmet) * skullcap (etched helmet) * flack helmet (full helmet) * crystal helm stone (rubynus helmet) * mining helm (tasseled helmet) * field helm (yellow helmet) * helm of safeguard (grimace helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (transparent gloves) * gauntlets of safeguard (tightly fitting gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (fingerless gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (mud boots) * boots of safeguard (heap of shit boots) Scrolls scroll of healing (VITIO SUS) scroll of mana (BUGNOSE) scroll of phase door (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of standard id (SEE YA CUNT) scroll of cure (THAPSATE STHRAITO) * scroll of extra healing (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) * scroll of greater mana restoration (ABRA KA DABRA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.